uh right. Why do you fear the 360? Arent you the one who started out with fanboy comments like its "360-letist snobbery" because dead rising looks like crap on the Wii, and then making ridiclous statements like the Wii games could look like 360 games if theyre in SD? The only "proof" you have been able to provide that the Wii is capable of 360-like graphics in SD is Mario Galaxy, which isnt even close. I dont care about the 360 or the Wii, but Im defending the 360 so clearly Im afraid of the Wii?
HURRAY! Once again, you've taken what I stated out of context and WARPED it to your own selfish post.
You're a 360 poser!
Ahh, Mario Galaxy. It's visually one of the best looking games on any system right now. That's not just my opinion. Mabye it's technically not a Mass Effect, but it's still a visual feast of fun.
HAVE YOU EVER HEARD OF SARCASM?
Let's look at what I wrote;
You people and your 360-letist snobbery.
NOTICE SOMETHING?
HERE's what I stated about the Wii producing 360 visuals;
A true Wii port would be fairly close to the 360 DR at SD.
THIS IS REFERRING TO DEAD RISING BTW!!! You pulled this out of context and generalized it. THANKS!!
I then went on to to say this;
When it comes down to it, the 360 visually is not a huge leap over the Wii.
Unless you're BLINDED by the EYE-CANDY, or HD, you'll know what I'm referring to here. And notice that I'm clearly stating the 360 is better, which I have many times over. But yet you've gone back to my first statement and misconstrued it.
I'll stand by my comment, because Dead Rising is NOT the 360's best showpiece, it's an early title.
Did I say dead rising looks like crap on the Wii? NO! Here's what I said when using crap;
I see the same CRAP all around, regardless of it being the latest PC game on my 30", or a Wii game.
My comments about DR Wii were regarding it using the CUBE engine and not being a true Wii game.
STOP MISCONSTRUING MY POSTS!
Let's LOOK AT YOUR post;
The wii is literally an overclocked gamecube, it has the same hardware but a slightly higher clock rate.
Literally?

Same hardware? I don't even need to misconstrue it to see that it's silly.
And if you're a PC gamer, you should take notice of MS's attention to the 360, because it has lead to a noticeable drop in gaming quality. So if I fear anything, it's the dumbing down of the types of games I've liked in general. At least the PS3 supports a mouse, but then again, it's optional.
I cant tell if youre being serious. The 5200 was the biggest laughing stock in the history of video cards (well, maybe the voodoo 5 was bigger). It was barely more useful for gaming than integrated graphics. The FX series as a whole was terrible compared to ATI's fantastic 9000 series (which costed less too), the 5200 was just adding insult to injury. Make a thread on a PC forum asking what the worst video card ever was and I would bet money that most people will say the 5200fx with some other crappy FX cards thrown in. But if you thought that piece of garbage was a good card then its not surprising you think the Wii is good at graphics.
Hey, it was a budget card. It could handle Doom 3 at 30fps at 800 x 600, which someone buying this card was probably running as their default rez. Think of the time period it was released. I made fun of my friends that bought one, but it was a HUGE upgrade over some of the 7000s and GF2 MXs it replaced -- which made the 5200fx look like the crown jewel of gaming.
I had a 9500pro at the time(Ran it like a 9700pro), but I wouldn't touch a 9500, or 9600.
Voodoo 5. You're new to gaming?
I'm being realistic about the Wii's visuals, you're not. Hey, were you one of those PS2 fanboys that calmed it was better than any PC when it came to gaming visuals.
I cant figure out how that is relevant
I figured it would be a bit above your cognitive skills.
This was a comment about the Cube from julian, that guy that actually knows hardware:
http://www.nintendoworldreport.com/specialArt.cfm?artid=1906
Planet GameCube: How flexible and useful is Gekko in assisting Flipper with custom lighting and geometry? Are you using this feature? Does it compare to the vertex and pixel shaders on the Xbox's graphics chip?
Julian Eggebrecht: Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube. I have read theories on the net about Flipper not being able to do cube-mapped environment maps, fur shading, self-shadowing etc... That’s all plain wrong. Rogue does extensive self-shadowing and both cube-maps and fur shading are not anymore complicated to implement on GameCube than on X-Box. You might be doing it differently, but the results are the same. When I said that X-Box and GameCube are on par power-wise I really meant it.
Hmmmmm, he's talking about a Cube, that thing the Wii replaced. Hmmmmmmmm, maybe Nintendo took a huge step back with the Wii, just so peeps like you could feel superior about your choice of console.
<]=)