Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Its actually uniquely suited for phones.. Miyamoto said he didn't want to just put virtual buttons. He wanted an optimized experience you can use with one hand

In that regard Nintendo has succeeded,

If it was not about Mario character this game wouldnt even have 10.000 downloads in the AppStore.

Basically, it is Flappy Birds clone...It is not fun to play...sorry.

Miyamoto uses Mario and Zelda everytime he wants to attrack the attention to a new product and make some money. This is pathetic strategy. I cant belive that after 20 or something years this still works.
 
Well...it's free to play right?

On serious note: 3.99 with no online connection requirement

Maybe Nintendo should asked Mario how much he's willing to run through stages.
 
  • Like
Reactions: Porco
If it was not about Mario character this game wouldnt even have 10.000 downloads in the AppStore.

Basically, it is Flappy Birds clone...It is not fun to play...sorry.

Miyamoto uses Mario and Zelda everytime he wants to attrack the attention to a new product and make some money. This is pathetic strategy. I cant belive that after 20 or something years this still works.
Sorry but its your opinion. I enjoy it.
 
The question about a sequel must have been added this morning. I received the survey last night and completed it immediately, nary a mention of future content. I did include a note about desires for game expansion, similar to the development of RealRacing 3 over the last few years. Perhaps someone took interest and updated the survey.
 
They really should do a Christmas sale - one day only, Dec 25th. 50% off full game.

Yuge sales.
Huge sales, but then they are just asking to plummet their rating even further towards 1 star as the people who supported them at $10 now feel jipped. Plus massive drop in their future sales as people just start waiting for the drop to happen again.
 
  • Like
Reactions: ackmondual
Too bad they didn't survey people who didn't purchase it to determine why not. Hint: Always connected requirement was my no-go.
 
  • Like
Reactions: Porco
For what it is, $2.99 tops. There's just not that much to it, compared to so many other games on the App Store. $9.99 is way too much. I deleted it when I realized it was going to cost that much to keep playing.
 
Free with ads
Pay to get rid of ads

I detest that business model. It means from the outset that there is code in there just to present ads and collect data. It will stay within the app even if you pay. I don’t want this rubbish in apps to start with.

I think Nintendo made the right choice concerning pricing. Three freebie levels and an in-app purchase to unlock it all. Nintendo has no reason to adhere to the typical smartphone dumping pricing, when they sell handheld games for $45 or more and have a desirable brand.
 
$9.99 up front. The price is fine (actually a bargain given how much a Mario game usually costs), it's just that so many people were too dumb to understand that the game wasn't free and were shocked when asked to pay after 3 levels. Games like this shouldn't be free. Let's stop spoiling people and ruining the idea that good content must be paid for. If you don't like it, then don't pay. If you find value, then pay up front.

Yes, bring on a sequel with these exact mechanics. I'd love Raccoon Mario on iOS! Double arrow blocks to catch speed and press and hold to fly.

That said, I hope that now that they've found the secret sauce to make a fantastic gaming experience using just a single tap input, I'd love to see them release Donkey Kong next.
 
Last edited:
  • Like
Reactions: George Dawes
Well I would like it be free obviously, but I would pay $5 for it. $10 if i I didn't need to be connected online and it included everything so i don't need to purchase anything else.
For me, after a few weeks of playing games i get bored even if I didn't beat the game.
 
  • Like
Reactions: Porco
They really should do a Christmas sale - one day only, Dec 25th. 50% off full game.

Yuge sales.

I and all others who bought it would be rightfully pissed if they lowered the price so soon after launch. We shouldn't be rewarding cheapskates and punishing those who supported the game. There shouldn't be any price reduction until sometime next year, if at all.

Not a good sign when you had 40 million downloads. I am guessing a very small percentage paid.

An 8% conversion is not "a very small percentage". That's actually very high for a free game that has such a high price to unlock the full game. Almost 4 million sales @ $9.99 in just the first week is quite good.
 



super-mario-run-icon-1.jpg
Nintendo recently began sending email surveys to a few Super Mario Run players who linked the iOS game with their My Nintendo account, MacRumors has learned.

The 10-minute long survey asks basic questions pertaining to how users found out about the game, what modes they liked, and how much they are willing to pay for a game like Super Mario Run. The survey fluctuates between multiple choice and written answers.

The survey's construction and questions are similar to the ones Nintendo used to give out to Club Nintendo users so they could receive points to spend on exclusive merchandise from the company. Now, it appears Nintendo is aiming to discover for itself what players think of Super Mario Run, following a week of press that mostly centered around the opinion that $9.99 is too high a price for the amount of content presented within the game.

super-mario-run-survey-1.jpg

With the new survey, players can now give Nintendo their own thoughts on the matter. One of the questions even asks if users would play a sequel to Super Mario Run "if one was released in the future." As of now, Nintendo is supposed to be gearing up to announce more information on the launch of Animal Crossing and Fire Emblem for iOS, both said to debut before March 2017 if the company's original plan from 2015 remains intact.

super-mario-run-survey-2.jpg
I have no beef paying for premium games and even paying for updates of more content if it is quality. It's hilarious how many people whine wanting it free.... when research done shows people end up spending more money on it and half of those games are garbage. Freemium set mobile games back years. Games seem to only be getting lamer.​




Mario Run
have gone so far as to cause Nintendo's stock to lower earlier this week, with players rating the game a 2.5/5 on average on the App Store. Although news has been scarce, in May it was reported that Animal Crossing and Fire Emblem would adopt the free-to-play model, with users able to purchase in-game items and boosts of some kind after downloading at no cost.

Miitomo -- Nintendo's first true iOS game -- was free-to-play, but the user base slacked off precipitously after launch, with data suggesting "users didn't really get" the game and its basic, social network inspired gameplay loop.

Super Mario Run [Direct Link] got its first update this week, introducing a new "Friendly Run" mode where players can compete against ghosts of friends and family members, with the caveat that no coins or Toads can be collected during each run. There's also a few new holiday-themed items in the Kingdom Builder shop.

(Thanks, Dan!)

Article Link: 'Super Mario Run' Survey Asks Players How Much Game Should Cost And If They Would Play a Sequel
 
I think its a great game and excellent value for money. I've had hours of fun with it so far! As someone who plays on consoles, £8 is a bargain for a game of this quality.

I think the issue stems from the App Store, when people are used to paying little to nothing for games/apps they will always complain when something costs a bit more!
I would happily pay $10 if it was anywhere near as good as the old school Mario games. This game just doesn't have enough input to me. I mean, Mario jumps over enemies and small gaps in the ground by himself for god sake. It's barely better than watching a video of someone else playing. They said they wanted to take advantage of the unique input the iPhone offers... but it's just a single tap game. It's not like it's utilizing the camera to jump whenever I blink, or using the accelerometer to control whether he moves forwards and backwards and how fast. This is not utilizing a unique input. It's a single button input. It's like taking a classic NES controller and removing the D-pad and one of the the two remaining buttons.

They don't even need to work from the ground up. The fact that the NES Classic edition console is sold out all over the place shows this. Nintendo seems very resistant to give the public what they want. I bet they could polish up the original Super Mario Bros game and put it on iOS for $2.99 and they would sell millions of copies. I'd buy Super Mario World for $5.99, and Zelda: A Link to the Past for $9.99, so long as the input worked well. Super NES games may be too difficult to bring to the iPhone, but I played through the 3 original NES Super Mario Bros games on my old HTC Tilt phone using an emulator and quickly adapted to the funky controls. Surely the brilliant developers at Nintendo could develop a better input for a game than a single tap.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.