That's an entirely different issue though. The 'taller' iPhone that MacDawg was talking about actually changed the aspect ratio and would have existing iPhone apps with black borders on the top and bottom.
Changing the resolution to 1440x960 would be perfect as we'd get more PPI and a larger display, with developers only needing to provide higher resolution assets.
optimal was whatever steve had at hand to sell. That's not saying he didn't put effort in finding an optimal solution or that he wasn't good at that. But he touted every solution apple was selling as optimal, and that's quite different. forward to 2012 and the ipad mini is going to be boxed with sandpaper so people can file down their fingers to use it.![]()
Optimal was whatever Steve had at hand to sell. That's not saying he didn't put effort in finding an optimal solution or that he wasn't good at that. But he touted every solution apple was selling as optimal, and that's quite different. Forward to 2012 and the ipad mini is going to be boxed with sandpaper so people can file down their fingers to use it.![]()
I don't think they'll do it either, in fact I know they won't as it'll break (perfect) compatibility with over 600,000 apps... just to make the screen a little bit bigger.Making the screen taller just doesn't seem very...apple-y. The lack of elegance or a redesign to fit a larger screen just screams tacky. If there's a larger screen, it'll be wider too.
I can see the black borders being an issue, so really. The only thing i see them doing is keeping the aspect ratio and upping the resolution to keep a similar ppi. To do all this, i doubt we'll see the edge to edge screen all these people are clamoring for. Casemakers would be pissed
I don't think they'll do it either, in fact I know they won't as it'll break (perfect) compatibility with over 600,000 apps... just to make the screen a little bit bigger.
The next step up in resolution from 960x640 is 1440x960, anything else and they'll break compatibility.
Hang on, dear 3GS, hang on...
I don't think they'll do it either, in fact I know they won't as it'll break (perfect) compatibility with over 600,000 apps... just to make the screen a little bit bigger.
The next step up in resolution from 960x640 is 1440x960, anything else and they'll break compatibility.
Oh I agree. I was never one to say it was optimal.
Optimal meant a lot of things. For one - at that time 3.5 was a pretty good size. And I am sure going larger would have serious financial considerations (the tech cost basis could have been much higher) not to mention battery life, and all that other good tech stuff.
For example an App that uses a keyboard already has to deal with the keyboard taking different amounts of the screen height. Generally your view gets overlaid not pushed up. You just get told how much of the screen is to be obscured to make sure nothing import is under there. On a taller phone the keyboards provided by system would use all the screen, but obscure less of the legacy app view.
In other news... CEO of Apple was involved in planning the future of Apple.
'Intimately' huh? Sounds good to me.
That's not true, there's no such thing as a 'retina app', they're all designed at 480x320 points. Any multiple of that will work fine. What's been said is that the 'retina artwork' might not scale well to 1.5x the resolution, but ultimately it should be fine for the most part.It won't be 1440x960. Existing retina apps won't scale properly. A taller screen is more likely - that way Apple could run a (very minor) letterbox and maintain a pixel-perfect image with existing apps.
I think they will either maintain the existing resolution (and just reduce PPI) or use a taller screen.
I didn't say it would break the apps, I said it would break (perfect) compatibility, and in that sense it does. Ultimately moving to a 1440x960 resolution would be perfect as everything would continue to work just fine.if the DPI is the same then nothing breaks, you just end up with an unused part of the screen. What is at question is the amount of work needed to take advantage of the new size.
For example an App that uses a keyboard already has to deal with the keyboard taking different amounts of the screen height. Generally your view gets overlaid not pushed up. You just get told how much of the screen is to be obscured to make sure nothing import is under there. On a taller phone the keyboards provided by system would use all the screen, but obscure less of the legacy app view.
Sure Games would need a fair bit of work to take full advantage, but still the a black border* isn't going to break them.
*oops...border not broader