Exactly. Nintendo said a few things which weren't true. You proved me more right![]()
... but after seeing the 360 screenshots, I can see why this is the case.
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That's not very acurate. You picked two lousy screen shots. Go back and actually 'play' the game on a HDTV and you will see for yourself the game is indeed graphically impressive still 2 years later.
You should not judge a book by it's cover, or try to bolster a struggling premise with misleading screen shots.![]()
Which is good! One of the best reviewers of recent times has been Yahtzee since he's so brutally honest about games. I don't trust a single reviewer out there now, it's even possible to doubt the big Y since he likely says some points to get a few laughs.I'm just overly critical as usual.
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Which is good! One of the best reviewers of recent times has been Yahtzee since he's so brutally honest about games.
I just go lucky and picked IGN first. Their entire gallery makes the game look like vomit;
http://insider.ign.com/dor/objects/...dtable-171-dead-rising-20060817104957429.html
This gallery fairs the game better on a few shots;
http://reviews.cnet.com/xbox-360-games/dead-rising-xbox-360/4528-11457_7-31414818-3.html?tag=nav
See, the Cube shots look about the same, just tinier;
http://www.videogamer.com/wii/dead_rising/screenshots.html
Screen shots rarely do a game justice and when motion doesn't cover it up either, I rely on FUN or good story telling to cover up the flaws. I'm just overly critical as usual.
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But I'm not saying anything like that! I'm saying Nintendo lied about 3 things.
Wii is a Gamecube (faster chips after all)
Wii to have enhanced GC games
DS being the Third pillar.
I'm not defending Nintendo in the slightest. I'm calling them out for BSing us, even when they make claims about their own hardware.
The wii version completely lacks lighting. Actually look at the difference from a technical standpoint, not an artistic one. The 360 version also isnt very impressive visually because it cant be, it has to render hundreds of dynamic characters on screen which is a different ball game than just a few enemies in a room.
wake me when a Wii game looks like this in SD http://xbox360media.ign.com/xbox360/image/article/830/830258/mass-effect-20071025095931783_640w.jpg
Which is good! One of the best reviewers of recent times has been Yahtzee since he's so brutally honest about games. I don't trust a single reviewer out there now, it's even possible to doubt the big Y since he likely says some points to get a few laughs.
The world needs more critical gaming critics. Maybe we'll see a drop in the 90%+ rated hyped games.
Art isnt the same as graphics, I was looking for a graphic comparison not something subjective like art. There are many games that look great because the art style was designed to look good with the system's abilities in mind, it doesnt mean they are graphical powerhouses (in which case Wind Waker would be considered a graphical powerhouse, which is absurd).
Both are comparable since they're both very well done, use techniques to hide polygon edges, have dynamic lighting and use of shaders. Galaxy is a modern day work of art direction.
Thing is the Wii runs these games at 60fps,
And it looks like complete ass while doing those things. They would have been better off focussing on a few effects and making those look good rather than doing too many effects and making them all look extremely bad. Plus the NPC's dont even cast shadows.And it does manage to keep up framerates. Many of the visor effects in Prime 3 utilise motion blur, radial blur effects, normal mapping and still manages to run at 60fps.
Microsoft paid Square Enix? Why do some people honestly think this? There are almost double the number of 360's to PS3's out there, if anything Sony might have paid Square Enix to keep exclusivity in Japan. Since games are taking longer and costing more to produce it's not surprising at all that more games are going multiplatform.