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whooleytoo

macrumors 604
Original poster
Aug 2, 2002
6,607
716
Cork, Ireland.
- Save points before cut-scenes: You watch the cutscene. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss..

- Cut scenes which can't be skipped: I like immersive games as much as anyone, but there are times when you really don't want to endlessly sit around watching a rendered video. (Especially, see above).

- Mazes: Now, relax Pac-man fans. I'm not talking about top-down views, but playing through a maze in a 1st or 3rd person shooter or adventure game is just boooring trial and error.

- Invisible walls: Want to turn left instead of going right towards the German bunker. Sorry, "nothing" is stopping you. Many games do a good job of limiting the gamer's movement within the story of the game (natural terrain, lethal radiation etc.). It sucks when they don't.

- Difficult section of the game, with no save point after it: You've finally fought your way through the near-infinite Demon hordes into the gates of hell, you have 2% health left, 1 bullet left, a dagger to wag at them and your torch is dying. And there's no save!! You're blindsided by a rat with a limp and you have to go back and do it all again.

Any others?
 
Sonic or any other animal, getting it on with a human (just wrong)

Stupid physics... Hey look at our great physics engine, we have made it that you can shoot down a tree, but don't go driving into that little branch as it stops your 4x4 stone dead!! ridiculous.....

Stupid AI... doesn't need an explanation really.

Whooleytoo said:
"Please insert disk 2"
why is it I read that "Please insert dick too"
 
why is it I read that "Please insert dick too"

Many, many reasons.

:D

So things you should never see in games?
Replacement of graphics and realism for gameplay :eek: when they try to make games too realistic for the artistic medium that gaming is and end up with a broken game.
 
Games with awesome story lines that are just way to short. Ex. Call of Duty 4 and Assasins Creed. At least COD4 had some decent online to get you entertained for a while but AC didnt have anything good though the story was good. I think more games should be made like the new GTA. Nice and long.
 
Replacement of graphics and realism for gameplay :eek: when they try to make games too realistic for the artistic medium that gaming is and end up with a broken game.

I'd second that and add 3D for the sake of 3D. It doesn't really apply these days that much anymore but I thought it really did in the late SNES and N64/Playstation eras.
 
A crappy camera. Honestly, we are at the ****ing point in gaming where a good camera that doesn't need me to babysit is should be expected not be the exception.

Space Marines. Screw you Epic.

Save Points. No. no. no. no. no. Saving should be allowed AT ANY TIME. Portable games let you do it, 99% of PC games let you do it. Why the hell doesn't EVERY game let you do it?

Non-adjustable controls. Same the as camera issue, it should be in every game no exceptions.
 
Stupid physics... Hey look at our great physics engine, we have made it that you can shoot down a tree, but don't go driving into that little branch as it stops your 4x4 stone dead!! ridiculous.....

The problem with that is good physics engines are extremely processor intensive. There an absolute shed load of calculations to be done. There is only so much power to go around and most developers skimp on the physics in order to give better graphics and AI.
 
Do I win now....winning is good:D
 

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Save Points. No. no. no. no. no. Saving should be allowed AT ANY TIME. Portable games let you do it, 99% of PC games let you do it. Why the hell doesn't EVERY game let you do it?
.

I'd disagree, personally. If I'm allowed to save all the time I just obsessively save at all possible opportunities and re-load whenever I miss a shot, or take a hit etc.

Save points stop me doing that, so IMHO they work.
 
"To be continued..." after you beat the game. Just give us a proper ending - if the game was good, we'll buy the sequel anyways. No need for cliffhangers.
 
"To be continued..." after you beat the game. Just give us a proper ending - if the game was good, we'll buy the sequel anyways. No need for cliffhangers.

Crap endings. I like endings lasting at least a few minutes. Ideally about ten minutes long explaining everything. I do not like ambiguous endings similar to the ones used in Half Life. Like you said, if the game is good, we'll buy the sequel so don't leave us having to question loads of things.
 
"To be continued..." after you beat the game. Just give us a proper ending - if the game was good, we'll buy the sequel anyways. No need for cliffhangers.

Applies for Doctor Who as well . Grah the "To! Be! Continued!" bit on the penultimate episode a few days back was the most garish, most cheesiest TBC sequence in history.

Bond gets away with it. "Bond will return in..." has style. Just don't let 3D Realms do it. Again.
(was it Duke 3D's credits that announced Duke Forever?)
 
I would say most of the way things are done in GTA4. Should never have to drive all the way to a mission, fight through a room, fight a boss, watch a cut scene, etc before save. Some of us have adult lives and need ability to skip around and save. There's this one mission I keep getting a cheap death on and I've timed it from time I turn on the TV to when you're actually at the cheap point where you can easily fail the mission and it's like 45+ minutes! That's not innovative gameplay, that's GTA is at the bottom of my stack of games gameplay.
 
I would say most of the way things are done in GTA4. Should never have to drive all the way to a mission, fight through a room, fight a boss, watch a cut scene, etc before save. Some of us have adult lives and need ability to skip around and save. There's this one mission I keep getting a cheap death on and I've timed it from time I turn on the TV to when you're actually at the cheap point where you can easily fail the mission and it's like 45+ minutes! That's not innovative gameplay, that's GTA is at the bottom of my stack of games gameplay.

This is why I get taxis everywhere in GTA IV.
 
Re: all the bits about saving anywhere. I'd really like it if the big consoles could steal one of the best features of modern handhelds - sleep mode.

A step further would be a hibernation mode for games so you could return back to the consoles menu and play any other game, but could load right back to where you left the game.

But they won't do that.
 
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