This is why we cant have premium titles on iOS anymore.
All you losers whining over $10. You don't like the game? Fine don't buy it. While people blow their money on so many stupid things like $5 for a damn latte. But not $10 for a a decent game on your phones.
People will spend hundreds on gems in free to play games but not $10 on a full experience with no NAGGING or GRINDING or ADS.
Lesson is people make NO SENSE.
This is why we cant have premium titles on iOS anymore.
All you losers whining over $10. You don't like the game? Fine don't buy it. While people blow their money on so many stupid things like $5 for a damn latte. But not $10 for a a decent game on your phones.
People will spend hundreds on gems in free to play games but not $10 on a full experience with no NAGGING or GRINDING or ADS.
Lesson is people make NO SENSE.
I'm glad I downloaded it early, I was able to get the username "Danny" lol. Surprised it wasn't taken given how popular the name is.
I asked that question earlier and no one is answering.
I'd like to know that too
When do I have lots of times for a nonsense mobile game? When I don’t have internet.
The online-only requirement makes no sense for the game.
I've been dying for a good iOS game and I was all set to buy this one sight unseen on launch day. But the news of that always-on internet connection thing... It's gotten to the point where it's easier to pirate games than to buy them, because when you pirate them you don't have to deal with BS DRM like this!
Tapping is a Gimmick give me real controls.
The levels are roughly the same length but if you want to see how tricky they get them play the first three again but try to go for all the coloured coins.Are the levels better, longer, harder than he first 3?
I don't see what the big deal is about this game.
i bet you're the kind of guy who constantly lives in debt or are just generally bad with their money
Except the game wasn't developed (or evidently localized) in Britain, so...A help menu (that I accidentally tapped) where they ask if you want a 'customer service inquiry' - should obviously be 'enquiry'.
Well by that logic it should be in Japanese shouldn't it? Or in American English everywhere, including non-English speaking countries?Except the game wasn't developed (or evidently localized) in Britain, so...
Which is why I specified localization. Looks like they localized it in the US for all English speaking countries. Probably a matter of gross population. Sorry.Well by that logic it should be in Japanese shouldn't it? Or in American English everywhere, including non-English speaking countries?![]()
Hmm... I wonder if he's a "pathetic", "entitlist*", "nitpicker" too.
we're losers because we dont want to spend 10 dollars on a glorified flappy bird clone themed after mario.
OK I just did this on my son's iPhone. Using the method I posted earlier (same as above), using the same Nintendo ID on another user's device to restore the in-app purchase, you'll be sharing the same game progress, which we don't want. So I went ahead and reinstalled, this time linked to his own Nintendo ID. The purchase button was back. I closed my eyes and pressed purchase for $9.99Ok. This is the thing about the in app Purchase Sharing.
The all-worlds-unlocking is tied to the Nintendo ID account so.
1.- iOS Device with App Store Apple ID ''A'': Download App, login with your Nintendo ID, buy the 9,99 full unlock
2-- iOS Device with App Store Apple ID "B": Download App, login with the same Nintendo ID, and voilá All unlocked!
The only bad thing is that one only one Nintendo ID account can run at the same time. So you can simultaneously play on two of your Apple ID "A" devices or on one of your "A" and one "B" devices. If you try it, an error message till the other device stops playing. The same that happens with Spotify for example.