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Apple has never offered it for free. Spotify, and every other app producer, pays a yearly fee for Xcode, signing and App Store access.

$100 / dev is nominal. I am suggesting it only covers up to 1M users. And users beyond that cost either (A) $1 / user / month OR (B) current App Store cut.
 
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$100 / dev is nominal. I am suggesting it only covers up to 1M users. And users beyond that cost either (A) $1 / user / month OR (B) current App Store cut.

What do you count as a user? Am I user a if I have installed on a phone that is no longer receiving updates? I have an iPad 2 (still in use) that I use to access the MLB app, which I pay a yearly subscription fee. Would that count? How would Apple even know?

Developers paying per user is too nebulous.
 
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Apple has never offered it for free. Spotify, and every other app producer, pays a yearly fee for Xcode, signing and App Store access.
And that yearly fee was priced with the idea that those monetizing their apps would also pay a percentage in addition to the fee. So assuming $99 totally covers the cost is ridiculous. Just the cost of providing Spotify's app to Apple's customers is probably hundreds of thousands of dollars a year.

Which is why a lot of us are worried the price for the developer membership is going to up significantly if developers are allowed to freeload.
 
What do you count as a user? Am I user a if I have installed on a phone that is no longer receiving updates? I have an iPad 2 (still in use) that I use to access the MLB app, which I pay a yearly subscription fee. Would that count? How would Apple even know?

This is a good question. I would probably keep it simple and count any apps installed on any actively used device. Event the apps that have not received any updates for years or even opened for years.

Mind you, the purpose of this $1 / user / year licensing fee is NOT to be the best business choise. It is to comply with laws.
 
This is a good question. I would probably keep it simple and count any apps installed on any actively used device. Event the apps that have not received any updates for years or even opened for years.

Mind you, the purpose of this $1 / user / year licensing fee is NOT to be the best business choise. It is to comply with laws.

I don't want Apple to have that data. What is installed, after the download, on my iPhone is my business, not theirs. How about a phone that doesn't connect to the net for some time? My brother, for example, spent three months in the desert with his phone in airplane mode.

I already firewall off a lot of Apple's tracking, and I would add this to it as well.
 
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And that yearly fee was priced with the idea that those monetizing their apps would also pay a percentage in addition to the fee. So assuming $99 totally covers the cost is ridiculous. Just the cost of providing Spotify's app to Apple's customers is probably hundreds of thousands of dollars a year.

Which is why a lot of us are worried the price for the developer membership is going to up significantly if developers are allowed to freeload.
The developers are not the freeloaders here. Apple is. They get a MASSIVE collection of apps for the iDevice platforms and aren't paying the developers a thing, and on top of that they're extorting the developers for even more money.

Without apps, the iPhone would never have been anything but a niche platform.
 
I don't want Apple to have that data. What is installed, after the download, on my iPhone is my business.

I already firewall off a lot of Apple's tracking, and I would add that too it.

You think Apple does not know what is installed on your device from App Store?

I think you may want to use some Android fork without Google Play store or Google services; not an iPhone.
 
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Sounds like there is no restriction for Apple to sell the following product:

"hosting, downloads, store placement, tools, libraries, user backups, iCloud DB, API access, app signing, security, ..."
But the API access cannot be restricted. Without API access you can't run anything on your device
Just to be clear: you buy a smartphone and not a dumbphone. You pay for the OS including several years of upgrade including APIs. It is not a special service from Apple, this is part of any OS.

Apple's narrative "our API development costs billions blabla" does not change the fact that they have been paid for it by selling the device. How often do you want to pay for the same good?
 
But the API access cannot be restricted. Without API access you can't run anything on your device
Just to be clear: you buy a smartphone and not a dumbphone. You pay for the OS including several years of upgrade including APIs. It is not a special service from Apple, this is part of any OS.

Apple's narrative "our API development costs billions blabla" does not change the fact that they have been paid for it by selling the device. How often do you want to pay for the same good?
You receive a non-commercial license to use iOS when you buy the phone. That doesn't give developers a license to use those APIs to create and sell applications.

Kind of like how if I buy a copy of Star Wars, that doesn't allow me to make a new Star Wars movie without paying Disney.
 
No question about paying something to Apple for hosting my App. But why should I give up 30% of my revenues from the App?
You think you could sell something in a physical store without paying a whack of the revenue to the store owners?

You think you could run a concession stall inside a large shop without paying some sort of rent or fee proportionate to your revenue?

Maybe Apple should be forced to allow sideloading and/or alternate App stores - if someone can prove a legal basis - so consumers could choose alternative sources for applications (as in the EU) - but letting people obtain products from the Apple store and then pay someone else is nonsensical, and is letting big players like Spotify and EA games have their cake and eat it. Odds are they'll only pass on a fraction of the savings to customers, and trouser the rest.
 
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Why is it inappropriate? Sony takes a 30% cut from EA every time someone buys Madden on the PlayStation store, and before you say “you don’t have to use the PlayStation store” 1) you do if you want to by digitally and 2) if you buy physically the retailer takes a 30% cut.


Agree 100% on the prohibitions of saying or linking are bad (although I don’t have an issue with charging a commission for facilitating a sale). And also agree 100% that Apple should be handling the age verification.


Again, I don’t have an issue with Apple getting a commission for facilitating a sale. Especially when the reason for linking out is to get around having to compensate Apple for its IP.

I’m not saying Apple are saints, or they’re doing everything out of a fervent love of their customers. But I do think developers, large and small, either have forgotten or don’t realize how big of a role Apple has played in their success and just look at them like vultures who provide no value whatsoever.
Remember that the consoles are sold at a loss with rev shares from game sales making up the loss.

Apple are already making around 40% profit on their hardware and they want more.
 
Remember that the consoles are sold at a loss with rev shares from game sales making up the loss.
As far as I am aware, Nintendo has never sold consoles at a loss, and I think the PS5 has been breakeven for like 4 years now. I don't know about Xbox. And they have other ways to make up that money (first party sales, accessories, subscription services).

And that shouldn't matter anyway. Either 30% for serving a file is outrageous or it's not.
 
And that yearly fee was priced with the idea that those monetizing their apps would also pay a percentage in addition to the fee. So assuming $99 totally covers the cost is ridiculous. Just the cost of providing Spotify's app to Apple's customers is probably hundreds of thousands of dollars a year.

Which is why a lot of us are worried the price for the developer membership is going to up significantly if developers are allowed to freeload.
Ummmm don’t you think that Spotify and Netflix are hosting their app on the App Store because Apple makes them
Do so?

I mean look at the existing cloud capacity they both have. They could both easily host their own apps.
 
As far as I am aware, Nintendo has never sold consoles at a loss, and I think the PS5 has been breakeven for like 4 years now. I don't know about Xbox. And they have other ways to make up that money (first party sales, accessories, subscription services).

And that shouldn't matter anyway. Either 30% for serving a file is outrageous or it's not.
Fair enough. I’m not an expert on the console business tbh.

I’ll echo a few people here who have made the excellent point that smart phones are a different case to consoles because practically everyone has one in their pocket and they are general purpose computing platforms at a huge scale, so that need to be treated differently.
 
Ummmm don’t you think that Spotify and Netflix are hosting their app on the App Store because Apple makes them
Do so?

I mean look at the existing cloud capacity they both have. They could both easily host their own apps.
Spotify doesn't host their Android app on their site, just the PlayStore so I can't imagine they'd host their iOS one either.

I'm not an expert in this stuff but I asked ChatGPT to estimate (so take that with a massive grain of salt) and this is what it came up with:

Assumptions:
FactorValue
Spotify mobile users (total)~450 million (estimated)
iOS share~150–180 million users
Android share~270–300 million users
App size (Spotify)~100 MB (Android & iOS similar)
App updates per user/year6–12 (avg. monthly or bi-monthly)
CDN bandwidth cost estimate$0.002–$0.01 per GB

Cost
ProviderUsers (est.)Annual BandwidthCost Range
Apple150M~120 PB$250K–$1.2M
Google300M~240 PB$500K–$2.4M
 
Not sure if this was already discussed here, but why would apple host the spotify or other apps on the app store for free and not get any revenue? I guess we will see very soon that apple charges spotify and others a fee for being on the app store. That fee will be passed on to customers as price you have to pay when you get the app. Apple will probably also charge spotify and others a monthly fee to be on the app store and use apples servers and bandwith. This could mean you will have to pay a monthly subscription fee for pretty much every app you use as this will be the only revenue that apple will get. All other in app purchases will be outside the apple ecosystem directly to the app developers.
Apple already hosts Spotify, they have hosted apps for free since day 1.
Amazons apps have been there for years and years earning Apple zero dollars.
The idea that suddenly this ruling changes everything is ridiculous. If Apple wants to kill their store with hosting fees and other fees they’re welcome to do so. But the more they sabotage their platform the more they undermine their ability to get developers to buy into their next platform.
 
Nice win for developers. Only question I have is will this means of avoiding Apple taking a cut of the subscription fee translate to a cheaper price for the customer overall.

Or is this just a means for Epic, Spotify and others to take more of the profits for themselves of which only benefits them and not their users.

Spoiler alert: No. it’s just a redistribution of money from Apple to other large companies.
Spoiler alert: Sometimes. And that isn't a hypothetical. There are already apps that charge more in app than out of app.
I already gave the example of Twitch. If you buy a subscription to a Twitch streamer through the website, it costs $5.99. If you buy the same subscription through the app, it costs $7.99.
The streamer you are subscribed to gets the same dollar amount from each subscription. Twitch gets 40¢ less (though once you take credit card processing fees into account, it's probably close to equivalent). But with the $7.99 subscription, Apple is paid about $2.40.

There is a similar situation with Patreon.
 
What is interesting is that they complain about Apple and Google taking cuts of their revenue when if it weren’t for Apple and Google creating the modern smartphones, they never would have existed. This goes for Uber, Lyft, and thousands of other apps. All simply created as a result of Apple and Googles efforts. Why they think they shouldn’t give back to Apple is absurd
If it wasn’t for app support Apple and Google would likely not have vanquished MS, BlackBerry and Symbian…
So Apple and google owe their own success just as much to the app makers as the app makers do to Apple and Google.
 
Sounds like there is no restriction for Apple to sell the following product:

"hosting, downloads, store placement, tools, libraries, user backups, iCloud DB, API access, app signing, security, ..."

But that requires permitting to install non-notarized apps on iPhone. I think Apple should just allow that in the same way as they for Mac. But with a twist that all APIs (libraries, kits, frameworks) are only licensed to notarized apps. It should be still lawful to create products and sell them for $ — as long as you do not block people from using your HW in any way they want.

Thus Spotify and others can just advertise their app on billboards or wherever, users can download and install it, and it can do absolutely whatever Spotify wants. Apple should not block users from using that, BUT Apple should not be forced to give any of their products (Xcode, ...) or services (App Store, ...) to Spotify for free either.
What you suggest would be terrible for Apple. They benefit when devs choose to use their tooling and APIs.
Take away the API lock in by forcing devs to pay for them and you will drive devs to third party APIs that likely work cross platform. This would undermine Apples ability to keep devs on their platform.
Part of why Apple won the smartphone wars was because of the free APIs, throwing that away to chase services revenue is a ridiculous idea.
 
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You receive a non-commercial license to use iOS when you buy the phone. That doesn't give developers a license to use those APIs to create and sell applications.

Kind of like how if I buy a copy of Star Wars, that doesn't allow me to make a new Star Wars movie without paying Disney.
As an iPhone owner I buy the phone including its OS and of course the APIs are part of it. So I am allowed to use them. The only purpose of OS APIs are to allow access to the phone that now belongs to me. They are there to be used. Without the APIs I wouldn't have bought the phone. It is my f.....g phone and I have paid already for the API. How can someone besides Apple itself argue that I should pay again indirectly through software licences for the API a second time, or actually basically for each App!
 
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You think you could sell something in a physical store without paying a whack of the revenue to the store owners?

You think you could run a concession stall inside a large shop without paying some sort of rent or fee proportionate to your revenue?

Maybe Apple should be forced to allow sideloading and/or alternate App stores - if someone can prove a legal basis - so consumers could choose alternative sources for applications (as in the EU) - but letting people obtain products from the Apple store and then pay someone else is nonsensical, and is letting big players like Spotify and EA games have their cake and eat it. Odds are they'll only pass on a fraction of the savings to customers, and trouser the rest.
So you just cut out the rest of my post and comment based on part of it only?
 
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If you read the proposed price list again, there is no price paid for purchase or reselling outside store, but a fee for services and tools Apple offers.
Which, yes I read it, you intend Apple to waive only for developers that conduct all of their transactions for digital content through Apple.

Which, in effect, amounts to exactly the same as charging a new fee only to developers that use external purchase options.

Which is yet another anticompetitive barrier being put up.

Which couldn’t be more obviously anticompetitive - and an even more egregious violation of the ruling imposed on Apple IMO - when Apple charge it regardless of actual sales facilitated.

I’m going to quote your idea again:

Apple, here is your new price list

- $100 / year / developer: Up to 1M users per app installed on user devices
- After that: $1 / additional user / month
- Includes hosting, downloads, store placement, tools, libraries, user backups, iCloud DB, API access, app signing, security, ...
- If you use Apple Store for all payments related to non-physical purchases made by the users of your apps, per app fees are waived
Let’s assume a popular streaming app for iOS has
- 10 million users
- with an average of 2 app installations per user, so…
- 20 million apps installed on active user devices
- (20m - 1m “free” installations) * $1 / user * month = $19m “core garbage fee” per month.
- …which is only charged if the developer offers external purchase options.

👉 Here’s the the thing: the developer may only have 10, or a few hundreds of users having made use of that external purchase option. At which point the developer would have to pay $19m a month for just a few dozen users having bought elsewhere.

👉 It’s an obviously totally disproportionate charge, totally decoupled from any value (“or facilitation of sale”) Apple provide.

👍 Just yet another blatant attempt at malicious compliance.

But yeah, I’d love Apple doing it 😍 I’d grab my popcorn and watch.
 
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