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Wow those Michael Jackson pics are bad when you really look at what he's doing.

I hate the long, long monologues. There's needs to be a button to skip all of them so you're not just hitting next over and over and over and over and ov-. . .
 
I hate it when you'll be fully emersed in the game, ready to fight a battle, and some captain guy who is supposed to tell you how to play the game at the beginning, tells you: "You can switch weapons by pressing triangle." :confused:

What the heck? So much for emersiveness. They should say: "Use your secondary weapon." and then have a little message screen somewhere that tells you what button it is.

Yup. In my current game the player starts off in a practice area of sorts. No enemies, no obstacles, just 2 doors and a bit of water for a swim. I've explained what the buttons are ingame but not what they do. I've always though that if the player wakes up (the cliché amnesic) that they likely don't know what they can do (think Peter Petrelli in series 2 of Heroes). That it's a journey of discovery, even down to the controls. Even though they are fairly basic.
 
That Japanese school-girl chick in Guitar Hero III. You were forced to take the chances in quickplay that you might have to play as her.
 
That Japanese school-girl chick in Guitar Hero III. You were forced to take the chances in quickplay that you might have to play as her.

lars umlaut is much worse because of his fretboard which is annoying when using starpower


and the Midori is the favorite character of my sister ;)
 
Poor cameras

Save points

I agree here, I hate poor camera angles or poor camera movement. It can easily ruin even the best of games.

Save points are interesting, too many and the game is too easy, to few and its frustrating having to go back in time and repeat the last 15+ minutes of gameplay.
 
Brain Training

Easy Mode

Interactivity (not like GH and RB, but moving to make the character move etc.)
 
Interactivity (not like GH and RB, but moving to make the character move etc.)

I don't get this, is this one of your pops at Nintendo again, because of all the games I've got only Wii Fit requires you moving to move a character.
And how is it different to using instruments from these music games? I found Rock Band drums only a bit less knackering than playing real drums.

Just curious is all :)
 
Escort missions have always been hated by everyone. They wouldnt be bad if the NPC was invincible but they almost never are. I think Alex in HL2 was invincible since she never died, I never minded it in that game.

Friendly Fire in single player games that give you game overs. Its like the escort thing again. You have to trust that the stupid AI doesnt get infront of you while you are shooting, or doesnt block the view. Oblivion was HORRIBLE about this. The NPC's would swarm the enemies and it would be impossible to attack the enemy without hitting the friendly NPC's in the process, and when you attack them you screw everything up because they go hostile. In a sandbox game like Oblivion they could have turned FF off when there was an enemy in attack mode and then turn it back on when everything is safe so you can kill a friendly character if you want.

Games need to stop punishing you for stupid things the AI does.
 
I don't get this, is this one of your pops at Nintendo again, because of all the games I've got only Wii Fit requires you moving to move a character.
And how is it different to using instruments from these music games? I found Rock Band drums only a bit less knackering than playing real drums.

Just curious is all :)

Generally when you have to make a motion to make a character do something, it fails (look at SSX Blur) The In house Ninty games are almost perfect, but very few 3rd party games crack it, so i feel it shouldnt be included. And the few that do work are often repetitive (Zooming in on FPS games etc)

Its different for a music game because YOU ARE the character, your directly controlling the Characters fingers etc by telling him what buttons to press, or pads to hit. Im more meaning where you have to make a motion, and the character does something completely different.

Also, i do kind of want a Wii, and support Nintendo, just not on the Wii, and not as much on DS
 
Its different for a music game because YOU ARE the character, your directly controlling the Characters fingers etc by telling him what buttons to press, or pads to hit. Im more meaning where you have to make a motion, and the character does something completely different.

In Metroid Prime 3 you are the character; by moving your arm up, Samus' arm moves up. In Mario Kart if you turn the wheel to the left then you will turn left in the game. Not all Wii games have macro controls, some have 1:1. Not all Wii games have motion controls either.
 
- Save points before cut-scenes: You watch the cutscene. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss..

- Cut scenes which can't be skipped: I like immersive games as much as anyone, but there are times when you really don't want to endlessly sit around watching a rendered video. (Especially, see above).

OMG, tell that to the Mass Effect people :mad:. I'm seriously considering setting my ME disc on fire, and I love that game. I'm stuck on the Matriarch Benezia battle and there was no way for me to know that I absolutely had to level up before going there. My only saved game is right before that 5 minute cut-scene, after which I usually die in less than a second. Even worse, the cut-scene is interactive, so I have to sit trough it every time. I don't want to start the game from the beginning, it's just the most frustrating gaming moment in my life, seriously :eek:.
 
And another I just found:

- Bugs that prevent you from finishing a level/mission; but is so subtle you don't even know the bug is there.

I just got stuck on the Temple Prime level in Tiberium Wars - to finish it you need to build an Ion Cannon Control Centre, but the item completely disappears from the menu if you capture certain Nod buildings. And since you've never seen the item before, you don't even know it's missing!
 
OMG, tell that to the Mass Effect people :mad:. I'm seriously considering setting my ME disc on fire, and I love that game. I'm stuck on the Matriarch Benezia battle and there was no way for me to know that I absolutely had to level up before going there. My only saved game is right before that 5 minute cut-scene, after which I usually die in less than a second. Even worse, the cut-scene is interactive, so I have to sit trough it every time. I don't want to start the game from the beginning, it's just the most frustrating gaming moment in my life, seriously :eek:.

Yeah everyone says Final Fantasy X is awesome on the PS2, but because of the stuff above, I just can't go on. I'm at the part where you battle the giant combination of sinspawn that broke out of the cage. I just can't beat it, and when I die, I have to watch the same long cutscenes over and over again. I guess it would be easier if I could figure out that confusing sphere grid...
 
Can I add needlessly repeated levels or actions just to beef up "playtime" ala Twilight Princess and the repetition of the temple.

Another add, I think someone else mentioned it already, of needless buddies. Hate unnecessary character additions that are complete idiots.

Annoying, lazy game elements such as this one: in mario galaxy they're pushing you to play through twice. At the point you've already saved the galaxy once and played through 120 stars and start to play again, do you really need to relearn jump, and stuff? There needs to be something in games that can recognize your sign in, read against if you've played through before, and shut the damn stuff off. It's so annoying and keeps me from being able to just play the gameplay parts of games.

Paul
 
Can I add needlessly repeated levels or actions just to beef up "playtime" ala Twilight Princess and the repetition of the temple.

Another add, I think someone else mentioned it already, of needless buddies. Hate unnecessary character additions that are complete idiots.

Annoying, lazy game elements such as this one: in mario galaxy they're pushing you to play through twice. At the point you've already saved the galaxy once and played through 120 stars and start to play again, do you really need to relearn jump, and stuff? There needs to be something in games that can recognize your sign in, read against if you've played through before, and shut the damn stuff off. It's so annoying and keeps me from being able to just play the gameplay parts of games.

Paul

Which part of Zelda: TP was that? Honestly don't remember. Are you talking about Zelda: Phantom Hourglass?

As for the Mario Galaxy, I never felt pushed to do it. I beat the game, it was over. If I wanted to go in and play any levels, I can still do that as Mario with everything saved. If I want to try out new stuff I can do that as Luigi.

Why does it make sense for a game to not offer you and optional extras once you beat it, and also make it so you can never play again?
 
Repetitive and long bits are good, a game with full on action at every step is as equally boring as one that has no action. It's about pace and variety. In Zelda it takes the form of the musician creating a nice little ambient track in areas where the player should explore (usually villages and caves) alongside thumping overtures for big horseback combat scenes.

If there were no quiet parts then you don't think about the story or game in itself and you might as well be playing an arcade game.

Though the Phantom Hourglass did push repetition beyond what's necessary.
 
1. foreign NPC that speak english to eachother - wheres the realism

2. the title ending in a Z when it grammatically should be an S

3. world war 2 setting - been done to death

4. i dont mind rythm button sequences such as in god of war, just never make me either waggle or repeatedly press the same button fast - removes the element of skill and reverts the player to the actions of a toddler.

5. boring still images for loading screens - cod4 loads through the opening cutscene, or fifa lets u go one on one with the goalie while the game loads
 
I was playing Battlefield: bad company last night and its one "go here blow this up" right after the other.

"find this item....use this thing to blow up this thing" thats the single player in a nut shell.

Drove me crazy last night.


Bless
 
Basically, anything that's not in Portal shouldn't be in videogames.

Portal is perfection.
:D
 
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I'd say out-of-place advertisement. I don't have a problem with things like a Coke logo on the side of a sports field in a game, just like they'd be in real life. For more immersive games, like GTA though, I much prefer the fake adverts, they're hilarious.
 
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