And that's the rub. VR is an interactive medium and interactive stories are, essentially, games.
Watching a story unfold on screen is a passive experience. The viewer sits back and lets the storyteller transport him or her to another world. The viewer doesn't need to think about what to do or what actions to take. This is a very different dynamic than VR/gaming and I'm not sure most people want interactive stories. After all, every novel would be a "choose your own adventure" if that were the case. You're not really being told a story if you have to interact and make decisions. That's not a story. That's a game.
Nah, you can make a story interactive without giving story-altering power to the person interacting. More akin to choosing a character's name in a book than choosing which actions they take. There have been a few short VR animated shorts. Usually they have
some element of interaction, if only to make sure the viewer is looking in the "correct" place when the next bit of animation plays, but are otherwise comparable to other forms of animation.
One relatively recent "game" I've enjoyed is "What Remains Of Edith Finch". The creators of the game are very much telling the story, even though I experience the story with some light interaction. Just like reading a book, I can choose my own pace.
I agree that a market exists, but that type of storytelling will never become more popular than, much less replace, the traditional (passive) storytelling experience. A big problem with interactive stories is that the experience breaks down when there's more than one person in the audience. Consuming a story together is a big part of the storytelling experience, whether we're in a movie theater with strangers or at home with friends or family. We all share the same journey, the same emotional highs and lows, etc. and when it's over, we can connect with each other over that shared experience. There's no way to have that kind of group experience with an interactive story.
Video games are already super popular compared with other mediums. There are also quite a few people who enjoy watching other people play games. Tens of millions. I've watched Twitch streams of people playing some of my favorite games, and I've had a "group experience" with them. I've also had that experience in person, but don't get the chance as often.
On the other side of the equation, one of my hopes for VR is that in can help connect strangers and friends and family in
creating stories. I've already collaborated with others in sculpting worlds in a VR sculpting app. The intuitiveness of the controls and the sense of being in the same space with others is unmatched (even by real life, in some ways... I can be a giant while 2 inch tall people hang glide around me).
I don't want VR or games to replace movies, and I don't want movies to replace books. They all have their unique strengths.
There's no way to have that kind of group experience with an interactive story.
I completely disagree, because I've had that kind of group experience with an interactive story.