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Yeah until they slap one on their face and then they realise they can be even more sociopathic and live in their own bubble.
 
Not a scientific poll… but when I asked my teenage niece & nephew about VR headsets, they laughed. They & all their friends think it’s stupid & for ”old” people. Not a good sign for an emerging technology that’s suppose to be “hot”. I don’t care who does it, Apple or Android… I just don’t see it taking off & becoming a must have device. But what do I know?
 
$3000 is really not acceptable for a consumer product, maybe as a preview developer device. I'm still hoping for a $500-$1000 device tethered to a Mac that competes with the PlayStation.

Walking around with VR is great and all, but that is not for the next 10 years or so. So suck it up Apple and bring us the possible, not wait for the impossible.
 
Not a scientific poll… but when I asked my teenage niece & nephew about VR headsets, they laughed. They & all their friends think it’s stupid & for ”old” people. Not a good sign for an emerging technology that’s suppose to be “hot”. I don’t care who does it, Apple or Android… I just don’t see it taking off & becoming a must have device. But what do I know?
I'm 21y and I think VR is cool, but just too expensive
 
Not a scientific poll… but when I asked my teenage niece & nephew about VR headsets, they laughed. They & all their friends think it’s stupid & for ”old” people. Not a good sign for an emerging technology that’s suppose to be “hot”. I don’t care who does it, Apple or Android… I just don’t see it taking off & becoming a must have device. But what do I know?

It's a chicken and egg problem yet again, the 'must-have' software can only be developed if the correct device is on the market, and the must-have device needs that software. Apple tried to kickstart AR/VR-software via the iPad and iPhone but that hasn't really taken off yet because of the gorilla-arms problem.
 
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Shows you how fragile so many people are.
They don't want a product, not due to anything actually about the product, but are worried about what others will think of them for using/wearing the product.

What happened to all the bold modern talk about doing what you like/want and not caring what others think of you as that's their problem not yours.

"I don't want to look like an idiot / I won't look cool in this / etc etc"

So sad it's all about what others think about you that is your concern.
If someone does not like you due to what you are wearing, then you have the wrong friends in the 1st place.
What you stated in the first paragraph is still a hard truth for many, not just teens. The “fashion industry” would not exist if that weren’t the case.

The rest of your response just reads like you are trying to convince yourself that you are bold enough to not care and wear a device on your face in public, no matter how ridiculous it may look.

Lastly, I’ll point out that you are trying to make a case that “style does not matter” about a product from a company that routinely prioritizes form (style) over function in its products.
 
Headsets always fail. Especially with obscene pricing.

Apple have their work cut out trying to convince people otherwise, no matter how superior their technology might be compared to the competition. The general public doesn't want to wear daft looking headsets.
 
Wondering if Apple will allow porn apps and games on their VR platform.
You mean give a lot of people a reason to actually want to put the headset on? No way! Can’t have that.😄

Apple must be betting they’ve identified some other “killer app” that will make all of us want this product because I’m pretty sure you can do porn in currently available VR hardware yet market growth has been slow.
 
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Apple is good at popularizing concepts, so maybe this time they can find something enticing for consumers to use AR/VR. Maybe
That is a possibility, yes. TBH, I probably rather see this pan out first in research labs and see how things go. I am highly suspicious that AR/VR would work well on a general mass scale because it's not like we don't have Second Life, Metaverse (where bodies had no legs), Occulus, etc. and those haven't really panned out well for the general public.
 
I’m continuously baffled by these customer retention numbers for iPhones. There are so many great options out there, and the iPhone is just one of those options. Android is amazing these days.

Now, if someone has tried both platforms but prefers an iPhone, well there you go. But I’d wager that most of these people have ever tried Android in the first place. I believe in giving something a fair go before you make a choice.

Almost every person I know that has an iPhone has never tried Android, and just prefer to stick with what they know. I’m sure I’m not the only one who has seen this behavior.
I think there are other approaches including "this product is good enough for me, I don't need to keep searching and I can use it as a tool and move on with what I actually want to do" :) In other words, good enough is good. We don't need to buy into the idea of a race to get the best.
 
Can we just start calling this thing Newton Message Goggles or is that too soon?
I remember when the Apple Newton came out. I never bought one but I eventually did buy a Palm Zire (or something like that). Prior to that, I had been using a paper diary like most people did back then if they kept an agenda/diary. I remember a constant issue I was facing was not having my diary with me when I needed to record an appointment. I thought having a Palm Zire would help, but the specific of writing in Palm alphabet (or whatever it was called) was clunky and it was not a great diary either. I eventually ditched it.

Anyhow, while Apple Newton by itself was perhaps mostly a failure, I believe there were various technologies and lessons learnt and now we have the Scribble technology that Apple Pencil/iPad uses. I think the Apple Newton was trying to solve a legitimate issue. I'm not sure I can see what general issue AR/VR headsets is trying to solve. It feels like it's more about trying to create a market in order to entice people into that market and thereby create a new revenue stream. Nah, we don't need that. We're already slaves to capitalism and we need to break out of that crap.
 
You mean give a lot of people a reason to actually want to put the headset on? No way! Can’t have that.😄

Apple must be betting they’ve identified some other “killer app” that will make all of us want this product because I’m pretty sure you can do porn in currently available VR hardware yet market growth has been slow.
Apple definitely hasn’t found the killer app. A gaming company they are not. Porn even less so.

So yeah, they’re hoping developers ponying up $3000 will figure this out for them. Hugely unlikely and uncharacteristic of Apple to bring a product to market with the story “tell us, WWDC attendees, what can you do with this if you can afford it?”
 
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That is a possibility, yes. TBH, I probably rather see this pan out first in research labs and see how things go. I am highly suspicious that AR/VR would work well on a general mass scale because it's not like we don't have Second Life, Metaverse (where bodies had no legs), Occulus, etc. and those haven't really panned out well for the general public.
Second Life and Metaverse failed because they are trying to be everything to all people (gamers, corporations, universities, etc.)…they end up with a flavorless bland flat aesthetic. Using them as examples is only useful if we think Apple plans to do the exact same thing. I don’t think this is about a killer app per se but about a particular specific vision for development…the Apple Watch’s is health…it started slowly and began adding sensors and functionality to begin to mature…it wasn’t about replicating other models for watches or having a killer app but thinking what can we do to make a dying product (a wrist watch) a useful item. I think people get this wrong when they get hung up on the current problems with AR/VR. Apple does make mistakes but I think a lot of the people in this thread assume they are complete idiots (not talking about you…just the general negative sentiment here).
 
I think recent history has shown that young people don't actually want immersive technologies. Home cinema systems, surround sound, 3D TV, large TVs, cinema, large screen computers, desktop PCs and even phone calls have all been replaced by smaller laptops, phones, tablets. People want casual, low-effort, low-commitment experiences that don't immerse them. Immersive tech is great for bringing families together (watching TV together, going to the cinema) but that's exactly what VR can't do. Also young people don't have families.

VR headsets are yet another immersive tech that takes your entire world away meaning that you can't do anything else in parallel.

The whole reason working from home is so popular is because people don't want to be immersed in the meeting. They want to only be there partially because it's more exhausting to be there fully.

People would rather have a text-only conversation on their phone than make a phone call. They'd rather not have their webcam on in a meeting. They'd rather talk to someone face to face while simultaneously scrolling through Facebook. They'd rather use a small laptop and a small iPad side by side than buy a large monitor. They'd rather watch a movie on their phone or small laptop than go to the cinema. This is all because people don't want their lives interrupted by some huge experience. They want the experience to be a small, unnoticeable part of their lives.
 
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I think recent history has shown that people don't actually want immersive technologies. Home cinema systems, surround sound, 3D TV, large TVs, cinema, large screen computers, desktop PCs and even phone calls have all been replaced by smaller laptops, phones, tablets. People want casual, low-effort, low-commitment experiences that don't immerse them.
Sure people can buy stuff that doesn’t support immersive audio technology like many currently can do, but you shouldn’t compare it as equivalent of AR/VR, that is not established yet, and could be even in the case of just AR, just a advancement of web content standards that is less revolutionary, runs on iOS, iPadOS, and MacOS without anything else needed, like this expensive glasses Rumors. ;)
 
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We asked teens in 2006 if they planned on buying a blackberry, 60% said no. Obviously a market that is DOA, Apple shouldn't make the iPhone.

This study has no real application - the question basically assumes that Apple will bring no innovation to the space, to make buying a headset "worth it." The question is basically "Do you plan on buying a Meta headset?" because they have no other device to compare it against, other than even more niche high end gaming VR headsets, or niche business focused headsets like Hololens.
 
Many people don't understand AR and VR yet, and I believe Apple intends to convince us why we should all be interested. Things haven't even gotten going yet. A $3K headset is for building an ecosystem and capturing imaginations, but consumer level devices aren't far behind.
I wish I could agree with you, but Apple hasn’t convinced me of anything in the last five years or so.

Their MO for products releases has been: “here’s some stuff! Wow! It does stuff! WOW! you’re gonna love it.”

They forgot how to make a product/design presentation to sell ideas… not just present stuff like they’ve been doing.
 
Among teens that do not own a VR headset, a total of 61 percent said they had no plans to purchase one. 16 percent said they were moderately interested and might purchase, while just seven percent expressed a deeper level of interest and said they intend to make a purchase.
Will the AR/VR fanatics finally start listening to reason?

Prolly not.....

Sure, Millennials might be interested in more toys for their never growing up adulting.....

However, American teens have extremely low interest in the product.

And the price tag will essentially kill the product out the gates.

And if anyone wants to keep arguing there is some HUGE MASS MARKET for AR/VR headset:




Oculus is collapsing, PSVR2 is not selling well, Microsoft has completely ignored and skipped the product category entirely after learning from the absolute failure of Kinect, and half of Apple's executive team has apparently washed their hands of Apple's VR/AR push.

PLEASE LISTEN....VR/AR is DOA.
 
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It's a chicken and egg problem yet again, the 'must-have' software can only be developed if the correct device is on the market, and the must-have device needs that software. Apple tried to kickstart AR/VR-software via the iPad and iPhone but that hasn't really taken off yet because of the gorilla-arms problem.

There have been many attempts to kickstart AR/VR: Google Glass, Google Cardboard which tried to leverage Android phones, PlayStation VR, Meta Quest, Magic Leap, Microsoft Hololens. None have been successful in selling decent amounts of software or providing a must-have experience. Apple can take their shot at making a breakthrough device, but I think questions have to be asked about the central experience of using goggles.

It has to be convenient, provide a high quality user experience, be comfortable, and provide something that users want. It’s quite a high bar, but there is potential in the space.
 
Wondering if Apple will allow porn apps and games on their VR platform.
Maybe not apps, but if the headset has a web browser you could probably access it from there.
I'm still hoping for a $500-$1000 device tethered to a Mac that competes with the PlayStation.
How would a headset that requires a Mac be successful? If it's tethered to a computer it has to support Windows since that's what most people use. Making it only compatible with the Mac would greatly limit the number of potential customers. The Apple Watch requires an iPhone, but there are way more iPhone users than Mac users, so there are more people who own Apple Watches than, say, a copy of Final Cut Pro. Imagine how successful the iPod would have been if Apple didn't release iTunes for Windows in 2003.
 
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