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Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos
I guess you just can't afford one.
 
Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos

Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos
 
Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos
Dumbest post ever. Thanks for the weekend laugh. Being that you know everything, how about dishing the lottery numbers for next week Kreskin?
 
Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos
Whereas the original iPhone had an App Store with tons of apps… oh wait.
 
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It could probably do with Apple numbers and pages , and Microsoft office. Otherwise it risks getting trapped into being primarily just a consumption device.
 
Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos
And who are you to proclaim some sold-out-preorders product DOA? And why does MR not take your post down? [clicks, I know...]
 
For whatever reason the Apple Vision Pro has created many enemies, an according to Marques Brownlee (four time tester no less) after five minutes of use it feels like you're wearing an anvil on you head, which does make me wonder why no one at Apple would have noticed this. My uninformed take, this is probably the nascent future of computing.
 
Playing devils advocate here because I’m optimistic about visionOS, but I genuinely expected right before launch that Apple would trot out all the devs they’d convinced to make content for the device. Even just as previews. Productivity and games. But right now they’re relying exclusively on their own offerings which are painfully lacking. Not even the whole iWork suite! I love VR and I hope as much as everyone that this succeeds but a personal home theatre and floating browser window doesn’t even scratch the surface of what it’s capable of. It took the iPad 8(?) years to get pen support and a decade for some developers to start really supporting it with productivity software subscriptions. (Baby photoshop etc) I hope it doesn’t take that long for visionOS.

Also I’m flogging this dead horse of SteamVR support. Someone needs to hack AirPlay and extrapolate the head tracking to SteamVR so you can pair it with some Knuckles and Lighthouses and just use visionOS to passively display rendering off a PC. No way the latency would hold up though for that resolution though - if only there were a Thunderbolt input for tethered VR. I’m on a rant now, I just want it to play PCVR games.
 
From OP's bitter tone, I am guessing that he is a developer. Just a guess, though. In any case, I understand developers' frustration toward Apple, but I have little sympathy for many (most?) developers.

Many developers just reek of entitlement because they are too young to remember how extremely ****ing hard it used to be to reach an audience for apps. iOS was a golden gift sent to them from the heavens and all they do is whine about Apple‘s cut. Cry me a river indeed.
 
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Id say Apple has the same chicken and egg situation as other VR headset makers.

If there were millions and millions of amazing apps then people may be desperate to have a headset.
If there were millions and millions of headset owners, then the devs would be desperate to create apps.

You can't force the public to buy the hardware, in fact you have a VERY hard job trying to persuade them to even consider buying one as people won't want to have a large device strapped onto their face, especially women with nice makeup and hair styles.

The only answer I may suggest is for Apple to keep throwing millions/billions to developers to pay them to make more and more and more software to get this all started.
 
Playing devils advocate here because I’m optimistic about visionOS, but I genuinely expected right before launch that Apple would trot out all the devs they’d convinced to make content for the device. Even just as previews. Productivity and games. But right now they’re relying exclusively on their own offerings which are painfully lacking. Not even the whole iWork suite! I love VR and I hope as much as everyone that this succeeds but a personal home theatre and floating browser window doesn’t even scratch the surface of what it’s capable of. It took the iPad 8(?) years to get pen support and a decade for some developers to start really supporting it with productivity software subscriptions. (Baby photoshop etc) I hope it doesn’t take that long for visionOS.

Also I’m flogging this dead horse of SteamVR support. Someone needs to hack AirPlay and extrapolate the head tracking to SteamVR so you can pair it with some Knuckles and Lighthouses and just use visionOS to passively display rendering off a PC. No way the latency would hold up though for that resolution though - if only there were a Thunderbolt input for tethered VR. I’m on a rant now, I just want it to play PCVR games.

Yes, from all I've heard, pretty much everyone was expecting new details from Apple as you said, but there is virtually nothing new since the original keynote.

Weird.
 
To be fair to Apple, this is a 1st gen product like no other they have created. There have been many issues from development to manufacturing in getting it to this point. For whatever reason, they are launching without much if any 3rd, party support to highlight its capabilities.

Time will tell how the VP will progress, but initially, at least, the expectations should be low for now.
 
Wouldn’t be surprised if you can’t even access Netflix from the browser like on the Quest 3 it doesn’t work out of the box.

What is kind of sad to me is that so many end users seem to be okay with lazy ports of an iPadOS app just floating on an virtual 2d screen. It’s basically the same thing just a little bigger, I don’t get it 🫠 at least on the Quest you get some truly adopted VR apps, taking advantage of the thing in your face.

Apple can really do the least and people still buy it 😵‍💫 but to each their own of course! It’s not my money
 
I can never understand the sheer “look at me” narcissistic attitude of such OTT posts (meaning the first post of this thread). Sadly there are too many of them these days.

You can add to these, threads where one user dismisses a product just because it doesn’t fit with their personal usage or notional usage.
 
To be fair to Apple, this is a 1st gen product like no other they have created. There have been many issues from development to manufacturing in getting it to this point. For whatever reason, they are launching without much if any 3rd, party support to highlight its capabilities.

Time will tell how the VP will progress, but initially, at least, the expectations should be low for now.
From the way Apple introduced AVP, to pricing and pre-orders, with very limited number of units available and only available in the U.S. - I think it's safe to say that Apple is positioning 1st Gen. AVP as a sort of beta product much like Apple Watch and iPhone were.

And like Watch and iPhone, I wouldn't count on AVP reaching a level of functionality and good value/$ before we get to the 3rd or 4th Gen. iteration.

Yes, AVP needs to sell in high numbers. But AVP 1st Gen. is more about getting it out of the door and into the hands of first movers who are going to provide Apple with the feedback needed to tweak the next gen.

AVP appears to be the most technically advanced product Apple has ever released if we consider all the sensors and high tech component it combines in such a (relatively) small package. I'd expect there to be a lot longer between each new generation than other Apple products, maybe 3-4 years between each new iteration, or more.
 
Apple is playing the long game and the VP is just a consumer purchasable devkit at this point in time.

Saying that a devkit is dead on arrival because of missing apps is borderline retarded, because that is precisely the problem the VisionDevKitPro is supposed to address.
 
Nice troll post. It is so dead on arrival that you can't even order one right now because they are all sold out. :-D
If they made only 10 and 10 were sold….they are “sold out”. You can’t base anything off that unless you know how many were made. Apple is not above creating a false impression of success by manipulating sales impressions. They could have containers in China filled with ready to sell ones waiting to move from the “in manufacturing “ bucket to the “inventory” bucket. Companies do it all the time. I would imagine Apple isn’t exactly making tons of these to mitigate risk. I would also think the bulk of first sales are content creators all wanting to flood YouTube with reviews , influencers, and people with money to burn to stay cool. I doubt this this is going to be a success in its current state.
 
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