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Steve (God rest his soul) is no longer around to stop them from releasing a 4" screen iPhone.. I think Apple has to, to stay competitive. More and more people are liking the bigger screens. I think 4" would be perfect. It's not small, and it's not overly big either.

It's not like the average hand size has changed that much in the last 4 years. If Apple thought 3.5" was the optimal size in 2007, I'm not sure what has changed since then.

Only 6% of Android Market users have a large or xtra large screen, so people aren't necessarily choosing them en masse. I can't tell if tablets are included in these stats.
http://developer.android.com/resources/dashboard/screens.html

I doubt that Apple would fragment the iPhone market with two different sizes to appease that kind of minority.
 
I hope Apple just keep the same size screen. I wouldn't mind seeing a mini iPad Fire that you can use as a phone with voice over IP. If you want to have a big phone, use that.
 
And any developer who design Apps that way to begin with was doing it incorrectly to begin with. That is just piss poor designing that relays on pixel perfect interface.

So what do you expect to happen - you install the app on a larger screen, and see the icons and controls spread out to fill the extra space, changing the gaps and proportions between them? That's just as inelegant as it just magnifying or windowboxing because someone created a pixel perfect interface.

No, the developer has no choice but to make an entirely different interface design for the larger screen if his design is to have any integrity. It's just not a good situation.
 
It's not like the average hand size has changed that much in the last 4 years. If Apple thought 3.5" was the optimal size in 2007, I'm not sure what has changed since then.

Only 6% of Android Market users have a large or xtra large screen, so people aren't necessarily choosing them en masse. I can't tell if tablets are included in these stats.
http://developer.android.com/resources/dashboard/screens.html

I doubt that Apple would fragment the iPhone market with two different sizes to appease that kind of minority.

define Xlarge screen. Change that to 4in screen size and that number would jump. The most popular Android phones have a 4in or larger screen size.
 
And any developer who design Apps that way to begin with was doing it incorrectly to begin with. That is just piss poor designing that relays on pixel perfect interface.

What does that mean? Are you saying that designing your interface for the specific size and resolution of the iPhone is bad? :confused:

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define Xlarge screen. Change that to 4in screen size and that number would jump. The most popular Android phones have a 4in or larger screen size.

Did you not see the link I provided from the Android developer website?
 
I just want to point out that the reason the supposed prototype had poor battery life is because, according to the source, Apple does not underclock the CPU for prototypes. That really makes little sense to me but who knows.

I have my doubts about this report but I do believe that a flatter aluminum iPhone with a "gesture" mechanical home button (but not simply capacitive) exists.
 
Already this nonsense has begun? The 4S is still sold out in most stores and we have to begin the endless stream of wild guesses about the iPhone 5?
 
What does that mean? Are you saying that designing your interface for the specific size and resolution of the iPhone is bad? :confused:



I think he wants things to work like a windowed OS, like a Mac or Windows app, where things can be stretched to arbitrary sizes. This already happens on Android apps with disastrous results. It's anathema to smart phone and tablet apps. The intimacy is lost.

I don't get the "doing it wrong" part. There's no other way to do it! He apparently has never seen the iPhone developer tools. You have view controllers that are already sized for the iPhone or iPad and you put your controls on those. The flexibility he thinks exists isn't really there. So everybody's "doing it wrong".
 
When was the last time Business Insider said anything at all worth listening to?

When they reported that 30-40% of android are returned post purchase and only 1.17% of iOS5 (Quite truthfully too)
 
I hope Apple just keep the same size screen. I wouldn't mind seeing a mini iPad Fire that you can use as a phone with voice over IP. If you want to have a big phone, use that.

That won't happen. I guarantee the iPhone 5 will have a bigger screen since most people want a bigger screen.
 
Did you not see the link I provided from the Android developer website?

you link provides no information about screen size. Just pixel count. Very different.
So what do you expect to happen - you install the app on a larger screen, and see the icons and controls spread out to fill the extra space, changing the gaps and proportions between them? That's just as inelegant as it just magnifying or windowboxing because someone created a pixel perfect interface.

No, the developer has no choice but to make an entirely different interface design for the larger screen if his design is to have any integrity. It's just not a good situation.

You can design for aspect ratio. If the aspect ratio is not going to change then it is fine. If you design based on pixel count that is piss poor design.
You have two interface design tablet and phone (much like they have now. iPad and iPhone layouts)

It is piss poor coding and design practices if you based it on pixel count. It is lazy designing if you go that way.
 
That won't happen. I guarantee the iPhone 5 will have a bigger screen since most people want a bigger screen.

I've only heard this from people on here. I've never heard this desire from anyone in real life.

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you link provides no information about screen size. Just pixel count. Very different.


You can design for aspect ratio. If the aspect ratio is not going to change then it is fine. If you design based on pixel count that is piss poor design.
You have two interface design tablet and phone (much like they have now. iPad and iPhone layouts)

It is piss poor coding and design practices if you based it on pixel count. It is lazy designing if you go that way.

It's not done by pixel count, but there are fixed coordinates. You can't do it any other way. That's just how the SDK is. It doesn't have a facility to do what you describe, so Apple is forcing all developers to be "lazy".
 
I'm with Steve on this one...

If you want a giant screen on your phone, with terrible battery life there are many droids to choose from. I love the article that was going around recently showing the "thumb range" when you hold the phone in one hand. The screen has obviously been perfectly designed. I think if Apple would have wanted a 4" screen they would have started with that. These kind of astetic choices are mulled over and over again before they are chosen and peoples thumbs aren't any longer now so.....

Full disclosure, I am in love with the iPhone 4/4S body. I ridiculously refuse to use any kind of case or protection simply because its like a piece of art in my pocket. If they move back to aluminum it will be a step backwards in my opinion. Its made of glass people! Aluminum is so been there done that. Yes I'm sure they can make it wafer thin with their unibody construction but seriously, who is complaining because their iPhone is too thick? You have to be able to hold the thing in your hand. Can you imagine trying to talk on a phone the width of a credit card? (Don't think its going to be that thin, just using a frame of reference, no one attack!) You'll be using it with the tips of your fingers, or dropping it from the tips of your fingers.

In my opinion they need to think along the lines of making some kind of indestructible glass. Ok, maybe not indestructible, but toughen it up... a lot. Don't forget these are the "glass guys" now. They practically build buildings out of glass. I remember a rumor that they were really making some break throughs stemming from the experience of building all those incredible retail outlets, and that makes sense.

I'm thinking a similar form factor, fine slightly thinner to make you all happy, except no stainless steel band... cause it ain't needed, cause its one solid piece of glass! Think unibody construction, except with glass! Boom! Right here, on MacRumors at 4:42 pm, WhoDaKat called it. And don't nay say me, thats the kind of wow factor they need to follow up the iP4. Anything less will be declared "made by a company who lost its vision"... and then sell 100 million units. But it will still be the downhill path.

By the way, the aluminum iP5 prototype is ugly. :D
 

I posted a poll on this site. And this site has most people who have iPhones because I posted it in the iPhone section.

Here's the thread: https://forums.macrumors.com/threads/1258541/

And don't tell me "That doesn't mean most people, just means most of the people on this site." I know that, but again most people have iPhones on this site, so yeah. The poll should be right about most of the people who have iPhones.

If you want, I'd be happy to make a poll on other iPhone sites to prove my theory.
 
It's not done by pixel count, but there are fixed coordinates. You can't do it any other way. That's just how the SDK is. It doesn't have a facility to do what you describe, so Apple is forcing all developers to be "lazy".

Then assuming that Apple should have a way for the OS to handle it. It would be a non issue increasing the screen size to 4 inchs as long as the aspect ratio is kept the same.
 
Having not read all the other posts, and apologizing in advance for posting what has likely already been said, I have this to say...

ABSOLUTE JUNK! That's my opinion of this story and its "source." This story and its "source" are just parroting what has been said thousands of times already!!!!! :mad:
 
Steve (God rest his soul) is no longer around to stop them from releasing a 4" screen iPhone.. I think Apple has to, to stay competitive. More and more people are liking the bigger screens. I think 4" would be perfect. It's not small, and it's not overly big either.

i agree.

larger screen is needed to allow for more effective "fingering" of the increasingly demanding interface options. smart phone audiences are moving beyond us thin-fingertipped guys with excellent aim.
 
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