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So is Miami. In store pick up not available anymore. A couple of hours after 8 am est.
Which is an utterly meaningless data point without knowing how many units were produced and how many were allotted to each store/region.

This is Herd Manipulation 101. Produce your product in limited quantities and then "sell out" quickly in an effort to generate FOMO. If Apple pre-sold a million units, that would be very impressive. If they pre-sold 10K units, that's not so impressive. But to the consumer, it appears the same because the device is no longer available.
 
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Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos
LOL. Ok man. We have heard the Apple is doomed chants before. A better idea is to let this play out before we condemn them to failure.
 
Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.



I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.
Steam takes USD 100 up front for any app and a 30% cut from every sale.

More like this post is DOA
 
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AVP is “DOA” the way Newton was DOA. The 1st gen (and maybe even 2nd and 3rd gen) AVP is never going to be adopted by the masses (cost, form-factor, few compelling use cases for the average Apple customer), but both needed to be launched to show what’s possible at the moment and to spark the imagination and pave the way for better things to come. AVP is leaving the cave just like Tony Stark in the clunky hand made Iron Man suit in 2008 (sans flamethrower). Eventually, AVP will achieve Jarvis-like interactivity with nanotech and super power efficiency in a Dolce & Gabbana (Pro) or Ray-Ban (SE) design for $1599 with interchangeable transition AR/AV lenses and a $199 designer case and $99 cleaning cloth. In the meantime, give thanks to the early adopters for funding the future (Apple employees only funding 75% of the future) and embrace karate chopping fruits in virtual reality.
 
Apple’s VR is dead on arrival.

This is a result of Apple’s poor relationship with app developers and competitors.

As we have now seen all the major companies Apple desperately needs are not only not developing for Vision Pro but are yanking their iPad versions from being compatible too.

I suspect their behaviour with the 27% third party app store fee this week has been the straw that broke the camels back.

Downvote me all you want but these are facts… they have no interest at all supporting Apple’s entry into another new category and continuing their market dominance and for once Apple needs them more than they need Apple.

Apple are screwed.
Vision Pro is dead on arrival.

Save this post and look at it again in two years time, then give me kudos
It seems like a lot of yuppies will buy them. Let them think they are the cool ones.
I would even sell these if I got them gifted to me. Have never felt so totally uninterested in any Apple product before. But that’s ok with me. 😂

When and if they are as sleek as ordinary glasses, I will take it into reconsideration again.
 
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Wouldn’t be surprised if you can’t even access Netflix from the browser like on the Quest 3 it doesn’t work out of the box.

What is kind of sad to me is that so many end users seem to be okay with lazy ports of an iPadOS app just floating on an virtual 2d screen. It’s basically the same thing just a little bigger, I don’t get it 🫠 at least on the Quest you get some truly adopted VR apps, taking advantage of the thing in your face.

Apple can really do the least and people still buy it 😵‍💫 but to each their own of course! It’s not my money
Imo this is the biggest strength of Apple that no other company of Apple’s size and calibre can match, if ever.
 
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The gleeful disdain some people exhibit toward the AVP is so strange to me. Reminds me of a certain demographic of folks who go so far out of their way to trash talk a certain pop singer lately. Like, okay - you don't want one... but you spent like 10 or 15 minutes trying to convince others to share your opinion? This forum post is just one example, there are tiktoks and tweets all saying these same things, and I just don't get how this could get someone so worked up.

And even if you were right and the product were to fall away or not go anywhere, I just don't understand the person who feels motivated to crap all over something a lot of people are excited about.
 
What other $3500 dollar device has shipping slip to March at the earliest?

Lets face it. Apple doesnt want mom and pop to have it yet if they arent ok being early adopters. Everything doesnt have to be for everyone all the time.
 
Apple Vision may or may not be a hit. It hasn’t even launched yet. People calling it DOA are judging too quickly, as are those suggesting that it’s the next iPhone.

Apple has had some hits - the Mac found a niche while Windows PCs dominated the market (the company was even on the brink of bankruptcy), the iPod was a huge hit, the iPhone was a huge hit — but after that, they’ve been searching for the next big thing, and neither the iPad, Apple Watch, or TV (remember all the rumours of Apple launching their own TV hardware instead of just the ATV box?) have found iPhone-levels of success.

Maybe Apple Vision will finally crack it, or maybe it’ll be another niche product. It’s really too soon to tell - to a large extent that will be decided by what happens after launch.
 
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So I asked Microsoft Copilot to give me an opinion on the Vision Pro and this was its response:

Apple Vision Pro: A Vision of Failure

Apple has always been known for its innovative and elegant products, from the Macintosh to the iPhone. But its latest venture, the Apple Vision Pro, is a misguided attempt to enter the mixed reality market that will ultimately fail to deliver on its promises and disappoint its customers.

The Apple Vision Pro is a pair of glasses that claims to transform how people use their apps, enjoy entertainment, and connect with others. It features a custom micro-OLED display, a dual-chip design, Spatial Audio, and a 3D camera with spatial photos and videos. It also runs on visionOS, a new spatial operating system that enables powerful spatial experiences controlled by the user's eyes, hands, and voice.

However, behind the flashy marketing and the sleek design, there are many flaws and limitations that make the Apple Vision Pro a poor product and a bad investment. Here are some of the reasons why the Apple Vision Pro will be a flop:

- It is too expensive. The Apple Vision Pro costs $2,999, which is more than twice the price of the iPhone 15 Pro, and more than four times the price of the Oculus Quest 2, a popular VR headset. For that price, customers would expect a flawless and revolutionary device, but the Apple Vision Pro is far from that. Moreover, the Apple Vision Pro requires an iPhone 15 or later to function, adding another $999 to the cost. The Apple Vision Pro is simply not worth the money, especially when there are cheaper and better alternatives available.
- It is too bulky and uncomfortable. The Apple Vision Pro is a head-mounted device that weighs 300 grams, which is heavier than most VR headsets. It also has a large and conspicuous frame that covers the user's face and blocks their peripheral vision. The Apple Vision Pro is not a device that people would want to wear for long periods of time, or in public places. It is also prone to cause eye strain, headaches, and nausea, as many users have reported after trying the device. The Apple Vision Pro is not a device that people would enjoy wearing, or feel good about wearing.
- It is too limited and buggy. The Apple Vision Pro is supposed to offer a seamless and immersive experience, but it fails to do so in many ways. The device has a narrow field of view of 60 degrees, which is much smaller than the human field of view of 180 degrees. This means that the user can only see a small portion of the virtual environment at a time, and has to constantly move their head to look around. The device also has a low resolution of 1920 x 1080 pixels per eye, which is lower than most VR headsets. This results in a pixelated and blurry image that ruins the realism and quality of the content. The device also suffers from frequent glitches, crashes, and latency issues, as well as compatibility problems with many apps and websites. The Apple Vision Pro is not a device that people would trust, or rely on.

The Apple Vision Pro is a disappointing product that does not live up to the hype and expectations. It is overpriced, uncomfortable, and underwhelming. It is a vision of failure, not a vision of the future.
 
There is a market (and AppStore) for developer products. Just like there is a market for Apple products. Customers keep buying what they want. When the market works good products are rewarded and bad products punished.

The reason developers are upset is because the terms bad and there is no competition. I suppose you can say "but Android", but really? Eew.
Developer here. The terms arent “better” working on Android and in msny ways its worse much worse *shudder*.
 
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