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Not putting Flash into a new device is MUCH less controversial than removing the capability from a device that already has it available. Especially since there are several good reasons to keep it off the new device. If they removed Flash support from Safari all it would do is cause people to switch to Firefox or Chrome.

Well the next step would be to remove flash support from OS X. How? No clue, but as you all are saying gotta move forward with everyone kicking and screaming. They did it with USB.
 
Yeah, that doesn't make any sense, and of course all of iTunes' content is available for Windows and OS X too other than iPhone OS specific programs.

The issue isn't pirating of apps - it's competing with apps. If I'm a developer peddling some app, and I can write it in flash and have it available on a ton of platforms, or write it in objective-C and have it available on one, and, if the flash version means all the revenue goes to me, but the objective-C version means Apple gets a 30% cut, which way am I going?
 
Same reason they won't allow other browsers such as Firefox or Chrome onto iPhone/iPad - they have to protect Safari or they might as well bin it.
No, I have the choice to run every other Mac browser …but I find Safari the best for my needs so I run it 99% of the time.
 
Link or citation? How can flash enable pirating of apps?

Look at the top 25 paid-for apps.

How many could be copied and distributed for free by someone with a bit of flash skill?

I'm not talking about grabbing the code of the app (don't know if this is possible) - just blatantly ripping it off.

Same goes for movies and music, flash is a easy tool to give away a pirated movie.
 
The issue isn't pirating of apps - it's competing with apps. If I'm a developer peddling some app, and I can write it in flash and have it available on a ton of platforms, or write it in objective-C and have it available on one, and, if the flash version means all the revenue goes to me, but the objective-C version means Apple gets a 30% cut, which way am I going?

That depends i guess on how many people you can get to ACTUALLY pay you money for it

can you secure the flash one so it can't be pirated?

It seems like the app store is one of the more secure software distribution systems, you may pay 30%, but you know that just about everyone playing it will have paid through a simple, secure and trustworthy source.
 
Look at the top 25 paid-for apps.

How many could be copied and distributed for free by someone with a bit of flash skill?

I'm not talking about grabbing the code of the app (don't know if this is possible) - just blatantly ripping it off.

Same goes for movies and music, flash is a easy tool to give away a pirated movie.

Oh. You mean "copied" in the sense of "imitated."

What does flash have to do with it? People imitate just as easily with objective-c - it happens all the time. What you are arguing is that Apple should make coding as difficult as possible in order to prevent people from entering the app market and competing with other apps?

That makes no sense at all.

That depends i guess on how many people you can get to ACTUALLY pay you money for it

can you secure the flash one so it can't be pirated?

It seems like the app store is one of the more secure software distribution systems, you may pay 30%, but you know that just about everyone playing it will have paid through a simple, secure and trustworthy source.

Of course I can secure it. I can also do things like make iPhone-capable ereaders that allow sales of books from within the app - something that Apple won't let me do without giving them a cut of the book sales. I can sell add-ons like upgrades from within the app without paying apple. Even if my app is pirated, I can monetize it and not give Apple any of the money,
 
So only 1% of users who have the choice don't install Flash then?
I have Flash installed …I also have Click2Flash installed so it's not active by default. I'm betting the #1 reason MOST people have Flash on their computer is because of youtube. Up until recently you couldn't see any video on their site without installing Flash. Viewing youtube videos on the iPhone has never been a problem, nor will it be for the iPad.

It doesn't matter if Flash lives on for decades or it completely dies. It only matters that the video content people are looking for is available to those of us who don't have Flash installed …and that is what is going to happen.
 
Oh. You mean "copied" in the sense of "imitated."

yes, was a bit opaque.

What does flash have to do with it?

easy to use - even i can do things in flash, and haven't done any codin beyond a smidge of pascal in the 90s.

Can you make a game that runs in a web page in C?

Its flash's ability to sit on a web page and run an app that appeared to be the problem

Of course I can secure it. I can also do things like make iPhone-capable ereaders that allow sales of books from within the app - something that Apple won't let me do without giving them a cut of the book sales.

Not got much experience of web based apps made in C
 
The issue isn't pirating of apps - it's competing with apps. If I'm a developer peddling some app, and I can write it in flash and have it available on a ton of platforms, or write it in objective-C and have it available on one, and, if the flash version means all the revenue goes to me, but the objective-C version means Apple gets a 30% cut, which way am I going?

That probably applies to some things-but either way it doesn't make it RIGHT. I mean they're pricing it to compete with real PCs. Palm OS was far more of a real computing platform than iPhone OS is :-/
 
Palm OS was far more of a real computing platform than iPhone OS is :-/

But the user experience was not that great.

Loved my various tungstens t/x, but when i picked up the iphone i understood what a proper interface should feel like.
 
But the user experience was not that great.

Loved my various tungstens t/x, but when i picked up the iphone i understood what a proper interface should feel like.

Having coded for both Palm (I owned three palm smart phones - a kyocera, a samsung, and a treo 650) and iPhone - Palm OS provided almost no features. Developers had to do everything themselves - essentially draw every single thing you saw on the screen, etc. Horrible.
 
Okay stop jackin off already !

Why do you need to say that 75% of games, most of videos and lots of websites are in Flash, or the fact that some iPhone app are more buggy than Flash, or even that the "lazy" Adobe implemented Blu-ray when Apple is telling that it didn't take off (so in one case they're the late adopter when the least computer does it, and in the other they sundenly declare there's no use for Flash) ?

THE IPAD CAN'T EVEN DISPLAY A PROPER PAGE ON THEIR OWN ADS !

The absolute truth is that Mac is the new Microsoft, they use their popularity and the ignorance of the mass public and the fansheeps to take BS decisions that should be evident to anyone. Google is the new Mac, even if they look like kind of "evil"..
 
"Undoubtedly false"? What's an example of something that can be done with Flash but not with contemporary open technologies like JS + HTML5 + SVG?

I've posted this 2 times already:

http://www.hobnox.com/index.1056.en.html

As of this moment HTML has no sound editing, recording and manipulation capabilities.

And please, recreate this in HTML5 + JS + SVG:

http://www.bio-bak.nl/

You could say that it's "possible" but it would take you months to even build a prototype of it and it would still not work consistently across all browsers.

I'm sure you'll dispute the non-usefulness of these examples but that's the point. I've learned a long time that the internet also has room for "the creative type".
 
Wow Apple really seems to be nervous.

Not only that they can't make Flash or BluRay work on their products also the pace of their competitors seems really to annoy them.

Being the only major smartphone company that lost market share in the holiday quarter also hurt them a lot I guess.
 
Can someone please tell me the logic behind Flash being a thread to the appstore, most especially for appstore games?

Flash based games online usually require either a mouse, or keyboard input, or combination of both.

The iPads touch screen won't really allow for that, and given everyones suppport for steve jobs claim that flash is a bag of hurt, its supposed to run slow.

So please, someone please explain to me, how is an ipads cumbersome input supposed to allow people to play flash based games? Most online flash games arent all that great to begin with.
 
they can't make Flash or BluRay work on their products

Being an objective observation - it's not "can't" but "won't". The codec for blu-ray works and so does adobe flash. They have decided that the blu-ray hardware will not be supported on OSX and that flash will not be supported on iPhoneOS.

If you want to be surjective and jump around like an angry Troll please do it on a bridge far far away..
 
I've posted this 2 times already:
http://www.hobnox.com/index.1056.en.html

As of this moment HTML has no sound editing, recording and manipulation capabilities.

And please, recreate this in HTML5 + JS + SVG:
http://www.bio-bak.nl/
You could say that it's "possible" but it would take you months to even build a prototype of it and it would still not work consistently across all browsers.

Really? As I said we should even expose these kind of argument, and thanks for making the point by the way because the iPad can't even display a proper NY Times page !
 
But the user experience was not that great.

Loved my various tungstens t/x, but when i picked up the iphone i understood what a proper interface should feel like.

I *COMPLETELY* disagree. Not that this was even the point of my comment, but Palm OS's interface is 1000x better than iPhone OS IMO. I find iPhone OS slow, clunky, difficult to navigate, unstable, underfeatured, etc.

Having coded for both Palm (I owned three palm smart phones - a kyocera, a samsung, and a treo 650) and iPhone - Palm OS provided almost no features. Developers had to do everything themselves - essentially draw every single thing you saw on the screen, etc. Horrible.

That wasn't my point though-just that Palm OS was actually open, the platform basically an actual PC. Regardless of limitations, for the basic PDA functions I find Palm OS from 10 years ago to be VASTLY superior to iPhone OS today. iPhone OS does web browsing, media, and email better, but for actually useful programs, reliability, etc. there's no comparison.
 
I *COMPLETELY* disagree. Not that this was even the point of my comment, but Palm OS's interface is 1000x better than iPhone OS IMO. I find iPhone OS slow, clunky, difficult to navigate, unstable, underfeatured, etc.

That is indeed your opinion.

As a user i found the palm to be the clunky one, and that is my opinion based on going from a TX to a iphone 3g.
 
That is indeed your opinion.

As a user i found the palm to be the clunky one, and that is my opinion based on going from a TX to a iphone 3g.

In what respect did you find it clunky? Programs load faster. Switching programs is faster. States are saved more reliably. It doesn't look as fancy, but it's a 10 year old OS that was meant as a cludge while their new OS was developed (which took YEARS...actually not dissimilar to classic Mac OS and OS X).
 
That wasn't my point though-just that Palm OS was actually open, the platform basically an actual PC. Regardless of limitations, for the basic PDA functions I find Palm OS from 10 years ago to be VASTLY superior to iPhone OS today. iPhone OS does web browsing, media, and email better, but for actually useful programs, reliability, etc. there's no comparison.

PIM stuff was way better on Palm. There were some great email clients as well. But Palm software was way more unreliable - crashing all the time. I frequently had to restore my Treo from my flash card. It also networked horribly - having to "dial in" to the network as if it was a modem. It did, however, have a global search facility that blows away mobile spotlight - I have no idea why apple won't let app developers plug into the spotlight search. It also had some great "today screen" sort of stuff.

What sort of "actually useful programs" do you find missing from iPhone - I'm curious - if I agree with you I may have to write them for you :)
 
PIM stuff was way better on Palm. There were some great email clients as well. But Palm software was way more unreliable - crashing all the time. I frequently had to restore my Treo from my flash card. It also networked horribly - having to "dial in" to the network as if it was a modem.

Yeah, Palm OS really predated networking, and I don't think it's particularly fair to judge it on that when looking at interfaces and the like.

What programs did you have issues with on Palm OS? I used it for 10 years, and *MAYBE* once a year had a crash of some sort (and never once lost data). I have crashes or data corruption in office programs on my iPod almost daily (and basically daily corruption of PIM data too...versus none in 10 years on Palm OS). Not to mention no office programs on iPhone OS actually have a reasonable way to get data loaded into them (not their fault-it's apparently Apple's weird restrictions).

It did, however, have a global search facility that blows away mobile spotlight

Yeah, I found it faster and more reliable-for me that's how I found all the basics of Palm OS (ie not modern stuff like media/networking added later).

What sort of "actually useful programs" do you find missing from iPhone - I'm curious - if I agree with you I may have to write them for you :)

Oh wow...honestly I'll forget tons of them because I've just given up. But office programs and usable PIM stuff. A notes program that actually syncs too. My Palm devices were little computers. My iPod I've reduced to a media player plus a place to jot notes and read (but not alter) schedule info, plus the timer. Better than nothing, but not even close to what I did with my Palms.

I'm *STILL* wanting a portable computer that's as good as Palm OS but modern, and I feel like we're further away than ever :(
 
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