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Dammit Nintendo, just put A Link to the Past on my frickin' phone already.
 
Consumer logic
Spend $20 for Nintendo Ds game or $60 for a Ps3/Xbox 360 game, won't spend $1 for a game on the App Store/Google Play Store.

That's because consumers expect much better gameplay, visuals, and overall quality than that of cheap iOS games.
 
You know, if Nintendo wanted to release games I'd be buying them.

The Wii U is coming up on its first birthday and has a single game available for it so far. Whatever happened to releasing 3-4 blockbusters a year like they did during the days of the SNES and the N64?

The problem with the entire game industry (bar indie devs) is they've all decided that:
1 - Games have to have fantastical amounts of effort going into the media
2 - Games have to be long
3 - Games have to cost a butt-ton.

If they stopped focusing on the media and the length and instead focused on the fun and replay ability, the games would be cheaper, have a shorter development cycle, and I'd be buying a bunch more.

As is, I don't have the Wii U yet (it's the first Nintendo console since the SNES I didn't buy on the US day of release.)
 
That's 1.5 Billion smartphones? That's more than 20% of all the people on this planet. Including babies, infants, seniors and places in the world where they've never heard of the internet or cell phones.
Not quite sure what you mean but the current world pulation is around 7 billion according to wikipedia.
 
this is silly.. smartphones have pretty much become a part of most people's every day lives.. so of course there will be more people owning them and buying games on them.

but no matter how much more revenue they make than handhelds.. at this point in time.. physical controls and buttons are so much better than touch controls. i've personally bought quite a bit of games for my phone, but the playability, immersiveness, and fun are nowhere close as to how it is with handhelds or consoles. i usually get bored with these phone games quickly.
 
Cough**emulator**cough ;)

Actually Nintendo told they are different and won't never land on mobiles.
Will Nintendo go the same Sega was?
Even Amiga is landing on Windows mobile.
By the way emulators and mystache/mame emus ^^ i took just in time will make me wait quite nicely.

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If they ever did, the controls would be horrible. emulated Touch screen controls are unbearable for me.

Hasn't IOS7 external d.pad support?
 
"Back in July, App Annie reported that Google Play downloads had surpassed App Store downloads, but App Store revenue remains 2.3 times higher."

2.3 times higher or 2.3 times of? 2.3 times higher = 230% of Google Play revenue, and 2.3 times higher = 330% of Google Play revenue.
 
Cartridges.....

and digital physical media for the handheld consoles cost more than downloads. And many parents are lending their old hardware (iPhone 3GS and so on) to kids......


:):apple:
 
If Pokemon could come to iOS they could (destroy the game by) use iAP to sell crap like Master Balls, Pokemon, different regions, in-game currency, etc. And on top of that they could charge 4.99 to buy the basic version...bank would be made by Game Freak/Nintendo.
 
The second Apple opens up the AppleTV SDK, it's a "console."

With third party controllers coming in iOS 7, you're kidding yourself if you don't think it's happening. I give it two years, tops. I wouldn't be too surprised if it happened in under six months.
 
This is sad, the quality of games on dedicated consoles is, in general, so much higher than on mobiles. There are a few notable exceptions, but on the whole, Nintendo's games alone outclass almost the entire iOS/Android catalogue.
 
I would have spent much more if Nintendo released their classic games on the App Store.:(

Nintendo will be putting their past and future games out on iOS. Mark my words.

Their world is crumbling and they have a choice. Adapt and become a game maker without a console or fold with their own hardware/software only. MS made the same mistake and didn't bring out Office for iOS which was a huge mistake. They could be making hundreds of millions in App sales of Office on iOS if they made it.

Every iteration of iPad and iPhone and their ARM chip gets closer and closer to Nintendo quality (heck even console quality).

Daring fireball had a write up on this and how fast the mobile chips are catching the consoles. For the games Nintendo makes, iOS is going to be their new hardware in a few years.
 
I bought a lot of $1 games from the app store just to see how they are. They are casual crappy games, so I went back to my huge Steam account and played some real games! I don't think there is a single iPhone owner who didn't buy a game from the app store out of curiosity, so yeah there should be a lot of selling but that doesn't mean those buyers are real gamers who decided to abandon their consoles or PC games to play iOS games.

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This shows you one reason why Nintendo won't make games for iOS.

The 3ds and Vita have maybe an install base of 40 million worldwide right now and I'm rounding up.

The install base of smartphones is 1500 million.

37.5 times that of the 3ds/Vita install base.

Yet revenue of all games from all these small developers is only 4x that of the 3DS/Vita.

Then when you realize Nintendo accounts for most of that game revenue on the 3ds and that Vita game revenue is miniscule then you see one of the good reasons why they won't make games on iOS/Android.

Do you have a number for the install base for Playstation 3 and Xbox 360? Or for Steam? I think there are some 10 millions playing Steam games at the same time.
 
No they can't. Because of commoditization, there will be downward pressure on the price of their games until they're market competitive or they have to go Freemium to sell like EA's IP. On top of that they have to give Apple 30% of whatever does sell.

They're better off using their eShop where they set the market value of their IP and take home 100%.

You are totally contradicting yourself. You are saying iTunes games are "crap" because Nintendo isn't on the app store. In other words, you claim that Nintendo games would be an awful lot better than the average game on the app store. If that is the case, then surely they can justify a higher price.

And if I go into a physical store and buy a Nintendo game, you can bet that Nintendo gets an awful lot less than 70% of what I pay. Plus there's the little detail that about 400 million users with accounts would have easy access to these games.
 
I don't play on the Nintendo or Sony devices, and I only dabble on my iPod touch, but here are a few educated guesses:

1) With 900,000 apps on the app store, I am guessing that there is a relatively small group (wild guess 5-10%) of developers making the most money. But when you combine all the developers making a little bit of money, it adds up to give you the overall picture of a lot of money being made.
2) I would guess that there are far fewer developers for Nintendo, and that Nintendo is probably its own biggest developer. Out of the money being made, it's going to relatively few companies. They're assured their big piece of the pie as are the 5-10% of iOS developers I hypothesize take in the vast majority of iOS sales.
3) Apple often talks about how numbers don't matter compared to usage. I would imagine people who buy dedicated gaming devices use pretty high quality games. The people who game on iOS are limited by lack of controls other than touch on a glass screen and that a lot of the software is gimmicky and full of ads.
4) How much of Apple's gaming revenue is from low quality games that people get obsessed with? Seems like it could be sizable.
Exhibit A: http://gizmodo.com/holy-****-i-just-spent-236-on-candy-crush-help-1032185653

In some ways, it should seem obvious that a platform as large as smartphones that can do anything (they are essentially personal computers) will have higher sales than dedicated devices. It's the same with smartphones vs. MP3 players. How much does Apple make selling iPhones compared to its own dedicated devices like MP3 players (excluding the touch, which is not single-purpose)? Not much. And it's the same with smartphones vs. cameras.

It doesn't mean there's not a place for them.
 
Nintendo will be putting their past and future games out on iOS. Mark my words.

Their world is crumbling and they have a choice. Adapt and become a game maker without a console or fold with their own hardware/software only. MS made the same mistake and didn't bring out Office for iOS which was a huge mistake. They could be making hundreds of millions in App sales of Office on iOS if they made it.

Every iteration of iPad and iPhone and their ARM chip gets closer and closer to Nintendo quality (heck even console quality).

Daring fireball had a write up on this and how fast the mobile chips are catching the consoles. For the games Nintendo makes, iOS is going to be their new hardware in a few years.


I do agree with the nintendo part they need to adapt. As for microsoft not releasing office on ios they actually make a phone/os that stands a chance on its own.
 
This is sad, the quality of games on dedicated consoles is, in general, so much higher than on mobiles. There are a few notable exceptions, but on the whole, Nintendo's games alone outclass almost the entire iOS/Android catalogue.

I guess having the games on one's phone is just more convenient. Quality is clearly not the priority...
 
Nintendo, you reading this. Develop for iOS and save yourself.

But Nintendo are doing great. They're in profit, selling the most games they ever have done, etc . Just around the corner is the launch of Pokemon X and Y; a full price game that's going to do the usual Pokemon figures. The 5th Generation (aka the last 3 years, so in the peak of iOS gaming) have sold 20.6 million full-priced games.

I find it hard to wrap my head around this type of thinking. Is it because you don't like Nintendo and really, really like Apple? Why would you suggest that they give 30% of their sales to Apple to "save them" when they're doing great?

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Nintendo will be putting their past and future games out on iOS. Mark my words.

Their world is crumbling and they have a choice. Adapt and become a game maker without a console or fold with their own hardware/software only. MS made the same mistake and didn't bring out Office for iOS which was a huge mistake. They could be making hundreds of millions in App sales of Office on iOS if they made it.

DS was released in 2004, way before iOS and mobile gaming took off. So we can say this is the peak? The DS went on to become the most sold games console ever. The 3DS, released after iOS and mobile gaming took off, is performing the same.
If their world was crumbling, wouldn't the 3DS be performing worse?
 
I don't care what anyone says about gaming PCs. $200 Xbox 360 > 1337 g4m3r PC. No extra drivers, no viruses, no lag, much less hassle, cheaper. An iMac G3 can play Age of Empires II OK, so that's fine.
Seems like you still live in your G3 era. The extra divers, lags are long gone, the resolution is a 'bit' better than 720p and the virus reasoning is a joke, right?
 
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