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I seem to be averaging around 70 fps and maxing around 80-85 with no action on screen.

This on my Dual 1GHz MDD with 2GB RAM, GeForce 4 Ti at 1280x1024x32 with all settings at normal.

During a firefight or with bots on screen it drops to an average of 35-40 fps.

I followed MacBandits advice and modified the .INI file and saw a slight (5fps or so) improvement.

Very playable! Very addictive!

[edit] Also killed F@H on both processors..seems to help
 

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I haven't tried it yet but I have:

Double Processor 450 G4
32MB DDR Radeon
1.152 GB of ram

Think itl be fast for me? What fps range? anybody have a similar system? Is it dp optimized?
 
Originally posted by dermeister
I haven't tried it yet but I have:

Double Processor 450 G4
32MB DDR Radeon
1.152 GB of ram

Think itl be fast for me? What fps range? anybody have a similar system? Is it dp optimized?
It's nice to see enthusiasm like this, but I wouldn't get my hopes up if I were you. Seriously, this game just might choke your system, man. Good luck, though.
 
Originally posted by dermeister
I haven't tried it yet but I have:

Double Processor 450 G4
32MB DDR Radeon
1.152 GB of ram

Think itl be fast for me? What fps range? anybody have a similar system? Is it dp optimized?

It helps to read the thread before asking questions that have already been answered a dozen times over.

To get you started read my post at the bottom of Page 8. It should give you an idea of the hardware demands. Also I included a link that will answer you question about DP optimizing (AKA SMP or Symmetrical Processing).
 
Well kids, I bit on the GeForce Ti 128 card. Props to MacBandito for the Other World Computing tip. Shopped with them before, and their prices are swell. (Although I'm wondering how in the heck they can drop over 100 clams off the price from what Apple's charging...anyone?)

So, yeah, now I'm cool again, for at least this week.

Frag Away,

mangoman
 
Where is the INI file?

Originally posted by MacBandit
In the UT2003.ini file find this bPreloadAllSkins=false. Change it to true.

Where can I find this file? I Showed package contents, went into the System folder and the closest match I found was UT2003.int

Please point me to the right location.

Also, does anyone know how to force the game to play on the second monitor in full screen?
 
Re: Where is the INI file?

Originally posted by Sol
Where can I find this file? I Showed package contents, went into the System folder and the closest match I found was UT2003.int

Please point me to the right location.

Also, does anyone know how to force the game to play on the second monitor in full screen?

The INI file is found in your Users/Home/Library/Application Support/Unreal Tournament 2003/System folder.

Sorry, but can't help you on the 2nd monitor thing.
 
Had a whack on a 12" PowerBook with everything on max, not as bad as I thought it would be.

Remember this is a first beta, hopefully later demos and the retail (plus updates) will improve the situation greatly. They know that if Mac users aren't happy, we won't buy!

Hopefully they will add altivec support aswell.

AppleMatt
 
after playing this today iam not sure if i like it better then the original, sure its new and improved but is it really? the older game had a better look and feel in my opinion. just a thought i had to share. i would love to see the original with all new levels.i think i enjoyed the weapons in the original too. All that armor looks like crap if you ask me and i use to enjoy chasing and fragging those babes. also the grunting kind of sucks in 2003. ill buy the game but i think the original looked better,sounded better, enjoy your fragging.wish there was a pure version of UT in OSX.
 
UR score

Hrm,
Ti 667 rev B with 640 ram.

average of low 21-24, max of about 45.

Nothing else running.

Certainly a bit sluggish, hard to get right on targeting.

I don't play games much though, so my requirements of performance are probably fairly lower than most gamers. Still a fun break from studying though.
 
Re: UR score

Originally posted by buddha
Hrm,
Ti 667 rev B with 640 ram.

average of low 21-24, max of about 45.

Nothing else running.

Certainly a bit sluggish, hard to get right on targeting.

I don't play games much though, so my requirements of performance are probably fairly lower than most gamers. Still a fun break from studying though.

What sort of setting did you have it set to? Also did you modify the UT2003.ini file like I have suggested?
 
Great tip re-printed here

Originally posted by MacBandit
In the UT2003.ini file find this bPreloadAllSkins=false. Change it to true.

Thank you for the tip. My dual 800 can now render around 40 fps in the in-door level.
 
Anyone know if increasing the cache size under [Engine.GameEngine] will improve performance?

Currently set to:
CacheSizeMegs=32

AppleMatt
 
Originally posted by AppleMatt
Anyone know if increasing the cache size under [Engine.GameEngine] will improve performance?

Currently set to:
CacheSizeMegs=32

AppleMatt

I tried that. I tried 64, 128, 256, 512. The only one that seemed like it made any difference was 64 but that was only 1 frame/sec and is well within the toleranc of error if you ask me.
 
I love this game so much. I literally spent 1 1/2 years playing UT every day. I have a 28.8k connection sense I live outside of town and SATELLITE SUCKS (don't even try it) So the evening it came out I headed down to our Starbucks to use their WiFi but found all the free servers sucked. So, I spent the $30 or whatever it was on an IMG membership (looks cool anyways) and used member mirror #2 and got a steady 170K/sec. After I got the file it was awesome... 🙂 I'm running it on a DP 1Ghz PowerMac G4 with a GeForce 4 Ti and 1Gig of RAM and I get and average framerate of about 40 on that forest map.. (All settings max) That's not too good. I overclocked a few weeks ago to 1.2Ghz but the machine would crash every once in a while and it was running at about 54ºC which is pretty hot. I hear the new Verax fans not only dramatically reduce MDD noise but keep that machine cooler than stock. I think I will buy the kit in a few weeks (I only need a sight cooling boost) and overclock again. Overclocking made a noticeable difference in Urban Terror. I should note that the framerate bottleneck is occurring at the CPU, not the VidCard. In any game, I can put my resolution at 640x480 and get X fps and then set it to 1600x1200 and get the exact frame framerates. Apparently, the Radeon 9700 has some new thing where it takes a huge load off the CPU with supported games (UT2K3 was a specific example) So when the 9700 goes retail that would really help performance I bet. For those of you whoa re thinking, "what and idiot, why doesn't he just turn down his graphics settings and deal with it??" In case you missed it, the bottleneck isn't occurring at the VidCard, but at the CPU. And BTW, I have tried turning everything down just to re-test my theory 🙂 Well I hope this is interesting to everyone and helps at least someone 😉
 
Oh man...I've just been playing it @ 1280x768x16 (modded the ini file 😉) on my 43" plasma! It looked so sweet!
 
Originally posted by edesignuk
Oh man...I've just been playing it @ 1280x768x16 (modded the ini file 😉) on my 43" plasma! It looked so sweet!

How's the pixels refresh rate with the plasma? Do fast moving things streak like they do with an LCD?
 
Originally posted by mdavis
.............I should note that the framerate bottleneck is occurring at the CPU, not the VidCard. In any game, I can put my resolution at 640x480 and get X fps and then set it to 1600x1200 and get the exact frame framerates. Apparently, the Radeon 9700 has some new thing where it takes a huge load off the CPU with supported games (UT2K3 was a specific example) So when the 9700 goes retail that would really help performance I bet. For those of you whoa re thinking, "what and idiot, why doesn't he just turn down his graphics settings and deal with it??" In case you missed it, the bottleneck isn't occurring at the VidCard, but at the CPU. And BTW, I have tried turning everything down just to re-test my theory 🙂 Well I hope this is interesting to everyone and helps at least someone 😉

UT and UT2k3 both seem to be very bloated so that they do take a lot of CPU. I could see how an TI4600 could out pace a Dual/GHz/DDR PowerMac though that isn't the complete case with this game. It doesn't seem to matter the system there is little to know frame rate increase/decrease from max all setting to minimum on all settings it's a software problem not so much a hardware problem. As I have noted the graphics at minimum on all settings are worse then those of Marathon or the original Doom yet those settings don't yield a performance increase. Hopefully they will improve the code before they release a final version.

Have you tried modifying the UTT2003.ini file? Find this bPreloadAllSkins=false. I orginally dicovered this and it seems to help.
 
Speed enhancements

Okay I have a new modification for the UT2003.ini file to give you another average 3-4FPS increase. This is courtesy of XLR8yourmac.com by the way though I have tested it myself repeatedly and confirmed the benefit.

Change the following line.

Channels=32

Change 32 to 8. I don't recommend going any lower as with even 4 players 8 channels will be used.



For anyone who didn't catch my previous tip here it is again. Also in the UT2003.ini file change the following line accordingly.

bPreloadAllSkins=false

change fales to true.
 
So, when's this supposed to release?

Is June 11th the day the final hits the streets? Keep thinking that I saw that date somewhere... Scanned the threads, but couldn't find anything. Anyone got the scoop?

thanks.
 
The Unreal 2003 Channels

Originally posted by MacBandit
Change the following line.

Channels=32

Change 32 to 8. I don't recommend going any lower as with even 4 players 8 channels will be used.

Any idea what Channels refers to? Does it have to do with audio or is it something completely different?

Keep the great tips coming. Hopefully you will also tell us how to choose the second monitor for the game.
 
Re: The Unreal 2003 Channels

Originally posted by Sol
Any idea what Channels refers to? Does it have to do with audio or is it something completely different?

Keep the great tips coming. Hopefully you will also tell us how to choose the second monitor for the game.

It's audio channels.
 
Re: The Unreal 2003 Channels

Originally posted by Sol
Keep the great tips coming. Hopefully you will also tell us how to choose the second monitor for the game.

I've spent the last couple hours googling and searching Unreal Tournament web forums for information on this. So far I haven't found anything. At the moment it looks like you're stuck with your primary monitor.

Could you do something for me though. Could your run 'cpu monitor' on your second monitor while you play UT2003? I'm curious to know how much CPU time it's taking on your computer. I read in another forum of a guy with a Dual/1.42 with dual monitor. His results only showed a 60% load on each cpu. That shows that UT2003s speed issues are not CPU bound as many are saying.

Remember you will need to stop folding if you are before doing this or it will always show 100%. Also make sure to close any other program besides UT2003 and CPU Monitor.
 
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