Apple has basically created the gaming equivalent of the Dollar Store. People here are acting like opening up a Dollar Store will make the mall next door go out of business.
This is such a great analogy of it all.
Apple has basically created the gaming equivalent of the Dollar Store. People here are acting like opening up a Dollar Store will make the mall next door go out of business.
Actually, if you check out some of the new features, one of them is official 3rd-party game controller support.
Considering the fact that there are 1.5 to 2 billion computers using desktop operating systems... why would it be so unthinkable? And why would Nintendo cut their profits down by putting it on iOS?
So with those numbers, you're saying just as many people (or almost as many) people with smartphones?
We're comparing smartphones as gaming machines, right? So they need to be updated/semi-current smartphones. I'm not sure how they are measuring, but I have 3 old smartphones in a drawer; they aren't activated nor are they capable of running a current game.
I think part of the discussion is Nintendo aren't making much money on the hardware and there are so many more smartphones, just write the software for phones. Don't make the money on the shaver (hardware), make it on the replacement blades (software).
Gary
Not quite sure what you mean but the current world pulation is around 7 billion according to wikipedia.
I think part of the discussion is Nintendo aren't making much money on the hardware and there are so many more smartphones, just write the software for phones. Don't make the money on the shaver (hardware), make it on the replacement blades (software).
Consumer logic
Spend $20 for Nintendo Ds game or $60 for a Ps3/Xbox 360 game, won't spend $1 for a game on the App Store/Google Play Store.
I really hope this riles up companies like Nintendo. What would I give for a Pokemon game on a smartphone. I don't care if they even add IAP's for it. I would gladly pay for IAPs such as masterballs, EV training stuff and most importantly, new region expansions. there are a lot of ways they can capitalize on the collecting and traveling scheme of pokemon on a smartphone phone so much more than they could on an "optimized" gaming handheld.
Putting out their own hardware allows them to retain control over pricing of their IP, and preserve its value. What people don't get is in the console industry, software sells hardware. Which is why every console MFGer leverages exclusives and Nintendo gets away with putting out underpowered hardware every console generation - the games are what matter and Nintendo having some of the best IP in the industry makes up for it.
So you think they make more money off the hardware than off all the games that people buy for it?
(Factoring in research/development and marketing, since that is how this part of the conversation started multiple comments back)
Gary
No, I think putting out their own hardware and locking the IP to their hardware allows them to preserve the value of their IP.
But we all know that somehow the 1-5$ game buyers of iOS would more than make up for the difference...
Along those lines, I don't think many people would buy Angry Birds or Clash of Clans or Kingdom Rush if they cost $40 a download. But that's how much Super Mario 3D Land cost and it sold 8 million copies.
There's no cost or quality parity between mobile and consoles right now. Until that happens, nobody's killing off the other.
Nintendo need to do two things. 1) Start making Pokemon games for iOS. 2) Re-release the Gameboy Color with original Pokemon games.
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Oh, I agree, neither will kill the other.
I was simply poking fun at the idea of Nintendo putting their games on iOS. I remember reading a lot of the reviews for Final Fantasy Tactics on iOS. One of the most common complaints was that it costs somewhere in the 17$ range.
Seriously, think about it.
Full Final Fantasy Tactics, with written plans to improve the graphics (at first they looked just like on the Playstation.) and people could barely get past the 17$ price tag.