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not in Canada yet. My daughter is going to lose her **** when she realizes that she can't play it in the car on her ipad.
 
So wait, can I share this with my family like other paid apps? Or will each of us have to buy it for our own Apple ID?
 
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Quick question - if I buy the $10 in-app purchase to unlock it, will that carry across all of my devices? I have an iPhone and an iPad, plus my kids have iPod touches.

Might be wrong, but I feel like they made this an IAP so you cannot transfer a purchase to your family accounts.

This is what I am afraid of. Will wait a day to buy for everyone else in my Family Sharing to see if others find away around that.
 
I've been dying for a good iOS game and I was all set to buy this one sight unseen on launch day. But the news of that always-on internet connection thing... It's gotten to the point where it's easier to pirate games than to buy them, because when you pirate them you don't have to deal with BS DRM like this!
I thought forcing the game to run only when there's online connection was supposed to prevent this exact thing?:confused:


I can understand why Nintendo's worried about piracy (Monument Valley for iOS reported a 60% piracy rate for just a $3 game), but this truly makes it a no-go for me. I already have a backlog of video games (including for Wii), so I can wait on this. In fact, we'll add it to AppShopper and snag it if it goes on sale.
 
I'm not sure I'll buy this and I'm a big Nintendo fan. The times when I'd be playing this most when I'm out is when I don't have an internet connection (e.g. on an airplane). If I'm home, there are much better games I'd rather be playing. I also played this at the Apple store and this doesn't change my opinion of smartphone games... they're all gimmicks that don't hold my attention for more than a few minutes.
 
Weird that you do the intro then it goes into "data download" to pull down huge asset files, yet still requires a persistent internet connection. Ok.

Neat, but at $10 as a frequent flyer, I'm out. Oh well.
 
Meh, dumbed down version of an old game. I like to play old NES games every now and then, but I would love it more if Virtual Console came to the Apple TV or iPad along with Bluetooth NES and SNES controllers over this any day.

So much potential and yet Nintendo dabbles in mobile crap like this, but I really can't blame them for all the people rushing out to buy something they will play for 5 minutes and forget about. At the end of the day this is a Flappy Bird rip off, I see through it, not wasting money on it.
 
How long has this been in development? The first two things I see:
  • A help menu (that I accidentally tapped) where they ask if you want a 'customer service inquiry' - should obviously be 'enquiry'.
  • The worse ever country picker that doesn't use the standard iOS rubber banding/momentum, which should be totally unnecessary anyway given the regionality of the App Store.
Deleted. Was going to pay the unlock fee and give it a shot but nah.
 
So can someone explain to me what for is internet connectivity exactly used for in this game. I simply refuse to purchase this game until they drop the always on requirement. This game is useless for me otherwise. When I commute I don't have internet access. When I don't commute then, well, I'm busy.
 
In NorCal - App Store on my phone was still showing Notify, then I force-quit the App Store & relaunched & it changed to Get & let me download it - YMMV...
 
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