My kids ask for stuff occasionally and I don't let them buy if it's IAP stuff.
Same here. Free games = ridiculous in-app purchases or intrusive advertising.
My kids ask for stuff occasionally and I don't let them buy if it's IAP stuff.
Its actually uniquely suited for phones.. Miyamoto said he didn't want to just put virtual buttons. He wanted an optimized experience you can use with one hand
In that regard Nintendo has succeeded,
Sorry but its your opinion. I enjoy it.If it was not about Mario character this game wouldnt even have 10.000 downloads in the AppStore.
Basically, it is Flappy Birds clone...It is not fun to play...sorry.
Miyamoto uses Mario and Zelda everytime he wants to attrack the attention to a new product and make some money. This is pathetic strategy. I cant belive that after 20 or something years this still works.
Basically, it is Flappy Birds clone...
Huge sales, but then they are just asking to plummet their rating even further towards 1 star as the people who supported them at $10 now feel jipped. Plus massive drop in their future sales as people just start waiting for the drop to happen again.They really should do a Christmas sale - one day only, Dec 25th. 50% off full game.
Yuge sales.
i dont mind paying , but i want a proper mario game not something that does almost everything automatically for me.
Taking a survey on what customers want to pay ? If I had to take a guess, most will want it for free.
Free with ads
Pay to get rid of ads
They really should do a Christmas sale - one day only, Dec 25th. 50% off full game.
Yuge sales.
Not a good sign when you had 40 million downloads. I am guessing a very small percentage paid.
$10 for an iOS game is ridiculous; especially one you can't use with Family Sharing.$10 for a Mario game is a steal.
Nintendo recently began sending email surveys to a few Super Mario Run players who linked the iOS game with their My Nintendo account, MacRumors has learned.![]()
The 10-minute long survey asks basic questions pertaining to how users found out about the game, what modes they liked, and how much they are willing to pay for a game like Super Mario Run. The survey fluctuates between multiple choice and written answers.
The survey's construction and questions are similar to the ones Nintendo used to give out to Club Nintendo users so they could receive points to spend on exclusive merchandise from the company. Now, it appears Nintendo is aiming to discover for itself what players think of Super Mario Run, following a week of press that mostly centered around the opinion that $9.99 is too high a price for the amount of content presented within the game.
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With the new survey, players can now give Nintendo their own thoughts on the matter. One of the questions even asks if users would play a sequel to Super Mario Run "if one was released in the future." As of now, Nintendo is supposed to be gearing up to announce more information on the launch of Animal Crossing and Fire Emblem for iOS, both said to debut before March 2017 if the company's original plan from 2015 remains intact.
I have no beef paying for premium games and even paying for updates of more content if it is quality. It's hilarious how many people whine wanting it free.... when research done shows people end up spending more money on it and half of those games are garbage. Freemium set mobile games back years. Games seem to only be getting lamer.![]()
Mario Run have gone so far as to cause Nintendo's stock to lower earlier this week, with players rating the game a 2.5/5 on average on the App Store. Although news has been scarce, in May it was reported that Animal Crossing and Fire Emblem would adopt the free-to-play model, with users able to purchase in-game items and boosts of some kind after downloading at no cost.
Miitomo -- Nintendo's first true iOS game -- was free-to-play, but the user base slacked off precipitously after launch, with data suggesting "users didn't really get" the game and its basic, social network inspired gameplay loop.
Super Mario Run [Direct Link] got its first update this week, introducing a new "Friendly Run" mode where players can compete against ghosts of friends and family members, with the caveat that no coins or Toads can be collected during each run. There's also a few new holiday-themed items in the Kingdom Builder shop.
(Thanks, Dan!)
Article Link: 'Super Mario Run' Survey Asks Players How Much Game Should Cost And If They Would Play a Sequel
I would happily pay $10 if it was anywhere near as good as the old school Mario games. This game just doesn't have enough input to me. I mean, Mario jumps over enemies and small gaps in the ground by himself for god sake. It's barely better than watching a video of someone else playing. They said they wanted to take advantage of the unique input the iPhone offers... but it's just a single tap game. It's not like it's utilizing the camera to jump whenever I blink, or using the accelerometer to control whether he moves forwards and backwards and how fast. This is not utilizing a unique input. It's a single button input. It's like taking a classic NES controller and removing the D-pad and one of the the two remaining buttons.I think its a great game and excellent value for money. I've had hours of fun with it so far! As someone who plays on consoles, £8 is a bargain for a game of this quality.
I think the issue stems from the App Store, when people are used to paying little to nothing for games/apps they will always complain when something costs a bit more!
I think Secret of Mana is in the App Store... at least for the iPhone. You can play iPhone apps on the iPad, ya?Gimme secret of mana on my iPad an I'll be interested