I hate it when you'll be fully emersed in the game, ready to fight a battle, and some captain guy who is supposed to tell you how to play the game at the beginning, tells you: "You can switch weapons by pressing triangle."
What the heck? So much for emersiveness. They should say: "Use your secondary weapon." and then have a little message screen somewhere that tells you what button it is.
That Japanese school-girl chick in Guitar Hero III. You were forced to take the chances in quickplay that you might have to play as her.
Poor cameras
Save points
Interactivity (not like GH and RB, but moving to make the character move etc.)
I don't get this, is this one of your pops at Nintendo again, because of all the games I've got only Wii Fit requires you moving to move a character.
And how is it different to using instruments from these music games? I found Rock Band drums only a bit less knackering than playing real drums.
Just curious is all![]()
Its different for a music game because YOU ARE the character, your directly controlling the Characters fingers etc by telling him what buttons to press, or pads to hit. Im more meaning where you have to make a motion, and the character does something completely different.
- Save points before cut-scenes: You watch the cutscene. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss..
- Cut scenes which can't be skipped: I like immersive games as much as anyone, but there are times when you really don't want to endlessly sit around watching a rendered video. (Especially, see above).
OMG, tell that to the Mass Effect people. I'm seriously considering setting my ME disc on fire, and I love that game. I'm stuck on the Matriarch Benezia battle and there was no way for me to know that I absolutely had to level up before going there. My only saved game is right before that 5 minute cut-scene, after which I usually die in less than a second. Even worse, the cut-scene is interactive, so I have to sit trough it every time. I don't want to start the game from the beginning, it's just the most frustrating gaming moment in my life, seriously
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Can I add needlessly repeated levels or actions just to beef up "playtime" ala Twilight Princess and the repetition of the temple.
Another add, I think someone else mentioned it already, of needless buddies. Hate unnecessary character additions that are complete idiots.
Annoying, lazy game elements such as this one: in mario galaxy they're pushing you to play through twice. At the point you've already saved the galaxy once and played through 120 stars and start to play again, do you really need to relearn jump, and stuff? There needs to be something in games that can recognize your sign in, read against if you've played through before, and shut the damn stuff off. It's so annoying and keeps me from being able to just play the gameplay parts of games.
Paul
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