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So I got my new computer and have started to play Eve. Just started the tutorial and and got a wicked Amarr starter ship. Did a bit of site seeing but do have a few questions:

1) Can I have more than one ship?

2) If I want a bigger ship do I need to train a crew? Just asking because there are slots beneath my main character?

3) Can bigger ships transport small ships?

4) Do I need to do something special to use the market? I bought a few plexs to fund my foray but I can't seemto sell them.

5) Is there away to pin your home starsytem somewhere for easy access. Got lost last night and spent two hours finding my way back.

6) How do I get more skills?

Thanks for all the help.
 
So I got my new computer and have started to play Eve. Just started the tutorial and and got a wicked Amarr starter ship. Did a bit of site seeing but do have a few questions:

1) Can I have more than one ship?
Yes, you can have as many ships as you can afford to buy.

2) If I want a bigger ship do I need to train a crew? Just asking because there are slots beneath my main character?
You don't need a crew to fly any ships. Those slots are just for creating additional characters if you want. Only one character can be training at a time (unless to spend a PLEX to have a second character training for a month).

3) Can bigger ships transport small ships?
If a ship is stripped of its fittings and repackaged (this destroys any rigs on it) it can be transported in anything that has the cargo capacity to hold the ship. If you want to transport a ship with rigs and fittings they can be moved with capitol ships that have a Ship Maintenance Bay. There is another way to move fitted ships, but it's a pain and involves using contracts to "shrink wrap" the ship.

4) Do I need to do something special to use the market? I bought a few plexs to fund my foray but I can't seemto sell them.
Are you having trouble figuring out how to sell them or are they on the market and just not selling? If it is the former right-click on the item you want to sell and find the "Sell Item" option. If it is the latter the market is almost entirely player driven and the larger market hubs can have a lot of competition.

5) Is there away to pin your home starsytem somewhere for easy access. Got lost last night and spent two hours finding my way back.
Yes, open the People & Places window. You can also right click on stations or solar system names and look for the "Save Location" option. Also any agents you run missions for are automatically saved on the Agents tab of People & Places.

6) How do I get more skills?
Running more tutorials will give specific skills or you can buy them off the market. You have to meet the prerequisites before you can inject and start training the skill.

Thanks for all the help.
 
That's any online anything. Depends on what system you are in.

Your right that its a big place and depends where you are. Im just used to wow where people are generally friendly in city chat. EVE is a very different game!
 
Another Eve player here!

I come with a very random piece of advice. I was playing the game in full screen mode, but after doing a little read on the official forums, etc, I tried and changed it to windowed mode and whoa, it runs like 10C cooler on my machine now. Apparently the Cider port doesn't work very well in full screen mode. So, I recommend to everybody to try the windowed mode if you want to increase your frame rate or just have a smoother experience, it helped me (MBP 15", 4GB RAM, 9600GT).
 
Another Eve player here!

I come with a very random piece of advice. I was playing the game in full screen mode, but after doing a little read on the official forums, etc, I tried and changed it to windowed mode and whoa, it runs like 10C cooler on my machine now. Apparently the Cider port doesn't work very well in full screen mode. So, I recommend to everybody to try the windowed mode if you want to increase your frame rate or just have a smoother experience, it helped me (MBP 15", 4GB RAM, 9600GT).

I will have to check this out later on when I get on. Think I may already be running in windowed mode anyway.

----------

Your right that its a big place and depends where you are. Im just used to wow where people are generally friendly in city chat. EVE is a very different game!

There are many friendly people. Even when people kill you sometimes they are friendly to you most times afterward and offer little advice if your account is not old.

Me and a friend were playing around and checking some stuff out. Made a mistake in some wormhole space and got killed. The guy messaged us right after and chatted for a little bit then sent us isk to replace what we had lost. Which wasn't much because we know dont drive a ship you are not willing to lose and don't drive expensive ships into wormhole space.
 
Long time Eve player here as well. Been playing on and off since year 2!

Eve online has a bad rep in the gaming world as being "the game people go to when they get thrown out of all the other games". This is due mostly to a few active griefer group like goon swam and their allies who get their kicks ruining other players days and " collecting the tears".

Some things to remember about eve.

1. Never undock in anything you don't want to have blown up.

2. Never undock without an up to date clone.

3. You are NEVER safe in eve. Once you undock you are fair game to every other player in eve. High sec space is "safer" only in that if someone attacks you concord wil arrive in a few seconds to kill your attacker. It is very possible to be killed in under 5 seconds in an improperly configure ship.

4. The eve battle clinic site is an excellent resource for looking up ship load outs.

5. The neocom app for ipad is a wonderful resource to keep track of all you eve resources and character training.

Hope to see some of you in eve at some point. Just look for my username :cool:
 

Now those are the main rules to live by in Eve.

Also Neocom is awesome app to have. I use it for skill planning and reminders that I can put something in skill queue. Also I love testing fittings in the app and also what I need to train and can put it in my skill planner.
 
Yeah I learned those rules the hard way lol.

I use neocom to plan skills as well as to work out ship fittings. It is also great for accessing eve wide market pricing since you can't view items for sale eve wide in game. Neocom is also great for reminding you when you skill queue is about to run out so you don't waste time not spilling something.

It also tells you how long you account has until renewal time which is nice.
 
Any solid experiences with playing EVE on a 2011 MBA?
Or have an idea how to increase fps and decrease cooler speed?^^ Maybe streaming or cloud based gaming?
 
I couldn't get into it.

It was so annoying having to travel around to different systems to buy stuff to outfit your ship... then your ship gets destroyed and you spend another 30 minutes putting it back together.
 
I couldn't get into it.

It was so annoying having to travel around to different systems to buy stuff to outfit your ship... then your ship gets destroyed and you spend another 30 minutes putting it back together.

It's not for everyone.

I've really gotten into eve recently, and have been having a great time.

I took part in Fountain, and the battle for 6VDT-H, blopsing into kill goons in Deklein ...

Now, I'm looking at getting into a carrier for capital fun.

:D
 
Bump. :)

I started playing Eve a few weeks ago, to see what it's about.
So far I've only been doing some mining with my Venture, to build up some ISK.
Now I'm trying to figure out what to do from here...

How does one fund PvP? I can buy a cruiser for ISK 10 million, plus whatever it would cost to outfit it - which takes me a couple days to get via mining. It seems that with all the battlecruisers and battleships out there, even a cruiser wouldn't last very long. So how do PvP players fund their ship costs?

Is it simply a matter of joining a player corp that has a mining/manufacturing/trading base of income that can afford to give ships to employees?
 
Is it simply a matter of joining a player corp that has a mining/manufacturing/trading base of income that can afford to give ships to employees?

Not really.

I make my isk by seeding the market in coalition deployment systems.

I can make a few billion per week if I keep the jump freighter running.
 
Not really.

I make my isk by seeding the market in coalition deployment systems.

I can make a few billion per week if I keep the jump freighter running.

I'm not sure what "seeding the market in coalition deployment systems" means. :eek: Does that mean transporting items like drones, ship and equipment from a manufacturing hub to a factional warfare system that sees lots of combat?
 
That's right, seeding the market is selling ships, ammo, etc in a place where they go through a lot of them. Also he prob gets a nice markup.
If you want to learn pvp, FW is a good place to start. I'd go with just basic frigates so you can learn about fittings, how not to panic, and how/when to engage.

Cruisers can be expensive especially when your just starting out and it just goes up from there. You don't want to learn to drive in a Ferrari!

Take out that old Volvo!

Are you in a player corp?
 
Very helpful post/thread.

I installed it and was greeted with the UI. I stared for a few moments and closed the app... Have not opened it up again since.

Seems like a huge time sink but one that doesn't have the daily grind associated with it...
 
That's right, seeding the market is selling ships, ammo, etc in a place where they go through a lot of them. Also he prob gets a nice markup.
If you want to learn pvp, FW is a good place to start. I'd go with just basic frigates so you can learn about fittings, how not to panic, and how/when to engage.

Cruisers can be expensive especially when your just starting out and it just goes up from there. You don't want to learn to drive in a Ferrari!

Take out that old Volvo!

Are you in a player corp?

I'm about to finish training Industry V this evening and flying a Retriever, so I'll be sticking with mining for a little while longer yet. I dig numbers more than chatting and fighting. :p I suspect that at some future time I'll delve into the other aspects of the EVE economy - refining, research, manufacturing, trade...

I would like to eventually try out some of the combat activities... I was getting frustrated with my hybrid turrets not hitting anything, but now that I have my overview set up to display rad/sec of targets, I see that my tactic of close-in orbiting was overwhelming the tracking speed of my turrets... But I'm enjoying the process of making ISK via mining too much right now to want to swap over just yet.

Nope, still with CAS. Seems like a good group of folks so far. I need to make it to one of the jump clone creation sessions they have. There's a Mining Alliance and Combat Guild too.
 
I'm not sure what "seeding the market in coalition deployment systems" means. :eek: Does that mean transporting items like drones, ship and equipment from a manufacturing hub to a factional warfare system that sees lots of combat?

Close.

Using my jump freighter, I buy ships and fittings for fleet doctrines in Jita and haul them to the station in nullsec, putting them up for sale on the market or contracts.
 
Close.

Using my jump freighter, I buy ships and fittings for fleet doctrines in Jita and haul them to the station in nullsec, putting them up for sale on the market or contracts.

I like that. Economics and the numbers behind it interest me. (But the psychology that's also behind it baffles me sometimes... Anyway...). On the other hand, I had my first experience with fleet PvP in nullsec last night and really enjoyed it. There's a lot of different factors that interplay during combat - unless one knows them all it's easy to get caught out. Figuring out how the calculations work to determine a hit or miss was a big step forward.
 
I like that. Economics and the numbers behind it interest me. (But the psychology that's also behind it baffles me sometimes... Anyway...). On the other hand, I had my first experience with fleet PvP in nullsec last night and really enjoyed it. There's a lot of different factors that interplay during combat - unless one knows them all it's easy to get caught out. Figuring out how the calculations work to determine a hit or miss was a big step forward.

Yeah, there are a lot of mechanics behind PVP battles, and depending on fleet size - individual knowledge of those mechanics and skill can be the difference between losing your whole gang or an outnumbered victory. At some point, the battles can become large enough that numbers and overall strategy matter more than individual skill.

Personally, I like both small gang and large scale fights.

I've never been able to successfully get into the market itself - doing trading, finding the right items to buy and sell to make money, but providing the most common items to the front in 0.0 makes quite a bit of money, so I'll stick with that.
 
Very helpful post/thread.

I installed it and was greeted with the UI. I stared for a few moments and closed the app... Have not opened it up again since.

Seems like a huge time sink but one that doesn't have the daily grind associated with it...



its as much a time sink as you want it to be. If you are down for the plex'ing of the account(s) you run aspect, yes you can be in a bit to make the isk to buy pilot license extensions (plex....or your monthly game time put simply).


If you don't mind paying with the CC/paypal/etc...well then you can play for as little or as much as you want. Me for example can't get rl to give me break timewise. So I log in an hour here or there and do a mission then leave.

Eve's appeal to me with this setup is I round out my capital ships and other skills so that when I can get more play time I am all set to return to null sec/0.0 pvp. This is because you don't grind for skill points....they roll in as fast as your stats + training implants allow them too whether you log in or not.
 
I recently read an article on EO and it almost made me want to try it out. I just don't want to get into a big time sink with it and that is what I understand it to be. true? Also last I heard the death penalties are steep, or is there insurance for that?
 
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I recently read an article on EO and it almost made me want to try it out. I just don't want to get into a big time sync with it and that is what I understand it to be. true? Also last I heard the death penalties are steep, or is there insurance for that?

There is insurance for ships. It will only cover a certain percentage of minerals costs of the ship. Basic layout of ship structure:

T1 insurance is decent, these are "base"model ships. BAse for lack of better word. Over several rebalances they have made these pretty damn good even at frigate/cruiser level


T2, upgrades on t1 basically, insurance not so decent, I tbh never bothered with it here

Faction/Pirate (we'll call them really special t1) insurance is a waste. these ships are basically t1. So picking a say vindicator (battleship) it will payout for insurance at the rate of a megathron. Vindicator is 900mil + isk (not up to speed on pricing). Megathron is less than 200 mil isk. Both however have basically the same mineral costs. Pirate is more expensive as it comes from a more restricted source....the blueprint that can make it is not very common basically. those who find them charge more as a result.

With t2 and pirate faction my only guidance is don't fly them till you know how the game works decently. They are not I-win buttons. Fly them badly and they will go boom real easy.

If/when you start out just putz around in cheap t1 to have get a feel for the game. I tbh have had more fun at times in cheap throwaway suicide rides.


An added cost of death will be lost implants. No insurance for these.

And if you pod gets killed you pay for clone upgrades after to not lose sp. Starting out the clone costs aren't that bad. Its a few years in the clones get pricey. But you should know how to make isk by them tbh.


basic commandment of eve if you will is don't fly what you can't afford to lose.


Time sink wise its as bad as you make it. I get an hour or 2 in here and there. Does this help make me space rich?....nah. I play for fun. I don't make eve a second job.
 
There is insurance for ships. It will only cover a certain percentage of minerals costs of the ship. Basic layout of ship structure:

T1 insurance is decent, these are "base"model ships. BAse for lack of better word. Over several rebalances they have made these pretty damn good even at frigate/cruiser level


T2, upgrades on t1 basically, insurance not so decent, I tbh never bothered with it here

Faction/Pirate (we'll call them really special t1) insurance is a waste. these ships are basically t1. So picking a say vindicator (battleship) it will payout for insurance at the rate of a megathron. Vindicator is 900mil + isk (not up to speed on pricing). Megathron is less than 200 mil isk. Both however have basically the same mineral costs. Pirate is more expensive as it comes from a more restricted source....the blueprint that can make it is not very common basically. those who find them charge more as a result.

With t2 and pirate faction my only guidance is don't fly them till you know how the game works decently. They are not I-win buttons. Fly them badly and they will go boom real easy.

If/when you start out just putz around in cheap t1 to have get a feel for the game. I tbh have had more fun at times in cheap throwaway suicide rides.


An added cost of death will be lost implants. No insurance for these.

And if you pod gets killed you pay for clone upgrades after to not lose sp. Starting out the clone costs aren't that bad. Its a few years in the clones get pricey. But you should know how to make isk by them tbh.



Time sink wise its as bad as you make it. I get an hour or 2 in here and there. Does this help make me space rich?....nah. I play for fun. I don't make eve a second job.

Thanks! The death penalties are what are going to make this care bear pass I think. :p
 
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