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I'd disagree, personally. If I'm allowed to save all the time I just obsessively save at all possible opportunities and re-load whenever I miss a shot, or take a hit etc.

Save points stop me doing that, so IMHO they work.

i think he was talking more about that save game modi from castlevania etc. where you can save whenever you like but the device/game then shuts down and after loading the savegame it gets deleted

some thing which i also would appreciate .. i hate nothing more than after playing going through the same stuff again just because save points are to infrequent
 
Games with awesome story lines that are just way to short. Ex. Call of Duty 4 and Assasins Creed. At least COD4 had some decent online to get you entertained for a while but AC didnt have anything good though the story was good. I think more games should be made like the new GTA. Nice and long.

I second that one, Fable was one of my favorite games to play but was way too short. I returned it 2 days after i bought it cause there was nothing left to do.
 
Escort missions in general or quests where the person is so slow or doesn't path correctly.

Enemies miles away that can hit you with 100% accuracy, but when you fire at them at 10 feet away, the bullets go all over the place and you miss.

Getting stuck on invisible or small ground objects.

Playing almost an entire FPS game with the enemies guns and ammo. Except for new levels, I used mostly alien weapons in Halo 3 because ammo/weapons of my kind were really scarce and it just wasn't enough firepower. CoD4, I was using an AK and other foreign weapons more often than not. I like the ability to pick up any weapon and use it, but I find myself using enemy stuff more.

Good point on the bad positioning of save games and cut scenes. I had a mission in CoD4, the A10 TV operator mission I had to do 5x because the load screen after it kept getting a read error on my DVD. That's more of a technical issue, but CoD4 doesn't save your progress until the next "scene" loads and it never made it that far. If it saved before the world map loading screen I wouldn't have to do this mission over and over. :\
 
More like the Fire Emblem/Castlevania style. Where you can either load up the game from the start (play from beginning) or resume chapter, as it were.

The next Dark Alex M33 firmware for the PSP will support something similar to this, I hear. That it dumps the RAM to the Memory Stick and simply resumes it back up (probably if a certain key is held on bootup).
 
A game based on a movie or any other license. 999999/1000000 time it ends up as a total disaster.
 
I agree with the long cinematics that you can't skip and the ridiculous "save point" idea.

I compulsively save when I can, but I'm not a compulsive re-loader. Sometimes I need to quit playing because of whatever reason and I hate having to replay everything from the last save point.

What I will add to the mix is any sort of civilian violence, especially against women.
 
Oh here's the one that everyones forgot to add, but seems to have become a fecking lazy way of creating gameplay..


QUICKTIME EVENTS... They're everywhere these days and I'm utterly sick of them.
 
The only game I've played with quicktime events was Tomb Raider Anniversary on the PSP (a mighty fine game otherwise). Guess they don't fall into Mario, Zelda or Metroid titles :D
But seriously they're bad.
 
OH I hate those Quick Time Events.

Personally I don't think any game should have pointless grinding.

There shouldn't be obviously annoyances for the sake of being annoying and complicated...I'm talking the Lepers and Begger Women in Ass Creed. Why o why can't you pickpocket someone and get money to shut the begger woman up? That would add a fun gameplay element and would require you to "plan" more...instead of just getting annoyed with nothing to do. I guess I'm trying to say those game elements that are super annoying and you're not given an option to deal with it.

On the GTA4 thing, yes there are cabs, but that saves 5 minutes maybe on the mission I referenced (that is if a cab spawns or the stupid buttons dont have Niko trying to steal the cab instead of getting in :) ).


Paul
 
i hate when your stuck reading 85674095759670 lines of text dialogue.
so if your like me, you just continually hit the "next" button over and over, then the dialogue finishes, but im still hitting the freakin button which triggers the convo again, so then i have to go through the whole thing a second time:mad:
 
There shouldn't be obviously annoyances for the sake of being annoying and complicated...I'm talking the Lepers and Begger Women in Ass Creed. Why o why can't you pickpocket someone and get money to shut the begger woman up? That would add a fun gameplay element and would require you to "plan" more...instead of just getting annoyed with nothing to do. I guess I'm trying to say those game elements that are super annoying and you're not given an option to deal with it.

The beggers and retarded people were very annoying. But they weren't put there just for the sake of being annoying. It was an interesting element added to hinder you from accomplishing your task.. To add an additional level of challenge for you to overcome.

There were options. You could punch a begger and she would run away. If no guards were looking, you could quietly kill the retarded people...and also punch them (they would run away, as well). The beggers were more difficult to kill, unnoticed.

What I didn't like was how the beggers and retarded people only went after me...even when there were other people walking right by them. It should be equal solisitation on everyone.
 
Thought of a couple more:

- Missions/levels where you can only find your adversary/target through some fake "radar", rather than by looking at the screen. For example in chase scenes in GTA, instead of looking out for the car you're chasing, you're just following a blip in the "radar".

Instead, why not (for example) make the car you're chasing leave tyre marks & smoke when it turns a corner; which fade over a few seconds. That way, as long as you stay reasonably close you can still follow the guy by looking out for tyre marks where he turned off the road? More realistic and in keeping with the game experience.

- Starting a game with virtually no weapons/moves/powers. Ok, gameplay improves as the game goes on, but there's no variety offered or intelligence required at the start. And it destroys gameplay. Who wants to go from being all singing, all dancing ninja, back to the start where you can just kick, or punch.
 
I hate it when you'll be fully emersed in the game, ready to fight a battle, and some captain guy who is supposed to tell you how to play the game at the beginning, tells you: "You can switch weapons by pressing triangle." :confused:

What the heck? So much for emersiveness. They should say: "Use your secondary weapon." and then have a little message screen somewhere that tells you what button it is.
 
Michael Jackson...


sega genesis
moonwalker.gif


and at the arcade
moonwalker2.jpg


Just can't take him anywhere :D
 
I hate it when you'll be fully emersed in the game, ready to fight a battle, and some captain guy who is supposed to tell you how to play the game at the beginning, tells you: "You can switch weapons by pressing triangle." :confused:

What the heck? So much for emersiveness. They should say: "Use your secondary weapon." and then have a little message screen somewhere that tells you what button it is.

So true. That's one thing that really made me laugh when I tried to play MGS3. In the very beginning, you have to retrieve your backpack from the tree. The captain (or whoever it is, I never got into the game) keeps briefing you about the mission objectives, background info, and the surroundings and such. It's a pretty long conversation. And then all of a sudden he says "To climb the tree, just stand next to it and press the Action button". :rolleyes:
 
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