'Super Mario Run' Survey Asks Players How Much Game Should Cost And If They Would Play a Sequel

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Dec 22, 2016.

  1. MacRumors macrumors bot


    Apr 12, 2001

    Nintendo recently began sending email surveys to a few Super Mario Run players who linked the iOS game with their My Nintendo account, MacRumors has learned.

    The 10-minute long survey asks basic questions pertaining to how users found out about the game, what modes they liked, and how much they are willing to pay for a game like Super Mario Run. The survey fluctuates between multiple choice and written answers.

    The survey's construction and questions are similar to the ones Nintendo used to give out to Club Nintendo users so they could receive points to spend on exclusive merchandise from the company. Now, it appears Nintendo is aiming to discover for itself what players think of Super Mario Run, following a week of press that mostly centered around the opinion that $9.99 is too high a price for the amount of content presented within the game.


    With the new survey, players can now give Nintendo their own thoughts on the matter. One of the questions even asks if users would play a sequel to Super Mario Run "if one was released in the future." As of now, Nintendo is supposed to be gearing up to announce more information on the launch of Animal Crossing and Fire Emblem for iOS, both said to debut before March 2017 if the company's original plan from 2015 remains intact.


    The negative reactions to the pricing structure and online requirements of Super Mario Run have gone so far as to cause Nintendo's stock to lower earlier this week, with players rating the game a 2.5/5 on average on the App Store. Although news has been scarce, in May it was reported that Animal Crossing and Fire Emblem would adopt the free-to-play model, with users able to purchase in-game items and boosts of some kind after downloading at no cost.

    Miitomo -- Nintendo's first true iOS game -- was free-to-play, but the user base slacked off precipitously after launch, with data suggesting "users didn't really get" the game and its basic, social network inspired gameplay loop.

    Super Mario Run [Direct Link] got its first update this week, introducing a new "Friendly Run" mode where players can compete against ghosts of friends and family members, with the caveat that no coins or Toads can be collected during each run. There's also a few new holiday-themed items in the Kingdom Builder shop.

    (Thanks, Dan!)

    Article Link: 'Super Mario Run' Survey Asks Players How Much Game Should Cost And If They Would Play a Sequel
  2. frankgrimes macrumors 6502a


    Jun 13, 2016
    Poison bill upfront is better than In App Purchase

    that being said online only is a no go
  3. Paradoxally macrumors 68000

    Feb 4, 2011
    They really should do a Christmas sale - one day only, Dec 25th. 50% off full game.

    Yuge sales.
  4. ArtOfWarfare macrumors G3


    Nov 26, 2007
    If they offer a full blown Fire Emblem on iOS (I see no reason why they couldn't), I will be willing to pay over $40, perhaps as much as $60, for it.

    A 2D mario game? Pass. But that's just me. Although I enjoy many 2D platformers (Super Meat Boy, Kirby, Super Metroid, Yoshi, Rayman, etc) I just haven't ever enjoyed a 2D mario game.
  5. Plutonius macrumors 604


    Feb 22, 2003
    New Hampshire, USA
    Taking a survey on what customers want to pay ? If I had to take a guess, most will want it for free.
  6. MH01 Suspended


    Feb 11, 2008
    Remove internet requirement and they get my money
  7. earthTOmitchel Contributing Editor


    Staff Member

    Mar 6, 2015
    In the same vein, I would EASILY pay $40 for a full version of Animal Crossing, similar to New Leaf, that resides on my iPhone. I'm more and more fearful that both of these games won't be "full versions" we all want, though..
  8. coolbreeze macrumors 68000


    Jan 20, 2003
    $3.99-$4.99 one time purchase. IAPs need to die. Oh, offline, is needed too.

    Volume is where the money is at. They are perfectly positioned for it.
  9. JPLC macrumors 6502

    Dec 20, 2011
    Wow this is backwards! They should have learned from Angry Birds. That game was so cheap, the whole World payed money for it. Smart move that would have gained much more money for Maro Run.
  10. Dominicanyor macrumors 65816


    Apr 1, 2012
  11. Primejimbo, Dec 22, 2016
    Last edited: Dec 22, 2016

    Primejimbo macrumors 68040

    Aug 10, 2008
    I don't want free because then I have ads, and I do line to support the developers. $10 is a little steep (unless more worlds are added in time, then it's a great deal), but internet access makes it dumb.
  12. _Refurbished_ macrumors 68000


    Mar 23, 2007
    $10 for a Mario game is a steal. People are being ridiculous. I loathe IAP, it's made for sheep. But we live in a sheep world, so behhh.

    Also, get rid of the online requirement, Nintendo. Corporate stupidity at its finest.
  13. brentsg macrumors 68040

    Oct 15, 2008
    I'm fine with $10 up front from the iOS store. I'm not ok with the IAP.
  14. coumerelli macrumors 6502

    Apr 7, 2003
    state of confusion.

    Look, I've got no problem with the IAP, and, really, the only reason I don't like the always-on internet is because it (presumably) makes it not work with no signal. The ROI gap between user experience and stopping fraud is too much to justify it in my mind (which I'll admit knows very little about that part of the industry lol).
  15. 2ilent8cho macrumors 6502

    Mar 9, 2016
    i dont mind paying , but i want a proper mario game not something that does almost everything automatically for me.
  16. djlythium macrumors 6502a


    Jun 11, 2014
  17. turbineseaplane macrumors 68040


    Mar 19, 2008
    Price has nothing to do with it.

  18. GrumpyMom macrumors 604


    Sep 11, 2014
    I hardly ever buy apps because most of the App Store is a wasteland of IAP crap. People got spoiled and want everything for free. It's no wonder developers don't want to make the effort or build crap that robs you blind when they do put something out. I shudder to think what the survey responses will be. I've resigned myself to just playing games on my 3DS XL and have given up on anything besides hidden objects games for my smart phones.

    I'd rather pay as much as $20 for a truly excellent game upfront than download a "free" app that costs more in IAPs to make it tolerable. I lost count of the time I wasted on games I found out were a chore to play without a constant outlay of real cash for special coins.

    Nintendo probably did shoot themselves in the foot making a persistent online connection a requirement to play this game. I hope that becomes apparent to them in the survey.
  19. nighthawk67 macrumors regular


    Aug 26, 2016
    Cincinnati, OH
    4.99 and turn off online only and you have my business. But I think mainly what turns people away is the online only aspect, anyone without an unlimited data plan wouldn't want to waste their precious data on Mario - at least not me.
  20. ghostface147 macrumors 68030


    May 28, 2008
    $5.99 non IAP purchase. Offline doesn't matter to me since I live in a place that doesn't have trains or subways. Pretty excellent coverage everywhere.
  21. a.gomez macrumors 6502a


    Oct 10, 2008
    Maybe if they made an actual Mario game - not another water down auto runner garbage. Even in 1986 we could control Mario.
  22. brentsg macrumors 68040

    Oct 15, 2008
    This is me. I pay absolutely zero attention to the app store for this reason. They've trained me to completely ignore the market segment.

    My kids ask for stuff occasionally and I don't let them buy if it's IAP stuff.
  23. Zaft macrumors 68040


    Jun 16, 2009
    Brooklyn, NY
    Im fine with the price but the online portion has to go. It would be ok If it had to check once but the game has to go online after every level.. its like cmon nintendo.. relax..
  24. justiny Contributor


    Jul 28, 2008
    Fairfield, NJ
    This, this, this.

    Having an online-only game going into 2017 and citing piracy concerns is just lazy. The $10 price tag doesn't bother me in the least.
  25. Zaft macrumors 68040


    Jun 16, 2009
    Brooklyn, NY
    Its actually uniquely suited for phones.. Miyamoto said he didn't want to just put virtual buttons. He wanted an optimized experience you can use with one hand

    In that regard Nintendo has succeeded,

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