The chips in the SoC are really good at gaming, it’s just that 1) Apple didn’t specifically design them for high end gaming, and 2) since Metal is an Apple only technology, not a lot of AAA developers want to spend a lot of time crafting game for it.the software is the biggest huddle overall. Anyone making high end games for mobile are already programming in metal, so they’ll bring their games over with no problem, but companies that build for DirectX and Vulkan don’t want to put the effort into Metal. Thankfully Metal 3 brought some very important features of Vulkan, allows easier porting via MoltenVK, but it’s not perfect, and not quite there yet.Why can't Apple Silicon be better-than-servicable, or possibly be even good at gaming?
Couldn't all those Neural Engine processors be tuned for something Apple could call Metal Super Sampling or Apple Super Sampling? Couldn't Apple customize future silicon to manage/crunch Ray Tracing? Beyond games, seems like there could be multiple use cases...
As far as direct gaming with Metal (and even MoltenVK), my MacBook Pro with an M1 Pro SoC runs Wii U and even Switch games via emulation very well, and does a great job with any other native game. I can even play some pretty high end games in a Windows VM.