If you read the proposed price list again, there is no price paid for purchase or reselling outside store, but a fee for services and tools Apple offers.
Which, yes I
read it, you intend Apple to waive
only for developers that conduct all of their transactions for digital content through Apple.
Which, in effect, amounts to exactly the same as charging a new fee
only to developers that use external purchase options.
Which is yet another anticompetitive barrier being put up.
Which couldn’t be more obviously anticompetitive - and an even more egregious violation of the ruling imposed on Apple IMO - when Apple charge it
regardless of actual sales facilitated.
I’m going to quote your idea again:
Apple, here is your new price list
- $100 / year / developer: Up to 1M users per app installed on user devices
- After that: $1 / additional user / month
- Includes hosting, downloads, store placement, tools, libraries, user backups, iCloud DB, API access, app signing, security, ...
- If you use Apple Store for all payments related to non-physical purchases made by the users of your apps, per app fees are waived
Let’s assume a popular streaming app for iOS has
- 10 million users
- with an average of 2 app installations per user, so…
- 20 million apps installed on active user devices
- (20m - 1m “free” installations) * $1 / user * month =
$19m “core garbage fee” per month.
- …which is only charged if the developer offers external purchase options.
👉 Here’s the the thing: the developer may only have 10, or a few hundreds of users having made use of that external purchase option. At which point the developer would have to pay $19m a month for just a few dozen users having bought elsewhere.
👉 It’s an obviously totally
disproportionate charge, totally decoupled from any value (“or facilitation of sale”) Apple provide.
👍 Just yet another blatant attempt at malicious compliance.
But yeah, I’d
love Apple doing it 😍 I’d grab my popcorn and watch.