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i dont mind paying , but i want a proper mario game not something that does almost everything automatically for me.

Yeah, completly agree.
I will never understand gamer's psychology. $60 day 1 game on a console is ok, $10 game on smartphone very expensive.

Either way, Nintendo is probably surprised by the reaction out of their "Nintendo sheep" zone. Outside their consoles world, slapping Mario's face on anything does not seem to be getting them the number of sales they want.

Developing games for consoles and PC is far more expensive than making an App game like this Mario title. A 60$ PC game probably took years of development and design by dozens or even hundreds of developers and literally investing tens of millions of $$$. Developing a working demo version of Mario game like the one we have is question of weeks by a few skilled developers. If you ask 10$ for an App game you should offer some advanced gameplay, storyline and graphics. When you have a single button jump-and-run Mario game even 2,99$ may be too expensive.
 
Apple-centric website but Nintendo ought to stick with a simultaneous release for iOS and Android. The kind of spotlight Apple gave them was too good to walk away from so I can't blame them.

Would have made no difference. The average android user would be even less willing to pay.
 
Personally I think there is a marketing issue going on.

The mobile phone still has a stigma of the 90's with Nokia and Snake.

Then the advent of the iPhone came and the games were good and dirt cheap or free.

Now it's the dawning of 2017 and iPhones have more power than desktops. With console quality graphics and big games companies creating full games.

The minds of the world need readjusting with some good marketing. Games on the iPhone aren't just cut down gimmicks but full experiences that rival consoles and desktop PC's - but in your pocket, just like the DS, Vita - which their games cost on average £35+

£8 for a Mario game from Nintendo is a steal. If the iPhone wasn't a phone and was made by Nintendo you'd be paying at least £29.99 on an amazon special.

The idea of free has to die. It's not sustainable. The number of people that are required to meet the level of quality and gameplay people expect to reward a game 5 stars costs a lot. Most wouldn't believe.

Apple really needs to push some advertising to help push the quality on the App Store and help people realise the value in apps.

//end mind dump
 
I personally think $10 was a good price. It's a solid game, with tons of replay hours when you include Toad Rally and the special coins. I don't get the criticism over paying for the game in-app versus up-front. It's the same. Nintendo chose for you to pay for the game in-app in order to offer players a free trial before purchasing the game. Would you want to just blindly spend $10 without seeing what the game is like first? Or have Nintendo make a separate trial version? It seems ridiculous to protest the in-app purchase.
 
I did the survey and I said the game should be $5! You literally aren't controlling anything in the game except jumping...come on lol. Hopefully we get a real Mario game next, then it'll be worth $10+!
 
I did the survey and I said the game should be $5! You literally aren't controlling anything in the game except jumping...come on lol. Hopefully we get a real Mario game next, then it'll be worth $10+!

Considering Mario games are generally "Run" and "Jump" and with the "Run" being taken care of automatically, what else were you expecting to control?
 
Played it for a couple of minutes and got so bored, I deleted it without thought. Just a stupid game.
 
I have no issue with the online requirement and have not experienced a single problem related to it, I got over online requirements with the release of Half-Life 2 back in 2004. The price is a different matter though. I rated the game what I consider a fair score of 4 out of 5, I'm simply used to iOS games being free with in-app purchases for some kind of in-game currency or booster items. At the same time, I'm used to Nintendo horribly over-pricing their games so I am not surprised they did so with SMR.
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Gimme secret of mana on my iPad an I'll be interested
Secret Of Mana is available on the iOS store, it's $3.99 and includes gamepad support.
 
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You know its all the idiot's who complain about pricing that are making things always Pay 2 Win and require micro transactions. Don't you realize you get screwed out of a good game this way??? I will gladly pay a fair price for a good quality complete game not to have to deal with those damn micro transactions!! I think what people should be complaining about is this not being a true Mario game more then anything.

Stop being cheap and thinking everything should be free on the app store. Quality games will never come out if you keep shunning them just because they make you pay up front for something, at least Nintendo gave you the option to try the first few levels, that is great imo.
 
Yeah, completly agree.


Developing games for consoles and PC is far more expensive than making an App game like this Mario title. A 60$ PC game probably took years of development and design by dozens or even hundreds of developers and literally investing tens of millions of $$$. Developing a working demo version of Mario game like the one we have is question of weeks by a few skilled developers. If you ask 10$ for an App game you should offer some advanced gameplay, storyline and graphics. When you have a single button jump-and-run Mario game even 2,99$ may be too expensive.

here is a question, why don't we see a triple A $60 games on mobile devices? Why is it always the $3 ones.
 
$3.99-$4.99 one time purchase. IAPs need to die. Oh, offline, is needed too.

Volume is where the money is at. They are perfectly positioned for it.
Nintendo did cite piracy as a reason for the online requirement. When I pointed out that even game like Monument Valley had 60% piracy rate on iOS, some said that was due to the game being downloaded multiple times on the same account, but I'm fairly certain there were still a fair share of pirates. Plus, I'd gander the devs might have info that we don't to "separate the chaff from the wheat".

Regardless of the piracy rates, they still made a lot of money on Monument Valley.

I tried this at an Apple Store. Fun, but in the end, it's still falls into the "take it or leave it" camp for me. I'll pick this up if it goes on sale, but otherwise, I continue to have a huge backlog of games for various platforms to get through anyways (that I already paid for).
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i dont mind paying , but i want a proper mario game not something that does almost everything automatically for me.
Can you define "proper Mario game", or at least provide some examples?

AFAIK, in some cases, these games simply would not work well on iOS hardware. In other cases, it may be a stretch or OK, but Nintendo purposely wants to keep many of their Wii and DS games locked to their own hardware.

It reminds me of how some folks say Nintendo is better off getting into the hardware biz and just developing solely for iOS. I disagree... them having control of their own hardware is an excellent asset they shouldn't disregard. It'd be like suggesting to Apple that they license out OSX to other manufacturers so they can make their own OSX machines.
 
The pricing structure is a breakthrough. Whatever happened to the days of pay once and be done? Subscription based models require you to establish a money pipeline to a company to receive the full suite of service. Applications like Adobe CC, Autodesk and most apps on the App Store come to mind.

Of course, this model could be beneficial for some people who need to have timely updates and security patches. But for a lot of us, it's too much of a money sink that adds to an ever growing list of bills on the bank statement.

This is obviously done for piracy concerns as well as a hard-to-evade money grab. Once you get into the ecosystem, it's tough to get out. That's why I'm paying 99¢ a month for iCloud.

Then you have the whole online thing. Instant turnoff for someone who is not always near an internet connection and has to savor data every month.
 
Of all the iOS games you can claim SMR cloned you pick Flappy Bird?
Makes sens, as the iPhone is just a clone of the Palm Treo 650 eh ;)
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$4.99 without is more than a fair price considering how many downloading it's gotten.
Too bad Apple can't just cut their hardware prices by 50%, considering how many sales they claim to have.
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They have it all wrong. Why not put out an NES Emulator for iOS and sell the old games for like $2 each or something like that. They could make a bluetooth NES controller that works over bluetooth and sell it too. I don't think the $9.99 price is high, but it is high for the short play time and frustrations the game has. Combine Super Mario Run with Super Mario Maker. If they would have made a level creator where you could create levels like Super Mario Maker that would be a big hit.
You just described the Wii U. It has emulators for playing your beloved classics, and Super Mario Maker lets you already edit and play levels online. They WANT YOU to check out their hardware platform. It's too much work for too little gain to go to a platform where there's generally a culture of not paying for things.

And even then they do, they won't be able to make a piddly $3 work. Also, they have full control over their own hardware, whereas having to do all that extra stuff of bluetooth controllers on Apple's hardware... it'll be a mess.
 
Do none of you have cell phones with a carrier???? It doesn't USE data to play, it's just a connection point. Meaning less than 100MB a month max.
 
I'm having problems between the perspectives of console games and smartphone games, including price tags. Let me say first that I've always paid €50+ for console games in the past. Though, I cannot justify the costs anymore though. Perhaps this is because smartphone gaming is often more fun or engaging and with price tags of just a few bucks I think they broke up the gaming (price) market.

With that in mind I cannot say anything except: €10 for a simple click and run game, whether or not Mario is in it, is too much.

Especially since the game can be completed in just two hours..
I try to wait for Wii games to go on sale. Having a backlog of games for over a decade now, I was able to wait until Super Mario Galaxy 2 was down to $20. That got me over 100 hours of play and still counting, although even at its MRSP of $60, it still would've been worth it.
 
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