This.Shame a massive number of those games are 4 X less quality.
This.Shame a massive number of those games are 4 X less quality.
I don't care what anyone says about gaming PCs. $200 Xbox 360 > 1337 g4m3r PC. No extra drivers, no viruses, no lag, much less hassle, cheaper. An iMac G3 can play Age of Empires II OK, so that's fine.
Nintendo, you reading this. Develop for iOS and save yourself.
Nintendo can ask for the same price (~$50-60) in the App Store. I will still happily pay them but in no way I'll ever buy their handheld hardware again only for the games.
The real onslaught will come when Apple seriously push games to Apple TV where good quality games can be purchased directly and played with iPhones and iPad as controllers.
Wondering why Apple is taking that long.
Agreed on your last point. For many games, there is no substitute for huge, razor-sharp, life-like action. Although mobile device games are starting to take a big chunk of the overall game revenue, my post was more directed towards living room gaming consoles, and these are indisputably doing very well right now.
But as more of the top games are ported for PCs and Macs, and some of those desktops are outfitted with increasingly more powerful graphics cards, not to mention huge, razor-sharp monitors (as well as Airplay functionality), it will become become harder and harder for dedicated gaming consoles to compete.
There will always be a market for consoles, but as hard as that's to imagine right now, that market will shrink in the coming years, in my opinion.
Fact: if ports of Super Mario 64 and Mario Kart were released for iPhone, they would stay in the top 10 paid apps forever.
Well not really, there is lag (controller has lag, HDMI to TV has lag the TV has lag. There's connection lag too), there is hassle (ever tried to backup a save?) and it's not cheaper (games cost more).
The only hassle for gaming on my iMac was installing Bootcamp, which is pretty simple. Drivers are kept up to date, most games support a range of control options, free online multiplayer etc.
Yes, go into my games save data, select the game save, copy to the cloud, or, set my PS3 to wake up everyday and automatically backup all my saves to the cloud. It's not very hard and it's one system for all saves.
For the average consumer, it's a hell of alot easier than installing bootcamp then drivers then the game etc etc.
Or go into my console settings and enable cloud saves, then set all my games to save in the cloud, on a Xbox 360.
You do need PSN Plus or Xbox Live Gold for this, but, as both are required for online play in the next gen that's a moot point really. And you get a lot of great free games with PSN Plus.
I guess having the games on one's phone is just more convenient. Quality is clearly not the priority...
I doubt many people will choose the substandard performance of the Apple TV and the crappy touch controls of the iPhone/iPad in that case.
Nintendo can ask for the same price (~$50-60) in the App Store. I will still happily pay them but in no way I'll ever buy their handheld hardware again only for the games.
I think this is Pretty much true.
But to be fair, the quality on a good iPhone game is arguably as good, or better than last gen console games, so it is not really a big issue for me.
Also anything with depth cannot be found on hand heads compared to a PC/PS3/XBOX in my opinion, so if at home with real time to spare I would rather play these [consoles] instead.
They're better off using their eShop where they set the market value of their IP and take home 100%.
It's not really moot when 50-75% of owners don't have those services, just because you have to subscribe for PS4 multiplayer doesn't mean everyone will - just look at Xbox Live Gold figures (50%).
Some games don't let you back up either. When I tried to transfer my GT data from an old system to a new one, it wouldn't let me. It was tied to that system profile. Same for GT PSP. Whereas when I got a new iMac all I had to do was drag+drop my whole Steam folder and copied my Windows account over and everything was copied. How do you back up Xbox saves to PC? If I stop subscribing to Gold I lose access to my back up saves.
Copying data was just one example. On Nintendo machines your account is tied to hardware, on Xbox if you're banned (for whatever reason, a friend had has account banned because he had "poo" in his profile text) the console can no longer connect to the internet, fewer control options.
On PC all you have to do is run the Bootcamp installer which took 30 minutes on my new iMac. Run the bootcamp driver app. That's it! Steam autoinstalls drivers, games. You just press "Install" and that's it.
Even on Sony and Nintendo consoles you have to manually install the game and then delete the install files.
Which is why he referred to them using their own e-shop.Think about your local retail stores, they don't sell you goods at the price they pay for them either.
Agreed. Smartphones and tablets have basically cannibalized most of the "handheld devices" category.
You know, people love to diss Apple for taking their 30% cut, but they never stop to think that Apple has to put up servers to run the store, bandwidth so those millions of apps can get downloaded, vet all the submissions so they aren't infected with viruses or things that will ruin your phone, pay the employees who do all this work, etc. etc. It isn't like Apple is just pocketing 30% of some developer's hard work and laughing all the way to the bank. I'm sure there is some profit built into that 30%, but if it's even 10% I'd be surprised.
Think about your local retail stores, they don't sell you goods at the price they pay for them either.
Why would you need to backup your Xbox games to a PC?
Seems like you still live in your G3 era. The extra divers, lags are long gone, the resolution is a 'bit' better than 720p and the virus reasoning is a joke, right?
People like convenience, that's why consoles have just gone from strength to strength, and with online play well sorted, they see no reason to get a PC or Mac for games as people still see these as complicated and too technical, to play games.
I would also argue the power of Call Of Duty, I would say this game alone showed people how easy it was to play socially with your mates in a fun game with no fuss, just buy your console and game, connect it to your WiFi and TV and go. Considering the games popularity I would think it helped to boost the consoles image a lot. I bet most people don't even know it's on PC and Mac too.
The only hassle for gaming on my iMac was installing Bootcamp, which is pretty simple. Drivers are kept up to date, most games support a range of control options, free online multiplayer etc.
You are totally contradicting yourself. You are saying iTunes games are "crap" because Nintendo isn't on the app store. In other words, you claim that Nintendo games would be an awful lot better than the average game on the app store. If that is the case, then surely they can justify a higher price.
And if I go into a physical store and buy a Nintendo game, you can bet that Nintendo gets an awful lot less than 70% of what I pay. Plus there's the little detail that about 400 million users with accounts would have easy access to these games.
You know, people love to diss Apple for taking their 30% cut, but they never stop to think that Apple has to put up servers to run the store, bandwidth so those millions of apps can get downloaded, vet all the submissions so they aren't infected with viruses or things that will ruin your phone, pay the employees who do all this work, etc. etc. It isn't like Apple is just pocketing 30% of some developer's hard work and laughing all the way to the bank. I'm sure there is some profit built into that 30%, but if it's even 10% I'd be surprised.
Think about your local retail stores, they don't sell you goods at the price they pay for them either.
Meanwhile the iPhone is never going to get analog sticks or buttons or dpads or much of whatever comes in the future. Apple won't or can't do that. They are making a phone.
Not games; save files.
By PS3 installs I mean the downloaded install files when you get games from PSN. After a PS1 sale over the summer I had around 13 files I had to run one by one (which took 3-5 minutes each) and then had to go through them again to delete them. Very cumbersome.
Whereas on Steam all you do is run the game, it auto-installs everything.