HobeSoundDarryl
macrumors G5
The problem is I don't think big-media sees it as a small percentage of devices... The ultraportable computing platform (read: smartphones) is currently exploding - with lots of room to grow... Browsing the internet on your phone, in lieu of your desktop, is becoming the standard... Many people who can't afford computers rely on their phones for internet connections. Apple is trying to get its way while it is perceived as the leader.
I can appreciate this feedback. Big media is interested in iDevice media exposure in spite of its relatively small slice of worldwide Internet access share. But big media has the money to chase customers in niche share spaces like this. So they'll spend the money to create the HTML5, etc variation if that's what it takes to also get their message in front of iDevice users. It's all the rest of the players that lack those deep pockets who will go with the majority (Flash) instead of pay up to also cover the HTML5 minority (for now).
I also feel like where there is an obvious need, an enterprising person or persons will develop a killer HTML5 design studio and will do it quickly...
I appreciate that concept too. But it's been more than 3 years now that iDevices have been Flash-forbidden. Where are those design studio tools? There are many great multimedia solutions that render user created media as Interactive Flash- particularly in the e-learning space. As far as I know, none of those platforms have switched their output options to include an HTML5 + h.264 + javascript option yet. Going from Flash video to h.264 is a relatively piece of cake. But covering Flash functionality is not as easy, as evidenced by the great market need still being mostly unfulfilled by the tools typically used for these purposes.
There are programmers capable of migrating Interactive Flash to HTML5 + h.264 + javascript, but they cost what programmers cost, and the benefit is such that the result only plays in Safari & Chrome. So if a company wants some web media development right now, the choice is still to do it in Flash- the result of which will play on about 97% of the worlds computers, but not the iDevices... or do it in Flash AND HTML5, etc potentially doubling the work and programming cost.
I think HTML5 + h.264 + javascript has great potential years from now. Once it dominates, the development math makes a lot more sense. But right now- and for what appears to be at least several more years- the bang for the buck for the non-big-media players is still to do this kind of stuff in Flash. Sure they want to work on iDevices too, but they can't choose to dump Flash and embrace ONLY HTML5+, because then the audience that could see their media drops from 97% to about 8%. That reality won't change overnight, or in many months, and probably not for several more years. Apple should bend on this stance and provide the OPTION to cover the present for those that want it.