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Apple had to be dragged kicking and screaming to release their own because Jobs didnt like it. Until the 3G IIRC Apple had no appstore whatsoever. Android was starting to eat into their marketshare because Android phones had one.
The first Android phone wasn’t released until September 2008. That was two months after iPhone OS 2 launched in July 2008.
 
The first Android phone wasn’t released until September 2008. That was two months after iPhone OS 2 launched in July 2008.

Yeah I should have looked at Wikipedia before I posted that. It was 14 years ago and my memory was a bit foggy. I do remember the backlash Apple got for not having it originally.
 
Don't compare it with malls. It's a computing platform and it should be free as windows and macos are. We don't need apple as the gatekeeper to download our software. We deserve lower prices for software. Apple makes enough money from selling the phones at a premium anyway.
Software used to be way more expensive pal.. And the dev's got less cut than now when it was sold in boxes in stores.. Keep that in mind..
 
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I believe a lot of malls & shopping centers charge tenants for a percentage profit, in addition to the rent. Thus if the App Store is an extension of the mall in a virtual sense, what Apple is doing is not out of bounds with in-app purchases. Someone correct me if I'm wrong here.

First, no, I don't think they do, or at least not many. Second, what a ridiculous comparison. A mall is local. There are many places in any given city that retailers can choose to sell from, and many cities where they can sell their goods, but there are only two places globally that app developers can choose to sell from, Apple and Google, and they dictate more or less the same rules, so not really a choice at all then, is it? Let alone any real competition between the two.
 
South Korea would be the first country to require third-party payment methods. FINALLY!!!!!
Should never happen. There is zero logic to it. In what universe you free ride a market that has spend billions on R&D and continues to spend billions to keep it running? Where do these clueless people come from?
 
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but there are only two places globally that app developers can choose to sell from, Apple and Google, and they dictate more or less the same rules, so not really a choice at all then, is it? Let alone real competition between the two.

you can setup your own shop and sell to the 80% global marketshare of android phones with 0 fees to Google.
 
Should never happen. There is zero logic to it. In what universe you free ride a market that has spend billions on R&D and continues to spend billions to keep it running? Where do these clueless people come from?

Those who've used Android devices.

Its one of the things that keeps me on Android for my phone. I use the Amazon appstore.
 
The whole point is Apple is providing next to nothing for those digital "goods". They aren't providing the digital content. They aren't providing the backend that provides those services. Many of those systems exist fully outside of the Apple and Google ecosystems on the web, so they already have their payment infrastructure in place. Just one side charges 3%, and the other side demands you use their system and oh by the way, pay us 30% for delivering no value add.

You want to charge developers for making software, do it up front. Increase your developer fees. On the bright side, maybe it will eliminate a lot of crap that is making the app store bloated.

On the other hand, maybe they shouldn't actually charge developers anything. My argument is the iPhone would have been nothing without developers. A lot of the big developers on mobile were on desktop or web long before iOS (Yeah, thats probably changed a bit as we've hit the 15 year mark, its not all the old guard of developers anymore) ... they didn't need Apple to invent the iPhone. Did it help them? Sure, but Apple would be no where without their apps. They would be a company with dwindling PC market share, stuck on Intel, probably no phone market share having been replaced by more open platforms, and the iPod would have died out. Everyone knows the exploding iPhone business made Apple what it is today.

The original iPhone without app support sold okay, but it was nothing close to the success they saw after creating the App store. Apps add value to the platform, they make people want to buy the hardware. So IMHO don't nickel and dime your developers and focus on making the OS and hardware the best it can be. You are already making more than enough in that business to pay for all of its development - especially Apple with the highest margins in the industry. All of that R&D that people around here claims goes into the tools needs to happen regardless because they are used to make the system.
Which desktop apps from prior to 2007 are the driving force behind iPhone sales? I'd really like to know, because I seem to remember the big guys floundering and holding off on releasing anything until they were bested by the indie developers who continue today to set the pace of innovation. And those indie apps are made possible by Apple's exrtenvie investment in frameworks and developer tools.
 
Then I'll start charging for this free app I provide for my users to make up for paying Apple $1k/mo to use Apple Maps/CloudKit where I used to be able to use it for free.
Or I can shut down the app.

Congrats, you being A-ok of banning a requirement has passed the cost onto the users.
If your App worth something they will pay, if not then not. Just like Apple keeps killing other businesses, this might kill yours, better adapt to the freedom, relying on the mafia was never a good choice. Sucks to be on the other side, right? Yeah that’s how it feels being rejected for nothing.
 
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Should never happen. There is zero logic to it. In what universe you free ride a market that has spend billions on R&D and continues to spend billions to keep it running? Where do these clueless people come from?
In literally the same universe you are talking about. 72 Billion in gross revenue Apple collected from in-app purchases in 2020. In the same year, TRILLIONS where transacted on those same iphones on Facebook, Google ads, Amazon, Airbnb, Ride Share apps, Ebay + other ecommerce apps, Banking e.t.c yet Apple didnt charge them a dime for those transactions. In fact, if they wanted to use in-app purchase APPLE WOULD REJECT THEM WHY? Because their transactions involve actual work, customer service e.t.c. which Apple does not want to do. But buying a fortnite skin? Yeah thats free money for Apple so YOU MUST use in-app purchase.

THere no free ride on the app store - you MUST buy a macbook and pay $99 a year to develop. $99 a year is a full year of netflix without even publishing a single app. Some free ride you must be rich.
 
I'm siding less and less with Apple on this.

Many payment providers support integration into systems/websites/apps (via an internet API), so Apple could easily support multiple payment providers through the App Store, but then the developer needs to be charged a fee for that ability up-front. It can't be free. And payment can't be handled entirely in an outside system, because them how will Apple know that a payment has been completed to release the app or in-app purchase to the consumer?

Unless done right, it will become very messy for users, more messy than many ad-supported apps currently are.

Apple is not wrong ... trust will degrade. The motivation can't be to bypass the 15-30% fee. Apple just needs to recuperate (at least part of) that revenue in another way directly from the developers. There's a cost for Apple regardless of how payments are processed by apps.
Right, but once it's been implemented it will work for any app. It's like the expression that the first pill costs 10 million dollars, but the 2nd pill costs 5¢.

As far as allowing it to work, it's not hard. PayPal handles it already. You go to a website, put items in your cart, get a bill, then that bill is sent to Paypal who you pay, then Paypal responds with a true or false value for your payment. If true, the website processes your order, and you're good to go.
 
Wait, what?!?!?! Neither Windows nor MacOS are free. In the case of a manufactured system they come bundled in the cost of the hardware. Try building your own PC and getting free Windows, if you do its illegal unless you transferred it from another system that had a legal license.
I don't mean free in cost. I mean free in the way you buy your software.
 
Tell me the fault with that reasoning.
I could careless if Apple has to open to 3rd party payments, but this notion that a developer is going to pass on any kind of savings just because they no longer pay Apple a 30% cut is crazy. If I'm a developer, I'm still selling my app at the max price. Why leave money on the table?
 
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This pending legislation is about payment- not another App Store.
All the App Store needs is a PayPal button as an -option- and all this hubbub would be over.
Even if appl didn't make a dime off the App Store, it would still be a loss leader for the iPhone ecosystem. The only reason the iPhone is as popular as it is is because of all the apps available for it. Without the support of all the developers making apps for the iPhone , the iPhone would be dead and apl wouldn't be a trillion dollar company.
 
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Apple doesnt have a monopoly on payment security, Apple doesnt have a monopoly on trust (Hell they just lost your trust with privacy) but somehow they are the only company in the 100+ trillion global economy who can be trusted to process payments for fortnite skins....

Getting into cars with strangers, sleeping at strangers houses, dropping your entire networth on Crypto & YOLO stocks, yeah we can trust Uber, Airbnb, Coinbase & Robinhood to process those transactions but Fortnite skins??? MuSt uSe iNApPuRcHaSe fOr sEcUrItAh
 
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I could careless if Apple has to open to 3rd party payments, but this notion that a developer is going to pass on any kind of savings just because they no longer pay Apple a 30% cut is crazy. If I'm a developer, I'm still selling my app at the max price. Why leave money on the table?

Not to mention you'll have to pay someone else to process payments. There's still going to be overhead.
 
I could careless if Apple has to open to 3rd party payments, but this notion that a developer is going to pass on any kind of savings just because they no longer pay Apple a 30% cut is crazy. If I'm a developer, I'm still selling my app at the max price. Why leave money on the table?
They will lower the prices to stay competitive against other apps.
 
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