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i love some of the demos show-off from APple's site...

Bit of a shame i get never know the name of them. :/
 
I just downloaded the EVE Online Mac Client...

So I get to the part where I have to dress my character, and there's just no button for pants. I try to continue and it says I can't continue without putting pants on. I try to go to EVE tech support, but I can't do that without first creating my character, which I can't do because, well, pants -.-.. If anyone knows how to fix this problem, or if they could point me to EVE tech support that doesn't require you to have a character, would be appreciated.
 
So I get to the part where I have to dress my character, and there's just no button for pants. I try to continue and it says I can't continue without putting pants on. I try to go to EVE tech support, but I can't do that without first creating my character, which I can't do because, well, pants -.-.. If anyone knows how to fix this problem, or if they could point me to EVE tech support that doesn't require you to have a character, would be appreciated.

you don't need pants, the only thing you see is a portrait of your face. so don't waste a lot of time in the character creation process.

----

fanfest 2015 trailer

https://www.youtube.com/watch?v=s3060a8NkOk
 
you don't need pants, the only thing you see is a portrait of your face. so don't waste a lot of time in the character creation process.

I would gladly go pantless. The problem is the character creation process won't let me. It -insists- that I put on some pants before proceeding. And that, in a nutshell, is my problem -.-

Update: I quit the character creation and started again from the beginning. This time it worked fine :)
 
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CCP's latest game trailer:
(Has a few NSFW words.)

YouTube: video

Eve looks truly AMAZING. I just fear that it's too much of a time sink. As a MMO experience, it leaves Elite Dangerous in the dust, although ED is not really a MMO in a tradional sense.

Just how laggy does Eve get when large number of players join for battle?
 
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Indeed, it is quite a time sink. :)

This is why I choose WoT. Actually I am imagining a World offSpaceships, with 60 players or even 120 players! :D But lag is a concern. Even Planetside because of its structure is less of a time sink.

How is the lag in EVE during large battles?
 
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This is why I choose WoT. Actually I am imagining a World off Spaceships, with 60 players or even 120 players! :D But lag is a concern. Even Planetside because of its structure is less of a time sink.

How is the lag in EVE during large battles?

Essentially zero lag, even with a couple thousand people all active in the battle. But that's because the game slows down time in order to be able to handle everything. Something that takes 10 seconds normally would instead take 100 seconds. But it's applied equally to everybody, connections aren't dropped, and commands are properly queued up. So these large battles can last a long time - several hours or even a few days.

It's called "time dilation," aka "tidi" pronounced tie-die.

Tidi is most common when moving a large group of people (100+) from one system to another, as everything about those people and their ships needs to be loaded and calculated into the system's processing unit. The designers are working on a system to alleviate this by packaging everything about a pilot into a separate compute resource that's always up to date, so nothing needs to be loaded or recalculated, just referenced.

I've been in battles involving a couple hundred people with zero lag and zero tidi. Lag only happens when the servers are having issues (happens, but is rare) or under DDoS attack (less rare.)

Interesting article about the game:

http://www.theguardian.com/technolo...rtual-world-edge-of-apocalypse-and-back-again
 
Essentially zero lag, even with a couple thousand people all active in the battle. But that's because the game slows down time in order to be able to handle everything. Something that takes 10 seconds normally would instead take 100 seconds. But it's applied equally to everybody, connections aren't dropped, and commands are properly queued up. So these large battles can last a long time - several hours or even a few days.

It's called "time dilation," aka "tidi" pronounced tie-die.

Tidi is most common when moving a large group of people (100+) from one system to another, as everything about those people and their ships needs to be loaded and calculated into the system's processing unit. The designers are working on a system to alleviate this by packaging everything about a pilot into a separate compute resource that's always up to date, so nothing needs to be loaded or recalculated, just referenced.

I've been in battles involving a couple hundred people with zero lag and zero tidi. Lag only happens when the servers are having issues (happens, but is rare) or under DDoS attack (less rare.)

Interesting article about the game:

http://www.theguardian.com/technolo...rtual-world-edge-of-apocalypse-and-back-again

So are you watching a tidi battle in slow motion? How do you manage targeting on that basis?
 
So are you watching a tidi battle in slow motion? How do you manage targeting on that basis?

The game interface as rendered by the client still operates at full framerate and responsiveness. It's just that the ships and guns and missiles and such in the game do their things very slowly. Since game-time runs at 10% of real-time at its slowest, there's plenty of time to observe the playing field, formulate strategy and tactics, execute the plan, and react when the plan goes sideways.
 
if anyone is wondering, the reason there is less players online at peak times is because CCP made a new ToS or whatever stating that multi-boxing is against the rules and will get you banned.

you can have multiple accounts, you just can't use any software to play them all at once... so most people have stopped their alt accounts... now most people are down to 1-2 accounts.

someone in eve had like 140 accounts, so that guy alone was a drop of 140 players lol

also you don't need to clone yourself anymore to save your skill points, skill points now stay on your character even if you are pod killed.
 
Ok, I've started playing...

And been put into a newbie corporation... but I'm thinking maybe I should move beyond a newbie corporation. Some in the newbie corporation has said it's better to stay there because you involved in less wars. I'm wondering if maybe that may be true for now. What do others here think?
 
I realize someone is going to say something disparaging, but who cares... :p

Is there a way to play this game casually and get something meaningful out of it without it sucking your life away? What are some fun, low key expectations if any? In contrast, I like Elite Dangerous other than its so lonely.
 
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I realize someone is going to say something disparaging, but who cares... :p

Is there a way to play this came casually and get something meaningful out of it without it sucking your life away? What are some fun, low key expectations if any? In contrast, I like Elite Dangerous other than its so lonely.

Just don't play it so much? Maybe I shouldn't be commenting, seeing as how I just started :p. I'm now in a corporation tailored for newbies and I've already gotten help... considering I've only been playing 2 or 3 days, I think that's alright...
 
Just don't play it so much? Maybe I shouldn't be commenting, seeing as how I just started :p. I'm now in a corporation tailored for newbies and I've already gotten help... considering I've only been playing 2 or 3 days, I think that's alright...

What are your expectations?
 
you can play casually, as for "meaningful" is up to you since it's a sandbox... there is no goal in this game besides the one you make yourself.

you can log for 30 min a day or 16 hours a day, there is no levels or classes... you can get everything with eve currency, which is all you need unless you craft.

get some isk, buy whatever, do whatever.
 
you can play casually, as for "meaningful" is up to you since it's a sandbox... there is no goal in this game besides the one you make yourself.

you can log for 30 min a day or 16 hours a day, there is no levels or classes... you can get everything with eve currency, which is all you need unless you craft.

get some isk, buy whatever, do whatever.

I wish what soulsyphon said was true. Unfortunately, there -are- levels. They are called "skills" and they take forever to level up. Personally, I think they should just dump this "skills" levelling and just leave the real thing; that is, when people actually get the skills to manage their ships properly through experience.
 
I want to, I want to.... no I can't. :p The battles look impressive as hell, but the time to get there seems excessive. I'm much better off with my 10- 15 minute tank battles in an evening. :)
 
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