Does Telegram not have a web app?
Just prompt everyone using the iOS app over to the web app.
At this point, there’s virtually no reason to prefer a native app to a web app.
Note, for example, MacRumors. For a long time they said they’d have a native iOS app. And eventually they just stopped saying that - I presume they realized there was no reason for it.
Notifications were the last big thing that only native apps had, and with iOS 16, Apple finally supports the web notification standard via Safari, so that’s gone. There’s no reason for native social media apps anymore.
Maybe some games need native apps still. But honestly, threejs/Babylon work perfectly well on an iPhone for anything short of AAA graphics. And how many games on iOS would really be considered to have AAA graphics anyways?
If you’d like, kill some time from any platform with a web browser on this little arcade game I wrote:
https://www.marksfam.com/eggdrop
It was a native iOS app 13 years ago. I saw no reason to keep paying Apple every year to keep it listed, so I stopped and moved to just hosting it myself as a web app instead.
It’s served up by a $35 raspberry pi next to me. I pay $10/year for a domain that I want anyways for email and stuff. And that’s all for expenses. Dramatically cheaper and easier than involving Apple for the exact same experience.
You might complain that my game is too crude. But I’d argue it’s better than, IE, Flappy Bird.
Maybe you point out I make no money. Why should I? My cost to provide it to you is virtually none, so I have no incentive to charge for it. I could throw in ads, but they’d detract from the experience. I could charge for it, but virtually nobody would pay.
Maybe you’d say nobody will see it? It’s not like anybody saw it on the App Store. Whether I distribute it this way or via the App Store, I have to go around (paying to) marketing it if I want people to know it exists.
This was mostly just a POC to see whether it was a viable way of playing games or not. And my conclusion is it absolutely works.
The whole high score thing is actually new to the web version. Couldn’t be done as an iOS app without me hosting content somewhere (which, if I’m doing that anyways, why wouldn’t I just host the app itself and remove Apple from the picture?)