So much for the supposed dumbing down of the next generation
They’ve obviously got excellent taste
They’ve obviously got excellent taste
Wondering if Apple will allow porn apps and games on their VR platform.
I'm 21y and I think VR is cool, but just too expensiveNot a scientific poll… but when I asked my teenage niece & nephew about VR headsets, they laughed. They & all their friends think it’s stupid & for ”old” people. Not a good sign for an emerging technology that’s suppose to be “hot”. I don’t care who does it, Apple or Android… I just don’t see it taking off & becoming a must have device. But what do I know?
Not a scientific poll… but when I asked my teenage niece & nephew about VR headsets, they laughed. They & all their friends think it’s stupid & for ”old” people. Not a good sign for an emerging technology that’s suppose to be “hot”. I don’t care who does it, Apple or Android… I just don’t see it taking off & becoming a must have device. But what do I know?
What you stated in the first paragraph is still a hard truth for many, not just teens. The “fashion industry” would not exist if that weren’t the case.Shows you how fragile so many people are.
They don't want a product, not due to anything actually about the product, but are worried about what others will think of them for using/wearing the product.
What happened to all the bold modern talk about doing what you like/want and not caring what others think of you as that's their problem not yours.
"I don't want to look like an idiot / I won't look cool in this / etc etc"
So sad it's all about what others think about you that is your concern.
If someone does not like you due to what you are wearing, then you have the wrong friends in the 1st place.
You mean give a lot of people a reason to actually want to put the headset on? No way! Can’t have that.😄Wondering if Apple will allow porn apps and games on their VR platform.
iPhone isn’t revolutionary.iPhone and AR/VR don’t go well together. iPhone is revolutionary. AR/VR is more of a gimmick. It’s fun for 5-10 minutes and then it’s game over.
That is a possibility, yes. TBH, I probably rather see this pan out first in research labs and see how things go. I am highly suspicious that AR/VR would work well on a general mass scale because it's not like we don't have Second Life, Metaverse (where bodies had no legs), Occulus, etc. and those haven't really panned out well for the general public.Apple is good at popularizing concepts, so maybe this time they can find something enticing for consumers to use AR/VR. Maybe
I think there are other approaches including "this product is good enough for me, I don't need to keep searching and I can use it as a tool and move on with what I actually want to do"I’m continuously baffled by these customer retention numbers for iPhones. There are so many great options out there, and the iPhone is just one of those options. Android is amazing these days.
Now, if someone has tried both platforms but prefers an iPhone, well there you go. But I’d wager that most of these people have ever tried Android in the first place. I believe in giving something a fair go before you make a choice.
Almost every person I know that has an iPhone has never tried Android, and just prefer to stick with what they know. I’m sure I’m not the only one who has seen this behavior.
I remember when the Apple Newton came out. I never bought one but I eventually did buy a Palm Zire (or something like that). Prior to that, I had been using a paper diary like most people did back then if they kept an agenda/diary. I remember a constant issue I was facing was not having my diary with me when I needed to record an appointment. I thought having a Palm Zire would help, but the specific of writing in Palm alphabet (or whatever it was called) was clunky and it was not a great diary either. I eventually ditched it.Can we just start calling this thing Newton Message Goggles or is that too soon?
Apple definitely hasn’t found the killer app. A gaming company they are not. Porn even less so.You mean give a lot of people a reason to actually want to put the headset on? No way! Can’t have that.😄
Apple must be betting they’ve identified some other “killer app” that will make all of us want this product because I’m pretty sure you can do porn in currently available VR hardware yet market growth has been slow.
Second Life and Metaverse failed because they are trying to be everything to all people (gamers, corporations, universities, etc.)…they end up with a flavorless bland flat aesthetic. Using them as examples is only useful if we think Apple plans to do the exact same thing. I don’t think this is about a killer app per se but about a particular specific vision for development…the Apple Watch’s is health…it started slowly and began adding sensors and functionality to begin to mature…it wasn’t about replicating other models for watches or having a killer app but thinking what can we do to make a dying product (a wrist watch) a useful item. I think people get this wrong when they get hung up on the current problems with AR/VR. Apple does make mistakes but I think a lot of the people in this thread assume they are complete idiots (not talking about you…just the general negative sentiment here).That is a possibility, yes. TBH, I probably rather see this pan out first in research labs and see how things go. I am highly suspicious that AR/VR would work well on a general mass scale because it's not like we don't have Second Life, Metaverse (where bodies had no legs), Occulus, etc. and those haven't really panned out well for the general public.
Sure people can buy stuff that doesn’t support immersive audio technology like many currently can do, but you shouldn’t compare it as equivalent of AR/VR, that is not established yet, and could be even in the case of just AR, just a advancement of web content standards that is less revolutionary, runs on iOS, iPadOS, and MacOS without anything else needed, like this expensive glasses Rumors.I think recent history has shown that people don't actually want immersive technologies. Home cinema systems, surround sound, 3D TV, large TVs, cinema, large screen computers, desktop PCs and even phone calls have all been replaced by smaller laptops, phones, tablets. People want casual, low-effort, low-commitment experiences that don't immerse them.
I wish I could agree with you, but Apple hasn’t convinced me of anything in the last five years or so.Many people don't understand AR and VR yet, and I believe Apple intends to convince us why we should all be interested. Things haven't even gotten going yet. A $3K headset is for building an ecosystem and capturing imaginations, but consumer level devices aren't far behind.
Will the AR/VR fanatics finally start listening to reason?Among teens that do not own a VR headset, a total of 61 percent said they had no plans to purchase one. 16 percent said they were moderately interested and might purchase, while just seven percent expressed a deeper level of interest and said they intend to make a purchase.
It's a chicken and egg problem yet again, the 'must-have' software can only be developed if the correct device is on the market, and the must-have device needs that software. Apple tried to kickstart AR/VR-software via the iPad and iPhone but that hasn't really taken off yet because of the gorilla-arms problem.
Maybe not apps, but if the headset has a web browser you could probably access it from there.Wondering if Apple will allow porn apps and games on their VR platform.
How would a headset that requires a Mac be successful? If it's tethered to a computer it has to support Windows since that's what most people use. Making it only compatible with the Mac would greatly limit the number of potential customers. The Apple Watch requires an iPhone, but there are way more iPhone users than Mac users, so there are more people who own Apple Watches than, say, a copy of Final Cut Pro. Imagine how successful the iPod would have been if Apple didn't release iTunes for Windows in 2003.I'm still hoping for a $500-$1000 device tethered to a Mac that competes with the PlayStation.