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Is there anything on here which we haven't seen before on other VR headsets? Just curious as I didn't fully read, but quickly glancing at the pictures I didn't see anything really revolutionary or that would blow me away. A lot of it was just flat apps in a 3d space.
 
As MKBHD said on Waveforms (he has used the AVP 4 times now). They had a full scale Alfa Romeo F1 C43 and it broke a part, and you could move each part around. Apparently the functionality was outstanding and you could do things you simply cannot do it actual reality.

Having the ability to manipulate a virtual 3D object in actual size and in real time without having to physically make the object (3D printing or moulding etc) and not just have it on some lame arse 2D monitor is ground breaking.

3D immersive content, whilst nice is just the low picking fruit.

What you’re describing is not a consumer device, and it needs to be in order to succeed in bringing the cost down.
 
Pretty sure that was a hit too. Just not as mainstream as the AirPods or AirPods Pro. That's what happens when something is expensive, it becomes less attainable. It doesn't mean it isn't a hit. I have the Sony XM4's and would much rather have the AirPod Max (and will upgrade when V2 come out later this year).
lol the xm4s are arguably a better noise canceling headset.

The sales numbers for the max are flat. There has been a number of extrapolations on sales. It’s not a hit. Apple clearly wasn’t even driven to upgrade these because of the lack of sales.
 
I would hope you are right, but to be honest, most of the apps available through normal apps are really clunky and not very good. And I have tried a few. Or I am just dumb and can't use tech... 50/50 probably.

Hopefully developers and Apple will step up. It's a golden opportunity to do so.
 
Nice. I live on Webex meeting being a Remote employee working from Home, I will be curious to see how Webex meetings plays out, specially there are some meeting with camera ON, I won Der they are going to see me with VP on my face (I do not think so) they most likely will see my persona? that would be hilarious.
 
Sweatiness will definitely have to be dealt with. So hopefully Apple have put in the resources to make sure we don't boil our heads. 🙂

Even with over ear headphones my ears get warm and if it is mid summer there will be sweat. Not dripping rivers of the stuff, but enough to be a bit uncomfortable.

Now this almost full face computer strapped to a face with little by way of air escape is definitely going to be a challenge.

Also, for people who wear make up, this is going to be a HUGE issue.

Smears and runny make up is not the look most are going for.

Good luck with that, I'm sure Apple will release a "special" material towelette (only $129) for soaking up sweat. On my old Quest 2 I used to get real sweaty, in particular because I always had a mild nausea when playing games. Forget about working out, I used mine as a cardio workout using boxing games for a few months and it would be drenched after sessions, which is interesting because Apple has said part of the plan is to use this for fitness functionality. Personally I think the biggest mistake was white cloth, that's going to work with sweat and dirt really well.

PS: Makeup and hair isn't an issue, according to some on here, because things like convertibles, motorcycles, and ski goggles exist.
 
With far superior screens than any of the other VR headsets out there, a perfect use of the VP would be for building designers and home décor designers because one of the difficulties these type of designers have is trying to get their customer to visualize what the final product would look like. Yes there is existing 3D software out their that can rendering a design in 3D but it is shown on a flat screen, either a monitor or a laptop screen. Just think the difference it would make if the customer could see it in all it's glory on a VP.

Depending on how good the hand detection is, the designer could use their hands and fingers to work the design software, swipe hand to bring in items or to remove items, move hands apart of closer together to expand on a item, open it up to show what's inside, pinching on items to pick and place them about on the screen. I think such an app would give designers so much more control over what they are designing rather than then usual mouse/touchpad/pen tablet. With this design idea it could be implemented in schools/colleges and universities that have design departments.

Once the VP is released I do think we will see some exceptional app's being made for it. People just need to get their hands on one first and then go from there.
 
What is this device?

iPod was a thousand songs in your pocket.

iPhone was a iPod, a telephone and a internet communication device.

AppleVisionPro could be a door to be where you can not be. Like virtual worlds, far away places, times past.
It‘s enabling factor is immersive experience.
To overcome the limits of time and space.

For Apple it is a device for spacial computing. This does not work for me.
I do not want to be immersed in Excel, WebEx or any business app. Bean counter won’t pay 4.5 grand 3D Excel views.

Immersion makes some sense for watching videos.
Even more sense for Gaming.
It would be ideal for a next level of immersive media consumption like „attending“ live events or event recordings, some kind of remote travelling.
But there I don’t see any content at all.
At least there should be real world look around in maps.

Apple is about to burn a great product by lack of vision.
 
This is a "personal" device. It has to fitted, head size, strap lenght. On top of that you need to compensate for non-perfect vision with optical inserts.

1. Client looks at a computer screen with their own prescription spectacles.
2. Client puts on a VR headset and doesn't see much, because of light leakage, non-ideal alignment, blurry image.
Check Apple’s site, they said that you can have guests / other users on Vision Pro
 
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What is this device?

iPod was a thousand songs in your pocket.

iPhone was a iPod, a telephone and a internet communication device.

AppleVisionPro could be a door to be where you can not be. Like virtual worlds, far away places, times past.
It‘s enabling factor is immersive experience.
To overcome the limits of time and space.

For Apple it is a device for spacial computing. This does not work for me.
I do not want to be immersed in Excel, WebEx or any business app. Bean counter won’t pay 4.5 grand 3D Excel views.

Immersion makes some sense for watching videos.
Even more sense for Gaming.
It would be ideal for a next level of immersive media consumption like „attending“ live events or event recordings, some kind of remote travelling.
But there I don’t see any content at all.
At least there should be real world look around in maps.

Apple is about to burn a great product by lack of vision.

There isn't a clear use case, and if there is Apple's not marketing it. I'm learning to let go a bit and see what happens here, will developers step up and give more use cases, is this initial round meant mainly for devs and not consumers, and will Apple's marketing hone in on use cases more specifically as all these things unfold? I think the answer is yes, Apple is playing the long game here. This is why the VP is confusing for many consumers, but even bad press is good press and the more this is out in the spotlight the more ready consumers will be for when it's ready for them.
 
As MKBHD said on Waveforms (he has used the AVP 4 times now). They had a full scale Alfa Romeo F1 C43 and it broke a part, and you could move each part around. Apparently the functionality was outstanding and you could do things you simply cannot do it actual reality.

Having the ability to manipulate a virtual 3D object in actual size and in real time without having to physically make the object (3D printing or moulding etc) and not just have it on some lame arse 2D monitor is ground breaking.

3D immersive content, whilst nice is just the low picking fruit.
This will be great for the 0.1% of the population that does 3D for work, and for learning students in those fields. Unfortunately most people will look at it out of curiosity, say "neat," and then forgot about it.

When I think about my most used apps, none of them benefit from being "spatial."
 
This will be great for the 0.1% of the population that does 3D for work, and for learning students in those fields. Unfortunately most people will look at it out of curiosity, say "neat," and then forgot about it.

When I think about my most used apps, none of them benefit from being "spatial."
I love how many statistics here are completely made up and total bs.

You do know that even if that bs statistic of 0.1% is accurate, the AVP has more use than 3D spatial object manipulation? Just because you have no use for it doesn't mean that 62.39% of the rest of the world don’t… 😂. ps, I made up that last stat to help people stay in their comfort zone of bs statistics.
 
This will be great for the 0.1% of the population that does 3D for work, and for learning students in those fields. Unfortunately most people will look at it out of curiosity, say "neat," and then forgot about it.

When I think about my most used apps, none of them benefit from being "spatial."

They need moms to buy it. That’s why Tim Cook was on Good Morning America showing it off. That’s a show moms watch.

Spoiler: moms are not going to buy it.
 
I love how many statistics here are completely made up and total bs.

You do know that even if that bs statistic of 0.1% is accurate, the AVP has more use than 3D spatial object manipulation? Just because you have no use for it doesn't mean that 62.39% of the rest of the world don’t… 😂. ps, I made up that last stat to help people stay in their comfort zone of bs statistics.
My point still stands that most apps and workflows don't benefit from being "spatial."
 
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My point still stands that most apps and workflows don't benefit from being "spatial."

They haven’t even demoed any actual reality augmenting software yet. Like face recognition that brings up a persons contact info when you look at them. At the moment the Vision is a VR system with a background image that happens to be your own environment. CAN it do actual AR? Probably, but it’s very notable that Apple hasn’t really shown it doing that. Instead they insist on showing us people doing things they’ll never want to do in it like office apps and low interactivity widgets.
 
They haven’t even demoed any actual reality augmenting software yet. Like face recognition that brings up a persons contact info when you look at them. At the moment the Vision is a VR system with a background image that happens to be your own environment. CAN it do actual AR? Probably, but it’s very notable that Apple hasn’t really shown it doing that. Instead they insist on showing us people doing things they’ll never want to do in it like office apps and low interactivity widgets.
I agree totally. Apple has waxed on and on about AR but is instead selling a VR headset that only does iPad type apps. And AR only really makes sense if it’s always available and “with you.”
 
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They haven’t even demoed any actual reality augmenting software yet. Like face recognition that brings up a persons contact info when you look at them. At the moment the Vision is a VR system with a background image that happens to be your own environment. CAN it do actual AR? Probably, but it’s very notable that Apple hasn’t really shown it doing that. Instead they insist on showing us people doing things they’ll never want to do in it like office apps and low interactivity widgets.
Absolutely they have. As David & Marques said on Waveforms, they had an Alfa Romeo C43 F1 car in front of them in real size, and they 'exploded' the parts and were moving them around. If that isn't a version of AR, I don't know what is.
 
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