Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I would have actually purchased this game had the company not discriminated against me as some who has jail broken I his iPhone. Jail breaking and illegally downloading apps aren't synonymous and only idiots think so...
 
I would expect them to retreat on this fairly quickly.

As many have said, not all jailbreakers are pirates, and not everybody who has some pirated software necessarily pirated your game.

It is extremely disrespectful to your customers if they bought your App like anybody else, but are mistakenly accused of piracy. We never considered doing anything like that in our own Apps; if you can't be sure it's best to err on the side of respecting your customers.

Preventing piracy is Apple's job, not the developer's job. If Fairplay has holes (and it does), developers like Eidos should be putting pressure on Apple to fix them. If piracy on iOS is so rampant that it detracts investments in the platform, Apple will fix it. That would be the constructive approach.

As it is, piracy on iOS is possible but I'm not sure it could be described as 'rampant'.

And they did.
 
This may be an unpopular post, but I support SE in their attempt to reduce piracy. Yes, it was using a blunt object to try to accomplish a very specific objective. But I have to sympathize with companies who put time, money and effort into a product just to see huge numbers of people steal it.

Here are my thoughts as to why they weren't totally wrong:

1. We don't know the number of people who have pirated SE games, but SE may be able to see how many activations, or server pings or whatever. There are precedents where developers sold a small number of copies and yet had thousands of users attaching to their servers to play. So, it's not improbable that this is a serious problem for a high profile game.

2. They really said that the reason that they are reversing is that they didn't do a good job of explaining that this would happen BEFORE purchasing. If there is plenty of warning given to customers, then only jailbreakers that were also stupid would be hurt. Yes, they might lose some (again difficult to quantify) customers, but it would be because those customers valued what they get from jailbreaking more than they wanted to play the game. Much less of a backlash than you would get if someone paid money and then couldn't play the game.

3. I am aware that many jailbreakers have no intention of stealing software and that if very clever you can steal on non-jailbroken devices, but the anecdotal evidence says that there are substantial numbers of jailbreakers who are also pirating apps. It's like the porpoises and the tuna. It's really sad that some porpoises get caught in tuna nets, but let's be honest, the ratio of tuna to porpoises is pretty large.

Anyway, I feel bad that in order to not alienate some customers, a company has to allow its product to be stolen by many others. Hopefully, they can find a more elegant way to only block those who don't have a legitimate right to play.
 
I do believe though that most people who jailbreak do end up with pirated software on their devices.

huh? How do you figure? Hell, I have *more* paid software on my phone because of the jailbreak, as I have several very handy tools and tweaks from Cydia and not available from Apple's app store that I've paid for
 
I doubt this move was made purely to appease jailbreaker's sense of inflated importance. It was more likely done to avoid a class action lawsuit for not mentioning it in the description of the product beforehand.

I wouldn't be surprised to see this form of DRM return in the future, with a proper warning in the product description. Afterall, it's only people with jailbroken devices that have the opportunity to pirate iOS software. (notice I didn't say all jailbreakers == pirates eh!)

----------

Also false. We were talking in the other thread that it is possible to pirate apps without jailbreaking, but requires access to a dev account.

That's hardly the same thing. Do you really think a pirate is going go through all the trouble to get a dev account when they can just jailbreak?

----------

This may be an unpopular post, but ..

Hey, you pirated my line from the previous thread! lol! Jailbreaker!!!!
 
----------

[/COLOR]

That's hardly the same thing. Do you really think a pirate is going go through all the trouble to get a dev account when they can just jailbreak?

----------


Thats very naive. They don't need to, there are people who buy dev accounts and then sell of the 99 slots of certificates they have to co sign for $10 each. Piracy is RIFE this way, there is an app which co-signs with your provisioning profile in seconds.
 
There are many ways they can accomplish this without restoring to these kinds of tactics.

That being said, this comes too little, too late, I will not buy any of their games. The kind of mentality that has to exist to enact this in the first place demonstrates that the company does not really care about it's users.

ok then...see ya

who cares if you don't buy their game...there are tons who will.
 
lol...users who wants to steal? :confused:
wahahahah.
i dont play this game but i fully support this myself.
if they dont block, they should at least have a notice before the game starts
No, there are better ways to handle piracy, many of them have nothing to do with technology and everything to do with business models.

I do not condone piracy in the least, heck I do some programming myself and expect to be paid for the work done. That being said, I think when there are overly complicated methods used to combat piracy, it can end up having the opposite effect, because people just want to be able to use <<insert program here>>

In this instance, it promotes piracy, because now people will pirate games from them just to make sure that this code isn't there.

In the case of games like this, there are unique IDs from every phone, they could compare that to the purchased list and see if the app was paid for or not.

But I really don't think it's about piracy at all, I instead think it's about people finding ways around any In App purchases and/or cheating to get better whatever the game might "sell"
 
Targeting every jail broken device with this kind of stuff is imprudent and juvenile. A lot of us jailbroken iPhone users are just your average Joe's when it comes to buying apps. I'd say I spend way more than the average on apps.

Doubt it. The average joe doesn't even know how to jailbreak a phone, let alone even know what a jailbroken phone is or the point of even doing it for that matter.
Be honest about it dude, You Know many jailbreakers aren't buying many apps, if jailbreakers were well known for buying apps then these companies wouldn't going through such lengths to stop piracy from jailbreakers.

----------

Yeah well PCs and Macs can download and play games illegally. That doesn't stop people making games for them! To assume that all jailbreakers are pirates is completely wrong.

You're right but on a PC or Mac game companies are now requiring online gameplay only so the activation code can be verified or the other course is they are going the Steam route.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.