Remove internet requirement and they get my money
I would've happily paid for a $10 upfront cost(Not in-app purchase, though it's not *that* huge of a deal) with offline play. How it's currently setup is the exact way to NOT get me to pay.
Remove internet requirement and they get my money
$10 for a Mario game is a steal. People are being ridiculous. I loathe IAP, it's made for sheep. But we live in a sheep world, so behhh.
Also, get rid of the online requirement, Nintendo. Corporate stupidity at its finest.
Exactly. It's a typical iOS game with Mario in it. $5 with family sharing enabled and offline availability would be reasonable given the polish that this game has.It would be if it were any good. For a 1 tap game on rails!?
Maybe if they made an actual Mario game - not another water down auto runner garbage. Even in 1986 we could control Mario.
As others have said, I would pay $40 for a full Mario game on iOS. Since that's not going to happen, I'll just get my Mario fix on the 3DS and eventually Switch.
Nintendo recently began sending email surveys to a few Super Mario Run players who linked the iOS game with their My Nintendo account, MacRumors has learned.![]()
The 10-minute long survey asks basic questions pertaining to how users found out about the game, what modes they liked, and how much they are willing to pay for a game like Super Mario Run. The survey fluctuates between multiple choice and written answers.
The survey's construction and questions are similar to the ones Nintendo used to give out to Club Nintendo users so they could receive points to spend on exclusive merchandise from the company. Now, it appears Nintendo is aiming to discover for itself what players think of Super Mario Run, following a week of press that mostly centered around the opinion that $9.99 is too high a price for the amount of content presented within the game.
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With the new survey, players can now give Nintendo their own thoughts on the matter. One of the questions even asks if users would play a sequel to Super Mario Run "if one was released in the future." As of now, Nintendo is supposed to be gearing up to announce more information on the launch of Animal Crossing and Fire Emblem for iOS, both said to debut before March 2017 if the company's original plan from 2015 remains intact.
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The negative reactions to the pricing structure and online requirements of Super Mario Run have gone so far as to cause Nintendo's stock to lower earlier this week, with players rating the game a 2.5/5 on average on the App Store. Although news has been scarce, in May it was reported that Animal Crossing and Fire Emblem would adopt the free-to-play model, with users able to purchase in-game items and boosts of some kind after downloading at no cost.
Miitomo -- Nintendo's first true iOS game -- was free-to-play, but the user base slacked off precipitously after launch, with data suggesting "users didn't really get" the game and its basic, social network inspired gameplay loop.
Super Mario Run [Direct Link] got its first update this week, introducing a new "Friendly Run" mode where players can compete against ghosts of friends and family members, with the caveat that no coins or Toads can be collected during each run. There's also a few new holiday-themed items in the Kingdom Builder shop.
(Thanks, Dan!)
Article Link: 'Super Mario Run' Survey Asks Players How Much Game Should Cost And If They Would Play a Sequel
I answered them honestly and felt $5 was fair. Though for level packs maybe the lower amount is fairer, at $10, i rather it been the upfront cost so i can use it with my family and other devices on my account.Taking a survey on what customers want to pay ? If I had to take a guess, most will want it for free.
I'm fine with $10 up front from the iOS store. I'm not ok with the IAP.
Taking a survey on what customers want to pay ? If I had to take a guess, most will want it for free.
Exactly.
Look, I've got no problem with the IAP, and, really, the only reason I don't like the always-on internet is because it (presumably) makes it not work with no signal. The ROI gap between user experience and stopping fraud is too much to justify it in my mind (which I'll admit knows very little about that part of the industry lol).
Maybe games need a "like the demo, here is a one time purchase" feature that provides family sharing etc just like up front. I hate IAP with all its coins and various ways of nickel and diming. I do not let my kids purchase them.Normally I'd agree, but this is one of the only times that I thought IAP was implemented very well. You can play three worlds, so you get an idea whether or not you like it. Then it's a one-time purchase if you want the full game. If more games were like this, I'd buy more games.
The need to always be connected is what the problem is for me. For too many people, there are too many times (commuting, traveling, bad signal) where you can't play the game even if you pay full price just because of this.
Poison bill upfront is better than In App Purchase
that being said online only is a no go