Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
What happened to the nVidia card bug?

I can only hope they fixed the nVidia Card bug that was found in 8A425. There are so many Macs (PBs, PMs, iMacs) with nVidia cards, it would be horrible if we had to wait for 10.4.1 to get it fixed. BTW what happened to 10.3.9?
 
Cool... I can't wait.

And for anyone who is worried it might be rushed, just remember they spent longer on Tiger than either Jaguar or Panther. Also Steve can be a perfectionist I believe :) I don't think we have anything to worry about.
 
When our resident Windows conformists start harping upon irrelevancies and getting upset and defensive, that's always a sure sign that Apple's up to great things :D

Be nice to them. Think how it must feel to BE them. :eek:

(Oh, if only us Mac users could benefit from the wonders of 64-bit computing today the way Windows users do :rolleyes: )
 
daveL said:
Which amounts to nothing; at best it's a wash, at worst the 64-bit GUI/UI runs a tad bit slower (it depends on the graphics driver, etc.). We don't work in native 64-bit color, yet.
I'm sorry, but I just can't resist: we don't even work in 32-bit color, technically speaking. We, in reality, use 24 bits of color with alpha channels filling the other bits. (And I'm not sure that the color depth pertains to any notion of the UI processing with 64-bit math and using larger address space and so on).

Anyway, I've noticed that I've not received my monthly developer CDs yet, and I usually get them pretty quickly (I live just a short hop from Cupertino, after all) after the mailing. Does this mean that they might be hanging onto them a few extra days this month to distribute the GM to developers? We'd be receiving them after tomorrow's (theoretical) announcement, but before the actual ship date. Sort of a controlled release to those not currently testing Tiger with their ADC memberships, maybe. It would get the OS out for a shakedown before Apple really has to make the masters and send them to presses for a mid-month release. Admittedly, I just want Tiger as soon as possible, so it might be a crazy dream. Any thoughts?
 
matticus008 said:
.though I admit I'm just being impatient and hoping for early access to Tiger (since my ADC membership, like many, doesn't include Tiger).

What type of ADC membership is that? I get access to Tiger with my select membership.
 
dicklacara said:
What type of ADC membership is that? I get access to Tiger with my select membership.
All the promotional memberships, online, student, and delegates from corporate developer accounts don't get access. I was under the impression that Select didn't receive Tiger, either, hence the Tiger quick start kit or whatever. I guess that was intended for non-ADC members, then. Thanks for clearing that up!
 
matticus008 said:
I'm sorry, but I just can't resist: we don't even work in 32-bit color, technically speaking. We, in reality, use 24 bits of color with alpha channels filling the other bits. (And I'm not sure that the color depth pertains to any notion of the UI processing with 64-bit math and using larger address space and so on).

actually... RGB (for screen) is three 8bit color channels combined, and CMYK (for prints) is four 8bit color channels. it's just marketing to call them "24bit" or "32bit". when we some day have 16bit color channels, do you think they will call it "48bit" and "64bit"? i think they will more likely market it as "HD color" or something, as the bits have so long been irrelevant for general public.

well, anyway, colors are processed one channel at the time, which is 8bit (consumer) or 16bit (pro). it'll take quite some time to get to 64bit colors ;)
 
XP-64 Ready

Microsoft has finished their 64bit version of WinXP. Seems like Apple needs to get this out too.

I wonder if XP-64 is only because they aren't getting Longshot out for a while.
 
JFreak said:
actually... RGB (for screen) is three 8bit color channels combined, and CMYK (for prints) is four 8bit color channels. it's just marketing to call them "24bit" or "32bit". when we some day have 16bit color channels, do you think they will call it "48bit" and "64bit"? i think they will more likely market it as "HD color" or something, as the bits have so long been irrelevant for general public.

well, anyway, colors are processed one channel at the time, which is 8bit (consumer) or 16bit (pro). it'll take quite some time to get to 64bit colors ;)

Touché. I figured going that far would be too in-depth, but then I guess one should always go "all out" if you're going to go at all. I hope that we don't get lost in a marketing haze once we finally step away from 8-bit depths.

So I guess I should head off someone new bringing up the validity of 32-bit (CMYK) colors in UIs, so we don't get too far off topic here. No one works in CMYK with a computer, unless you've invented some bizarre new form of display that doesn't produce its own light. All displays (I really mean ALL) are RGB, along with all video hardware. They transmit light, rather than reflect light. Cyan, Magenta, Yellow, and Black (K) are pigment tones for reductive color (reflected light)...and here you insert the spiel about pigments absorbing light except for the apparent "color," blah blah blah.
 
JFreak said:
actually... RGB (for screen) is three 8bit color channels combined, and CMYK (for prints) is four 8bit color channels. it's just marketing to call them "24bit" or "32bit". when we some day have 16bit color channels, do you think they will call it "48bit" and "64bit"? i think they will more likely market it as "HD color" or something, as the bits have so long been irrelevant for general public.

well, anyway, colors are processed one channel at the time, which is 8bit (consumer) or 16bit (pro). it'll take quite some time to get to 64bit colors ;)

Oh, and...your (PC) desktop settings' window for colors: 32 bit = 24 bits (8b x 3 for red, green, and blue) + 8 bit alpha channel. The Apple way of calling it "thousands" or "millions" really makes more sense for consumers. :)
 
JFreak said:
actually... RGB (for screen) is three 8bit color channels combined, and CMYK (for prints) is four 8bit color channels. it's just marketing to call them "24bit" or "32bit". when we some day have 16bit color channels, do you think they will call it "48bit" and "64bit"? i think they will more likely market it as "HD color" or something, as the bits have so long been irrelevant for general public.

well, anyway, colors are processed one channel at the time, which is 8bit (consumer) or 16bit (pro). it'll take quite some time to get to 64bit colors ;)

Very insightful.

see this,

http://www.highpoly3d.com/writer/tutorials/hdri/hdri.htm

Photoshop CS2 supports HD (32 bit/channel?) images according to leaked info
 
TMay said:
Photoshop CS2 supports HD (32 bit/channel?) images according to leaked info

We're all going to get in trouble for being OT, but if by HD you mean HDRI, then it's not 32 bits per channel, because HDRI allows for floating-point intensities (I haven't read your link, but I'm sure it covers this). There's no fixed-bit equivalent, because the imaging paradigm has moved beyond an integer to express color.

Likewise, CMYK doesn't typically use 8-bit channels and therefore doesn't produce 32-bit images in most real, that is, printed, work. It uses percentages of each of the main color components--and is less specific than RGB color modes, often failing to produce the same accuracy as RGB. It's usually best practice to set Photoshop to work in whatever mode you need rather than converting back and forth. A digital image will be in RGB, but can be switched to a process (CMYK) color space for print work in Photoshop. You should only do this to your originals when you know they are meant for print, because editing images on screen for print use and is tricky and often confusing business, and you lose the more specific RGB data.
 
matticus008 said:
We're all going to get in trouble for being OT, but if by HD you mean HDRI, then it's not 32 bits per channel, because HDRI allows for floating-point intensities (I haven't read your link, but I'm sure it covers this). There's no fixed-bit equivalent, because the imaging paradigm has moved beyond an integer to express color.

Agreed. I just don't have enough info on PS CS, and I haven't made an attempt to track it down, though I think that it supports single precision floating point.

I will wait for the official announcement. This subject is relevant to Tiger, though, not to the Golden Master announcement.
 
Blue Velvet said:
What if, indeed...
I have been sceptical all along about the early April thang.

I was sceptical until earlier this week, too. But recent news seemed to hint towards an April release. I guess at this point anything seems possible.
 
Real world consumer users and Tiger 64bit addressing

What say you, sir? :)[/QUOTE]All you're really saying is that OS X is progressing from 32-bit to 64-bit in a manner that best benefits the apps that can take advantage of the 64-bit attribute, and laying the foundation for other application categories that will benefit in the future.

The intent of my original post regarding OSX 10.4 and G5 (20" iMac) was what kind of end user benefits would we see in OSX Tiger™. Will apps like iLife suite, excel, Pages, Word take advantage of Tiger's 64 bit addressing? As end user of these applications regarding 64bit technology I think my questions have been answered. I will not see any benefits yet from I have read regarding 64bit addressing. Now I can move forward and enjoy the other neat features of OSX Tiger.
 
GodBless said:
I realize that. All that I am saying is that Apple, IBM and Motorola made the G5 which is the "first Desktop 64 bit processor" (according to the Apple G5 poster I have hanging in my bedroom).

DEC actually sold an very tiny Alpha desktop machine in the mid 90's. IIRC it went for less than a G5 sells for today.

So, Apple had the first mass-market standard-on-high-end 64-bit processor. You couldn't buy the Alpha at Best Buy but I've seen the G5 tower there. At the time - I think they're gone now.
 
patseguin said:
When do Apple usually seed the GM to developers? Think we'll see it today?

I might be corrected on this...

The GM will go to the distributors - it was the developers that helped decide which pre-release seed was the best so their work is done now. Once the distribution channels get the GM I expect they'll do a little QA of their own... and start retailing on a day that will probably be dictated by Apple. I'm sure they'd all love to start selling it as soon as possible but a frantic race to market will only lead to problems. The GM was only announced in the last day or so so I'd expect a release date somewhere around mid-april.... </wildguess>

Edit - of course it's not too late for problems to be found. If one of the distribution channels finds a problem with the GM version that the devs missed what happens? Will Apple recall it or release a pre-empative patch? Having to download a patch on release day must be an embarrasment that only M1cr0$0ft can understand...
 
sw1tcher said:
It's true. Apple didn't come out with the first 64 bit processor. I think that achievement went to the DEC Alpha 21064.

Interesting. Another Wikipedia article claims the IBM AS/400 was the first 64 process and operating system. http://en.wikipedia.org/wiki/AS400 I guess it comes down to definitions. The DEC CPU certainly predates the AS/400 one (1995). But then the AS/400 and System/38 before it have had 128 bit pointers since around 1981 or so.
 
gadget-uk said:
I might be corrected on this...

The GM will go to the distributors - it was the developers that helped decide which pre-release seed was the best so their work is done now. Once the distribution channels get the GM I expect they'll do a little QA of their own... and start retailing on a day that will probably be dictated by Apple. I'm sure they'd all love to start selling it as soon as possible but a frantic race to market will only lead to problems. The GM was only announced in the last day or so so I'd expect a release date somewhere around mid-april.... </wildguess>

Edit - of course it's not too late for problems to be found. If one of the distribution channels finds a problem with the GM version that the devs missed what happens? Will Apple recall it or release a pre-empative patch? Having to download a patch on release day must be an embarrasment that only M1cr0$0ft can understand...

I definitely remember something about developers getting GM releases for free. I just wasn't sure if they seed it on the ADC site or send out DVD's.
 
patseguin said:
I definitely remember something about developers getting GM releases for free. I just wasn't sure if they seed it on the ADC site or send out DVD's.

Developers with the correct ADC membership do indeed get GM version of software posted on the ADC site for them to download. This usually only happens a few days before the actual ship date though.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.