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If outdoor use is a major focus, I will eat a shoe. People are already concerned with VR/MR headsets not being socially acceptable in the home with current form factors. Apple of all people would be the strangest company to all of a sudden break the known rule in the industry that you aren't really supposed to take these devices outside. Especially given the supposed wire running down to the battery.

I think passthrough AR devices maybe, only maybe, could be acceptable outside eventually in a sunglasses form factor, but it seems more likely that optical AR would be used instead.

I agree they look stupid. But people said that about mobile phones the size of bricks. I think some fashion is stupid but people still wear the clothes in public. I was only reiterating what all the rumours have suggested, that this is a device for use by the public in all locations. We will have to wait and see what they come up with this year.
 
Travelling for meetings is nuts… Sure for special occasions but on the regular… Nah, beam me up scotty… The world needs to reduce travel a tooooon… AR will help.
...but Zoom, Facetime, Microsoft Teams, etc. etc. etc. already have solutions to that which work on people's exiting desktop and mobile hardware, without having to walk around wearing expensive, uncomfortable and disorientating goggles. Yes, AR could be interesting and might open up new possibilities - when we get our sci-fi all-day "smart contact lenses" (although I wonder if some of the proponents of those have actually used contact lenses...)
 
uhhh
someone never heard of wii sports .-. (ik its not vr but its working out using tech so my point still stands lol)
also metas litterally using working out using the headset as their entire marketing tactic
Maybe for indoor bikes/row machines so its a bit more interesting to look around while being stationary for longer periods of time, but i really cant imagine it anywhere else. Especially cant imagine anyone running around park with a VR headset. It sounds like a very terrible idea
 
...and yet:


Role-playing games - from tabletop games like D&D to FPSs like Half Life are great, but they are their own thing, they don't replace the demand for well-told "linear" storytelling*... I don't think anybody is questioning that VR has applications in gaming and simulations - the problem with stereoscopic TV and projectors is that they were primarily sold for consuming movies and TV shows. 3D movies have been possible for decades but really haven't offered sufficient pay-back for the inconvenience of wearing glasses.

In fact, games usually do have linear stories embedded in the exploration and combat - they just vary in how skilfully the "tram lines" are hidden.

To paraphrase Ben Elton, in This other Eden - the ancient Greeks could have had interactive entertainment in their theatres if they wanted to: all they needed to was hop up on stage and join in. But they were quite clever chaps and realised that would muck up the story...
 
Role-playing games - from tabletop games like D&D to FPSs like Half Life are great, but they are their own thing, they don't replace the demand for well-told "linear" storytelling*
I completely agree. But if that's what JamesHolden meant, it's basically a tautology:
Storytelling requires an active/passive dynamic between the storyteller and the audience.

When I watch a movie, I'm deciding where to look at the screen. My eyes only capture at their highest detail in a very small area. With animated VR content, the image takes up a wider portion of the viewer's FOV, so they have more choice in where to look. They can also move their head in 3D space to change viewing angle. That takes away some control from the storyteller. I've even played a 3D game—as in polygons, not stereoscopy—that would fail as a VR game because it relies on limiting the player's viewing position. But VR also gives the storyteller some new tools, such as more effectively portraying scale or adding an element of surprise (imagine a character whispering in your ear and you can turn to see them).

3D movies have been possible for decades but really haven't offered sufficient pay-back for the inconvenience of wearing glasses.
As I've said in another comment, I don't believe that the need to wear some lightweight polarized glasses is the primary reason 3D films failed to take off. I don't believe we'd all be watching a lot more 3D content at theaters and at home if only we didn't have to wear special glasses.
 
3DTVs do not exist anymore. All of the major TV manufacturers have stopped making 3D-capable televisions because people didn't wanted to wear glasses.
"People didn't want to wear glasses." Thanks for proving my point.

My point is that the AR/VR headsets will eventually follow the same path as 3DTVs, but thanks for reading.
 
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Travelling for meetings is nuts… Sure for special occasions but on the regular… Nah, beam me up scotty… The world needs to reduce travel a tooooon… AR will help.
Lol yeah Meta/Facebook is doing so well with this ridiculous concept. You don't need goggles to have a remote meeting.
 
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That's an honest question: Is 3D industrial design a strong area for the Mac and is there good software for it?

Because that worked so well for the heavy fugly AirPods Max...

You know you f*cked up when Bose makes the better-designed better-looking more-Apple-like product, and did so before you even entered the market.

noise_cancelling_headphones_700_silver_EC_hero.png
 
Because that worked so well for the heavy fugly AirPods Max...

You know you f*cked up when Bose makes the better-designed better-looking more-Apple-like product, and did so before you even entered the market.
Do you actually own the AirPods Max or ever tried them? I own them and love them. I won't debate you on the "fugly" part since that is an opinion and you're entitled to it even if I do disagree. But they aren't noticeably heavy in-use. And I came from Bose 700s before them so I'm a pretty good person to compare them here.
 
what do you mean??
did you forget the early 2010's where 3d tv's were a thing then too? (and when they litterally didn't work with anything other than 3 channels meant for it)
its just a dead market just like vcr players and full qwerty keyboard phones (i do miss those sometimes though)
Thanks for proving my point. VR/AR is a fad market that is a flash in the pan and will eventually Peter out and die.
 
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...but Zoom, Facetime, Microsoft Teams, etc. etc. etc. already have solutions to that which work on people's exiting desktop and mobile hardware, without having to walk around wearing expensive, uncomfortable and disorientating goggles. Yes, AR could be interesting and might open up new possibilities - when we get our sci-fi all-day "smart contact lenses" (although I wonder if some of the proponents of those have actually used contact lenses...)

If the pandemic taught me anything, it would be that the zooms and the like, or actually just 2d screens are inadequate for proper connection.

Now, it could be the same thing will be said of AR/VR communication. BUT the difference is a feeling of ”Presence" with other people, that zoom calls do not have.

IF Apple has gaze tracking and facial expressions working very well on version 1, I think it will be on a different level for presence and it will be quite amazing when you experience it. Aka feeling like you are in the room with other person.
 
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If the pandemic taught me anything, it would be that the zooms and the like, or actually just 2d screens are inadequate for proper connection.

Now, it could be the same thing will be said of AR/VR communication. BUT the difference is a feeling of ”Presence" with other people, that zoom calls do not have.

IF Apple has gaze tracking and facial expressions working very well on version 1, I think it will be on a different level for presence and it will be quite amazing when you experience it. Aka feeling like you are in the room with other person.


how expressive are you at meetings? and why? no one wants others to know what you are feeling at meetings. it is work, most people hate it and are faking just looking OKAY. this is a DOA scenario.
 
If the pandemic taught me anything, it would be that the zooms and the like, or actually just 2d screens are inadequate for proper connection.

Now, it could be the same thing will be said of AR/VR communication. BUT the difference is a feeling of ”Presence" with other people, that zoom calls do not have.

IF Apple has gaze tracking and facial expressions working very well on version 1, I think it will be on a different level for presence and it will be quite amazing when you experience it. Aka feeling like you are in the room with other person.

Both my wife's and my own family is overseas, as are a lot of our friends, and I can absolutely see the appeal of calling people in AR/VR. Google's Project Starline approaches this slightly differently and in a way that is currently also not feasible for end consumers, but the requirement is the same.

I absolutely think there's a future use case here. However, I feel like we're in 2002-2003 and we're reliving the introduction of carrier-based 3G video calling, rather than 2007-2008ish when Skype took off or even later when IP-based video calling on a mobile became a thing.

3G video calling was clunky, complicated, only worked with others who had specific hardware [that wasn't widely available and that few people had, had terrible battery life and was massive for the time] and it was super expensive. It had failed before it was even introduced and very few of the trail blazers are still in the market or even around.

It's good to keep an eye on the horizon, but that doesn't mean that this will be a success.
 
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I like to look at research, and there are mindblowing things coming up with Ai enabled entertainment.

You will be able to pull out high quality 3d characters from films, infact Ai will likely be able to just change a movie on the fly while you watch it. With dialogue and all. Customized movies based on what you like… So every movie will be a 10/10, Netflix is salivating, AND they are already building a profile on what you like and respond to..

Ai will be able to make ANY film into a 3D film… It might look kinda wonky in places, but likely faster then we imagine, it will be able to make it flawless.


I am an animator and I do 3d and effects, just a couple years ago I would have said this will never be possible… But the Ai research I have seen has convinced me that this is definitely coming, and coming faster than we think…



Ai with AR/VR should be a big help to make content, lacking content is one of the biggest flaws of it… Which makes the waiting game so dangerous.. You wait long enough and all the content is locked away from your platform.


I feel like dragging ur feet and have your platforms be an AR/VR wasteland is dangerous for apple, there could be a killer app and suddenly Meta/FB is getting crazy traction…
 
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Both my wife's and my own family is overseas, as are a lot of our friends, and I can absolutely see the appeal of calling people in AR/VR. Google's Project Starline approaches this slightly differently and in a way that is currently also not feasible for end consumers, but the requirement is the same.

I absolutely think there's a future use case here. However, I feel like we're in 2002-2003 and we're reliving the introduction of carrier-based 3G video calling, rather than 2007-2008ish when Skype took off or even later when IP-based video calling on a mobile became a thing.

3G video calling was clunky, complicated, only worked with others who had specific hardware and it was super expensive. It had failed before it was even introduced and very few of the trail blazers are still in the market or even around.

It's good to keep an eye on the horizon, but that doesn't mean that this will be a success.

Agreed, there is no guarantee that it will be good enough. I am somewhat hopeful though.


I am in the same boat with relatives overseas, I would love for it to be actually good. But yeah, it might be it is just a curiousity and it wont actually be something people use. However, I think it is worth discovering if that is the case…
 
Do you actually own the AirPods Max or ever tried them? I own them and love them. I won't debate you on the "fugly" part since that is an opinion and you're entitled to it even if I do disagree. But they aren't noticeably heavy in-use. And I came from Bose 700s before them so I'm a pretty good person to compare them here.

Owned the Bose. The quality is only skin-deep. Idiotic controls, typical "no highs no lows it must be Bose" sound, spotty Bluetooth, bricked themselves with a firmware update. Returned...

Tried and handled the APM many times in the Apple Store. Love the sound and controls but hate the rest. The thick head band is obviously a poor last-minute attempt to mitigate the weight. And they look terrible everywhere I see them (and it is everywhere around here). That solid slab of metal on each ear is an un-Apple-like "blah."
 
"People didn't want to wear glasses." Thanks for proving my point.

My point is that the AR/VR headsets will eventually follow the same path as 3DTVs, but thanks for reading.
That's a fairly vague prediction.

As far as I'm aware, there is not a single flat panel 3D TV in the 40"+ range available for purchase by consumers, though there are some smaller monitors that have 3D capabilities.

Are you claiming we will get to the point that there will be no VR headsets purchasable by consumers sometime in the next several—maybe ten—years? I don't think there will be any point in the next 20 years where consumers will not be able to buy VR/AR headsets/glasses with at least the capabilities of the Quest or Index.
 
That's a fairly vague prediction.

As far as I'm aware, there is not a single flat panel 3D TV in the 40"+ range available for purchase by consumers, though there are some smaller monitors that have 3D capabilities.

Are you claiming we will get to the point that there will be no VR headsets purchasable by consumers sometime in the next several—maybe ten—years? I don't think there will be any point in the next 20 years where consumers will not be able to buy VR/AR headsets/glasses with at least the capabilities of the Quest or Index.
"People didn't want to wear glasses."

Why would they want to wear a helmet?
 
If it doesn't have HDMI inputs, it's stupid.
Get real. Their Studio display only has one (1) Thunderbolt input. No other way to input a video signal, no way to accept more than one input source.
The Homepod can’t be fed music via any standard interface that has been used for signal sources the last several decades.

Hamstrung out of the gate.
 
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