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This is awesome because I hate the existing audio editors on Mac OS. Thing is, how will they manage to get all of the Sound Forge tools ported? Will they? Such as the Noise Reduction, Acoustic Mirror and iZotope plugins integrated over the years. As well as all the other internal stuff that's been DirectX format for ages. This thing better be COMPLETE. If so, it's an instant buy for me. Any bets on upgrade path for former Windows users?
 
i had Sound Forge and Vegas in the 90s for the PC and they were very good. I have to say that i'm unlikely to be drawn back to it now i am using Protools and Logic Pro.
I know its an editor not a multitrack DAW but all the plugins and processes i used to have in soundforge (like noise reduction etc) i now have in Protools.

Still, good to have the competition, and you know how everyone will complain about Logic X :p
 
For two-track editing I've been using Amadeus Pro for about a decade, cheap and to-the-point. Tried other Mac editors such as Wavelab but wasn't quite there. Sound Forge Mac should be pretty good. I like the classic cluttered interface Sony (nee Sonic Foundry) has kept since the 90s.
 
Rumours say logic x will get a 2 track mastering suite in built with cd burning. More rumours say logic x is delayed and won't be out anytime soon
 
Great news, huge for people doing audio for a living on mac. I just wish they'd start announcing real details like release date, pricing, and whether there will be a crossgrade option for people running it on PC. Best case would be selling both versions together (which they are doing with some of their other cross platform apps) but I'd be happy with a discount coming from SF PC.

Wonder what the last four videos will show?


And I hadn't heard that Peak is gone. That's a shame, even though I was never really a fan and didn't use it.

...given how much Apple has crippled the audio capabilities in Mountain Lion with all the sandboxing requirements and other crap...

How specifically? This is the first I've heard of that, and Logic and PT seem fine.

People actually use SoundForge when Logic and Pro Tools exist?

Of course, many audio guys use SF and Logic or PT. Totally different apps, neither Logic nor PT does that kind of destructive editing on audio files.


Yeah, I was going to say that Pro Tools is the better choice and is basically an industry standard for this type of audio work.

Nope, PT can't even do what SF does. PT is a multitrack editor/mixer and SF's main use is destructive editing on individual files.

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Rumours say logic x will get a 2 track mastering suite in built with cd burning. More rumours say logic x is delayed and won't be out anytime soon

Interesting. The tech already sort of exists since they had both waveburner and Soundtrack Pro, both discontinued now. STP is actually not a bad destructive editor, I'm kind of bummed they dumped it instead of fixing and improving it, but if they add the functionality to Logic that could be even better.
 
I've been using Sound Forge since version 4. I wonder if this Mac version means that a version 11 is coming to Windows soon. I may be looking to upgrade from version 9.

Sound Forge is a dedicated wave editor. Pro Tools, Logic, Cubase, etc are DAW/multitrack and MIDI recording. I use Sound Forge and Cubase for music. I still prefer Sound Forge over any other editor, even since Sony bought Sonic Foundry. I don't think Sony has messed it up too bad, yet :p.

Oh, and for those that never used Sound Forge, the Noise Reduction plugin is quality. I wonder if they are including that for Mac.
 
Sound Forge Pro 10 overview
Sound Forge™ Pro 10 software efficiently and reliably provides audio editors and producers complete control over all aspects of audio editing and mastering. Whether in the studio or field, it's the ultimate all-in-one production suite for professional audio recording and mastering, sound design, audio restoration, and Red Book CD creation. New features in Sound Forge Pro 10 include precise event-based editing, integrated disc-at-once CD burning, musical instrument file editing and processing, and pristine audio conversion and time stretching. See all the Sound Forge Pro 10 new features on our technical specifications page.

http://www.sonycreativesoftware.com/soundforge
 
My biggest regret when making the switch was saying goodbye to Soundforge, it was fundamental to my workflow with samplers, most DSP was put down offline, it automatically chopped things to their reverb tails, it had a brilliant drag'n'drop interface for taking out sections, processing, reversing or adding envelopes to them, then dragging them back over and cross fading over the original sound just with the mouse and a couple of modifier keys. Really nice, unique way of working, and I'm so excited to see it come over. I hope all the drag'n'drop stuff stays intact.

As people say Peak was horrible, I haven't tried Adobe's software, I actually used Audacity, a freeware bit of software, which was just for converting to oggs and weird things like that, not for any of that cool processing. But it looked better than Peak for that sort of thing.

Now we need an updated Recyle!
 
If they bring Acid Pro along as well that will be pretty much be the death-knell for productivity and my PC.
 
How does compare to say Adobe Audition? I have been using it since it was called Cool Edit and feel very comfortable with it, but I am always looking for the best program to give me the best possible sound for my video edits.
 
One more for Vegas Pro - Considering that FCPX is such a sideways move, Sony would be fools to not port Vegas 11 (or likely 12) over to the Mac at this point.

I keep a self built powerful PC around just for Vegas editing. If they brought Vegas to the Mac that would be the killer app for me, especially as I am not a fan of what they are doing with Windows 8. If Apple produces a decent upgrade to the MacPro, and Sony ports Vegas over, I think I might finally go all Mac after 5 years of being dual-system.
 
Avid's downfall is leaving room for lower-priced DAWs which are full-featured. This gives me some hope, as I've been worried that Logic X (10?) might be as bad as FCP X. Competition is good.

Not really. Pro Tools 10 is pretty much open standard now and pretty affordable. Yes Logic is rediculously cheap, but that doesn't means nothing when you are trying to record or mix at a studio that is not your own. I've been using PT 9 (didn't find a need to upgrade) with the producer pack and I haven't looked back.

The best thing about logic is all the jampacks they give you, but those can be "obtained"
 
Not really. Pro Tools 10 is pretty much open standard now and pretty affordable.

And yet it has it's downsides. They're dumping RTAS and TDM for a new plugin format, as well as dropping support for much of the hardware people have spent lots of money on. The base version of PT isn't too expensive but many of the cooler features are only in TDM or from adding the extra feature pack which is $2000.

And it's still not 64 bit, and bounces can still only be done in real time compared with the fast bounces in just about every other DAW.

Plus the PT10 update was what, $1000 for tdm users? Less than a year after PT9 was released and without that many new features. PT11 probably isn't far off and probably expensive once again, and their upgrades are priced so it doesn't save money to skip an update (like you can with most other apps).

I remember when PT10 was announced, users over on the DUC had out the torches and pitchforks, probably the worst customer reaction I've seen to a software release since FCX (for different reasons).

At this point, Logic's stiffest competition is probably Cubase. DP should be interesting, but they announced a version that's 64 bit as well as a windows port back in January and it still hasn't shipped yet.
 
I've been using Audition for cleaning up audio background noises (e.g., a loud industrial HVAC system) that I have no control over and it works relatively well. Does SoundForge have better noise reduction filters than the Adobe product?
 
People are comparing apples to oranges here.... these softwares are completely different, and intended for different purposes

I would never 'master' in Pro Tools, but then again, I would NEVER mix in a dedicated mix/editor package

Each software has it's purpose, and within those that fall in the same category, there are huge variations.... so use what works for you.... and best fits your workflow
 
Slow news day...

Sorry... we now return you to our regular scheduled programming at iphonerumors.com.

Next up- a story about the only part of the upcoming iphone we have yet to discuss- a blurry photo just leaked from an obscure Chinese website showing that a sticker found inside the case is now a half millimeter smaller and a slightly different color. Also, it is important to note that the font is now Helvetica bold instead of Helvetica italic.
 
Sound Forge was great in 2000.

Sound Forge is pointless in 2012. There are excellent DAWs and plugins abounds to handle the heavy lifting on basically anything this can do (and way more).
 
Interesting thread.

I've only used Pro Tools as a DAW because I wanted something that (1) was set up like the studios I produced in, and (2) could navigate through the pro environment without prompting converters. That said, the more I use PT, the less I need to interface with a studio.

I use PT to record and mix, never for mastering.

The audio people I hang with have never even mentioned Sound Forge. I'm presuming that's because none of them use PC systems due to instability and support issues. Time is money, etc. Please don't get into flame mode, I'm just saying.

Since I am getting to the point where I can pretty much get what I want from my home studio, being able to master in the Mac might be cool. I'm waiting on the new iMac (or Mac Pro) to upgrade my system. But I have a few questions (please pardon my ignorance of SF).

Am I right in presuming SF is designed to be a 2 track mix down summing application with global editing?

Would the editors include a brick wall limiter, multi-band compressor and parametric eq?

Would SF be able to generate enough DSP power from iMac processors to make a quality master?

If so, could SF resolve the preference for "out of the box" mastering? That would definitely speed up the process.

My thanks if any of these questions are answerable.
 
This is great news! The only reason I run Windows on my Macs is to run Sound Forge Pro 10. As long as the Mac version includes all the features found in the Windows version, most importantly Sony's Noise Reduction plug-in and CD creation capabilities (with CD-text, etc), this is a definite buy for me (assuming they offer a decent upgrade price for going from the Windows version to the Mac version).
 
How does this stand against LogicPro and other Pro apps by Apple?

I used it some years back and it was pretty good...Sony seem to have reversed the over protective nature of the way they used to do business..I'd like to see how the OSX version stacks up when it's released. One of my gripes with Sony was that it was "Their Way" or no way. That's changed in their consumer electronics arm too...They recently released a firmware update to the 3D Bravia range allowing ARC to work with non Sony AV equipment. I might just give Soundforge a test drive if I can get a demo / trial copy.
 
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times are changing?

Soundforge has always been the best 2 track editor so I'm glad to see it on the Mac. Yes, most people can get by using Logics/PT/Ableton for 2 track editing but its never as good as having a real 2 track editor. Having an app that focusses on what mastering people / dialog editors or sound designers need is a good thing.

What interests me about this move is the motives. I understand that soundtrack pro and peak are dead so that could mean a few thousand extra sales. But is this now an admission that its unwise to ignore the Mac? If Sonar were to come over to OS X as well to me it would signal the demise of Windows as "the" platform.

The excuse for so many companies has always been you can ignore the Mac because Windows is everywhere, blah blah.. and they didnt need sales form mac users. Doesnt seem to be true anymore...
 
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