Things you should never see in videogames

Discussion in 'Console Games' started by whooleytoo, Jul 1, 2008.

  1. whooleytoo macrumors 603

    whooleytoo

    Joined:
    Aug 2, 2002
    Location:
    Cork, Ireland.
    #1
    - Save points before cut-scenes: You watch the cutscene. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss. You die. You watch the cutscene AGAIN. You go to kill the boss..

    - Cut scenes which can't be skipped: I like immersive games as much as anyone, but there are times when you really don't want to endlessly sit around watching a rendered video. (Especially, see above).

    - Mazes: Now, relax Pac-man fans. I'm not talking about top-down views, but playing through a maze in a 1st or 3rd person shooter or adventure game is just boooring trial and error.

    - Invisible walls: Want to turn left instead of going right towards the German bunker. Sorry, "nothing" is stopping you. Many games do a good job of limiting the gamer's movement within the story of the game (natural terrain, lethal radiation etc.). It sucks when they don't.

    - Difficult section of the game, with no save point after it: You've finally fought your way through the near-infinite Demon hordes into the gates of hell, you have 2% health left, 1 bullet left, a dagger to wag at them and your torch is dying. And there's no save!! You're blindsided by a rat with a limp and you have to go back and do it all again.

    Any others?
     
  2. Much Ado macrumors 68000

    Much Ado

    Joined:
    Sep 7, 2006
    Location:
    UK
    #2
    NPCs running into walls, particularly ones that you are escorting.
     
  3. whooleytoo thread starter macrumors 603

    whooleytoo

    Joined:
    Aug 2, 2002
    Location:
    Cork, Ireland.
  4. Diatribe macrumors 601

    Diatribe

    Joined:
    Jan 8, 2004
    Location:
    Back in the motherland
    #5
    Sitting behind a wall, hiding, only to have my gun stick out THROUGH the wall so enemies see and shoot me...
     
  5. MRU macrumors demi-god

    MRU

    Joined:
    Aug 23, 2005
    Location:
    Ireland
    #6
    Sonic or any other animal, getting it on with a human (just wrong)

    Stupid physics... Hey look at our great physics engine, we have made it that you can shoot down a tree, but don't go driving into that little branch as it stops your 4x4 stone dead!! ridiculous.....

    Stupid AI... doesn't need an explanation really.

    why is it I read that "Please insert dick too"
     
  6. Dagless macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Fighting to stay in the EU
    #7
    Many, many reasons.

    :D

    So things you should never see in games?
    Replacement of graphics and realism for gameplay :eek: when they try to make games too realistic for the artistic medium that gaming is and end up with a broken game.
     
  7. Much Ado macrumors 68000

    Much Ado

    Joined:
    Sep 7, 2006
    Location:
    UK
    #8
    That's what you get for playing with the Wii.
     
  8. zebraman macrumors member

    Joined:
    Mar 29, 2008
    Location:
    Miami!!!
    #9
    Games with awesome story lines that are just way to short. Ex. Call of Duty 4 and Assasins Creed. At least COD4 had some decent online to get you entertained for a while but AC didnt have anything good though the story was good. I think more games should be made like the new GTA. Nice and long.
     
  9. Spanky Deluxe macrumors 601

    Spanky Deluxe

    Joined:
    Mar 17, 2005
    Location:
    London, UK
    #10
    I'd second that and add 3D for the sake of 3D. It doesn't really apply these days that much anymore but I thought it really did in the late SNES and N64/Playstation eras.
     
  10. sikkinixx macrumors 68020

    sikkinixx

    Joined:
    Jul 10, 2005
    Location:
    Rocketing through the sky!
    #11
    A crappy camera. Honestly, we are at the ****ing point in gaming where a good camera that doesn't need me to babysit is should be expected not be the exception.

    Space Marines. Screw you Epic.

    Save Points. No. no. no. no. no. Saving should be allowed AT ANY TIME. Portable games let you do it, 99% of PC games let you do it. Why the hell doesn't EVERY game let you do it?

    Non-adjustable controls. Same the as camera issue, it should be in every game no exceptions.
     
  11. MRU macrumors demi-god

    MRU

    Joined:
    Aug 23, 2005
    Location:
    Ireland
    #12
    QFT! Couldn't agree more.
     
  12. Cromulent macrumors 603

    Cromulent

    Joined:
    Oct 2, 2006
    Location:
    The Land of Hope and Glory
    #13
    The problem with that is good physics engines are extremely processor intensive. There an absolute shed load of calculations to be done. There is only so much power to go around and most developers skimp on the physics in order to give better graphics and AI.
     
  13. 2nyRiggz macrumors 603

    2nyRiggz

    Joined:
    Aug 20, 2005
    Location:
    Thank you Jah...I'm so Blessed
    #14
    Boobs that jiggle like JELLO...they all need a little wiggle room but its getting stupid.
    Bad camera angles
    Raidens bare arse scissor flipping


    Bless
     
  14. sikkinixx macrumors 68020

    sikkinixx

    Joined:
    Jul 10, 2005
    Location:
    Rocketing through the sky!
    #15
    you fail ;)
     
  15. 2nyRiggz macrumors 603

    2nyRiggz

    Joined:
    Aug 20, 2005
    Location:
    Thank you Jah...I'm so Blessed
    #16
    Do I win now....winning is good:D
     

    Attached Files:

  16. e²Studios macrumors 68020

    e²Studios

    Joined:
    Apr 12, 2005
    #17
    Words aren't needed for this one

    [​IMG]

    Look its GFLPraxis!!

    [​IMG]
     
  17. Much Ado macrumors 68000

    Much Ado

    Joined:
    Sep 7, 2006
    Location:
    UK
    #18
    I'd disagree, personally. If I'm allowed to save all the time I just obsessively save at all possible opportunities and re-load whenever I miss a shot, or take a hit etc.

    Save points stop me doing that, so IMHO they work.
     
  18. GFLPraxis macrumors 604

    GFLPraxis

    Joined:
    Mar 17, 2004
  19. Taustin Powers macrumors regular

    Joined:
    Apr 5, 2005
    #20
    "To be continued..." after you beat the game. Just give us a proper ending - if the game was good, we'll buy the sequel anyways. No need for cliffhangers.
     
  20. Spanky Deluxe macrumors 601

    Spanky Deluxe

    Joined:
    Mar 17, 2005
    Location:
    London, UK
    #21
    Crap endings. I like endings lasting at least a few minutes. Ideally about ten minutes long explaining everything. I do not like ambiguous endings similar to the ones used in Half Life. Like you said, if the game is good, we'll buy the sequel so don't leave us having to question loads of things.
     
  21. Dagless macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Fighting to stay in the EU
    #22
    Applies for Doctor Who as well . Grah the "To! Be! Continued!" bit on the penultimate episode a few days back was the most garish, most cheesiest TBC sequence in history.

    Bond gets away with it. "Bond will return in..." has style. Just don't let 3D Realms do it. Again.
    (was it Duke 3D's credits that announced Duke Forever?)
     
  22. pcypert macrumors 6502

    Joined:
    Jul 19, 2006
    Location:
    Bangkok
    #23
    I would say most of the way things are done in GTA4. Should never have to drive all the way to a mission, fight through a room, fight a boss, watch a cut scene, etc before save. Some of us have adult lives and need ability to skip around and save. There's this one mission I keep getting a cheap death on and I've timed it from time I turn on the TV to when you're actually at the cheap point where you can easily fail the mission and it's like 45+ minutes! That's not innovative gameplay, that's GTA is at the bottom of my stack of games gameplay.
     
  23. Spanky Deluxe macrumors 601

    Spanky Deluxe

    Joined:
    Mar 17, 2005
    Location:
    London, UK
    #24
    This is why I get taxis everywhere in GTA IV.
     
  24. Dagless macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Fighting to stay in the EU
    #25
    Re: all the bits about saving anywhere. I'd really like it if the big consoles could steal one of the best features of modern handhelds - sleep mode.

    A step further would be a hibernation mode for games so you could return back to the consoles menu and play any other game, but could load right back to where you left the game.

    But they won't do that.
     

Share This Page