It's not the look, its also usability (e.g. buttons are buttons, they look like buttons, and they have a clear visual border). But even the icons had DETAIL to them. Now you can do the equivalent of iOS 7's icons with Microsoft Office.
Ive rambles on about hierarchy in iOS 7, but making everything flat contradicts his statement.
Huh. I always thought Jony Ive was a pretty reasonable guy, from all accounts I've read. Wonder if Christie got egotistic like Forstall did...![]()
It's not the look, its also usability (e.g. buttons are buttons, they look like buttons, and they have a clear visual border). But even the icons had DETAIL to them. Now you can do the equivalent of iOS 7's icons with Microsoft Office.
Ive rambles on about hierarchy in iOS 7, but making everything flat contradicts his statement.
The designs of iOS7 make perfect sense now. They look like a typical developer or amateur's attempt at software UI by simply slapping text and lines everywhere.
This has been stated already, but it bears repeating here. NO ONE on here knows a damn thing about how the design decisions for iOS 7 came about at Apple. Why it's all, the good and the bad, being attributed to one person is beyond me.
Jony is becoming just like Forstall now apparently...
As for app icons, I think individually iOS 6 app icons look more decorative than their iOS 7 counterparts but as icons iOS 7 icons perform much better. There is less visual noise and I personally find it easier and faster to spot icons and launch them.
I've stated practically this exact same thing in previous posts. I've been involved in software development and UI design for several years, and I think iOS7 is a step backwards, overall. And I'm bothered about it not only as an iPhone user, but also as an Apple stockholder.More than that, though, this philosophy of "stripping away" is only helpful when the thing being stripped away is actually useless and cosmetic. But just because something is visually detailed doesn't mean it's merely cosmetic. When you reduce the icons to their simplest form (the wireframe ones along the bottoms of Apple apps, I mean) or replace them with text, as in the Music app and when you remove all detail from everything and your interface becomes, basically, a bunch of text on white, everything just starts to run together. The user's eyes and brain have to work harder to know what's what (to know the hierarchy of information, what's clickable and what's just text, etc.). So on the whole, the design philosophy of iOS 7 of "make everything simpler" actually makes many of the native Apple apps more complicated to use, because you have to actually think about it and read more to navigate.
It's not the look, its also usability (e.g. buttons are buttons, they look like buttons, and they have a clear visual border). But even the icons had DETAIL to them. Now you can do the equivalent of iOS 7's icons with Microsoft Office.
Ive rambles on about hierarchy in iOS 7, but making everything flat contradicts his statement.
I can't believe some people prefer the look of iOS 6. I used to like it fine, but when I go back to it now it makes me barf.
Thank you for your eloquent, intelligent and evidence-supported contribution to this discussion.
Funny, to me you fight your own point- this is an improvement. The first one looks like something from a 32-bit game, already dated. The second is just clean and concise and definitely more timeless.
Jony Ive: Brilliant hardware designer. VERY amateur software designer. Regrettably the glory days of Apple are gone forever if this is the way they are headed. The stupid decisions they have been making lately reminds me a lot of my previous employer...and they are almost dead now.
ie. you might have a still largely modernist boxy office building but with a couple of decorative turrets or some folksy wood cladding slapped on, which would be red rag to a bull to a zealous 'modernist'.
And any hope of iOS 8 reclaiming iOS 6's superior usability or (my opinion) good looks are gone.
Jony Ive: Brilliant hardware designer. Amateur software designer.
iOS 6 and iOS 7 work almost the exact same way... how is one more usable than the other?
The usability has improved with iOS 7. Why would anyone want to dispense with Control Center, or thumbnail previews when fast-switching apps? As for buttons - are they actually difficult to use now? Were the borders really necessary?
Because the design in iOS7 obscures the function.
And any hope of iOS 8 reclaiming iOS 6's superior usability or (my opinion) good looks are gone.
Jony Ive: Brilliant hardware designer. Amateur software designer.
And slide to unlock is the perfect example of that. Even though I've used iOS for almost 5 years now, when they changed the design of slide to unlock I found myself sliding the wrong way 60% - 80% of the time for at least the first month!!! There's no visual affordance at all now. They tried to fix that issue with the hideous animation in 7.1 but it's just lipstick on a pig. It's not a real solution. The problem really is that it's not really a slide at all anymore. It's a push. You're actually pushing the entire lock screen to the side. There is no slider to slide! People need to realize that you cannot separate form and function. You cannot separate how something looks with how something works and vice-versa. In good design, form and function inform each other and become one perfect thing.
Anyhows... If you all think that Johnny Ive is just sitting there with the paint bucket tool in photoshop making icons for iOS7, i think you have possibly misunderstood how this all works..
He's obviously got a team, presumably most of the people in this team, were also in the same section of the UI team with Forstall, and Christie when they were in their hey-day.
Except it is nothing but an orange circle on a black background with absolutely no cues as to what function the app performs.
From a usability standpoint that is appalling design.
I dont personally think that looks good at all, but it IS very usable.
The usability of iOS 7 has suffered because of the design.
There exists a sweet-spot between the design of iOS6 and iOS7 which is where I think they should have aimed for. You might laugh, but the thing i've seen which most closely approximates what i'm talking about is Android 4.4 (cue rabid Apple fanboy reaction).
Sure, Android still has some insistency left in the interface (Matias Duarte, a perfectionist, thinks he is about half way there), but at least they are headed in the right direction whereas Apple has overshot the mark considerably.