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Originally posted by wsteineker
Ha, ok. I'll dig on that for a little while. Off to get a beer and play more video games!!!!

P.S.- This is the reason I failed out of college back in '98. F*cking Quake II. 😉

You failed out of college what? your freshman year?
 
Originally posted by MacBandit
You failed out of college what? your freshman year?

Ha. Sophomore year, actually. I graduated when I was 17. And it wasn't so much "failing out" as it was an understanding that the Dean and I came to that maybe it wasn't the best place for me at the time. At least that's what I like to tell myself... 🙂
 
Benchmark results

I just ran the flyby-asbestos benchmark, and here's my results:

UT2003 Build UT2003_Build_[2003-02-16_18.56]
MacOS 10.2.6
PowerPC G4/Vger/Altivec @ 1000 MHz
ATI Radeon 9000 OpenGL Engine

dm-asbestos?game=engine.gameinfo exec=../Benchmark/Stuff/flybyexec.txt -benchmark -seconds=71 -nosound

30.759985 / 70.013062 / 245.700806 fps rand[1447920047]
Score = 63.929745

so 30fps min, 70 agv, 245 max...

that's so misleading though. Whenever I play the game I can get maybe 29 fps TOPS.

I have a Powerbook G4 with 64MB VRAM and 1024 MB system RAM.
 
Originally posted by wsteineker
Ha. Sophomore year, actually. I graduated when I was 17. And it wasn't so much "failing out" as it was an understanding that the Dean and I came to that maybe it wasn't the best place for me at the time. At least that's what I like to tell myself... 🙂
That's funny, that's almost exactly what my high school counselor told me my junior year. She was actually advising me to test out. And I didn't even get into much trouble...not that I disagreed or anything 😀

Anyway. Amidst all the frustration with this game, since I'm not even in the ballpark to play it I'm gonna say that I was pretty good at UT on the PS2. Beat it all on the lowest difficulty, and then, right after I conquered the DM levels on the highest difficulty I did something that messed up the memory block.

I was so pissed. After that I only ever played it on multi-player....except most people got tired of playing me.

On topic, the performance on that game wasn't great either, considering what the PS2 can do, it was kinda...mmm...bloated?

I'm not real impressed by MacSoft here. God I miss Bungie. Would someone buy them back, please??

When D3 comes out, someone with the 2nd rev DP 970 and three flatscreens needs to report on my dream of setting that up at 200+ degrees and having the monitors arranged panoramically....ooooh....

Speaking of bloated, I just compared the size of my Photoshop 3.0 folder and PS 6.0. Now that was funny.
 
Originally posted by BaghdadBob
I'm not real impressed by MacSoft here. God I miss Bungie. Would someone buy them back, please??
No sh*t, man. If there's a god, I hope he tells someone to give Bungie back to us. 😉
 
Originally posted by wsteineker
No sh*t, man. If there's a god, I hope he tells someone to give Bungie back to us. 😉

The problem is, he'll have to buy it from the devil's back yard..
 
Originally posted by wsteineker
No sh*t, man. If there's a god, I hope he tells someone to give Bungie back to us. 😉

Well we have the next best thing. Peter Tamte founded MacSoft in 1993 then quit to head up Bungie's publishing arm. He quit Bungie when Microsoft bought them in 2000 and launched Destineer Studios, which recently bought MacSoft. I think we'll see good things coming out of MacSoft in the next few years.
 
Originally posted by wsteineker
Ha. Sophomore year, actually. I graduated when I was 17. And it wasn't so much "failing out" as it was an understanding that the Dean and I came to that maybe it wasn't the best place for me at the time. At least that's what I like to tell myself... 🙂

I think some people need a break from College. I actually went to college part time for 4 years or so and and have been away from it for about 4 years now. I more then anything want to finish my degree now. I think sometimes that's what it takes. I had a professor and a high school teacher that both believed t hat kids shouldn't be forced into college and instead should be there because they want to. I know what they mean now.
 
Re: Benchmark results

Originally posted by poonjabber
I just ran the flyby-asbestos benchmark, and here's my results:

UT2003 Build UT2003_Build_[2003-02-16_18.56]
MacOS 10.2.6
PowerPC G4/Vger/Altivec @ 1000 MHz
ATI Radeon 9000 OpenGL Engine

dm-asbestos?game=engine.gameinfo exec=../Benchmark/Stuff/flybyexec.txt -benchmark -seconds=71 -nosound

30.759985 / 70.013062 / 245.700806 fps rand[1447920047]
Score = 63.929745

so 30fps min, 70 agv, 245 max...

that's so misleading though. Whenever I play the game I can get maybe 29 fps TOPS.

I have a Powerbook G4 with 64MB VRAM and 1024 MB system RAM.

Use the BotMatch-ASBESTOS Demo it will give you a much more realistic performance rating.
 
Standby: Semi-Useless Information About to Fall

I just preorderd from InsideMacGames.com. Even bought a IMG Pro thingie, too. Goodbye real world, I'm goin' in...
 
On my 733 Quicksilver/384MB RAM/GeForce2MX 32MB VRAM/OSX 10.2.6, with most of the settings set to their lowest: 640x480, everything low/off, 16-bit color, etc., I'm gettin around 15-25 fps avg.

Playing online on 56k isnt as bad as i thought it'd be. I do have to sign on to AOL to get online, so that runs in the background.

i dont mind the game looking like an N64 game, as long as it plays smooth. Hopefully, the game will be optimized to run faster on machines that barely make the requirement.

Maybe i'll get a $600 1.2GHz G4 chip from SonnetTech . I wonder if more RAM, a faster processor, or a better video card will do the trick.
 
Originally posted by rockman2023
On my 733 Quicksilver/384MB RAM/GeForce2MX 32MB VRAM/OSX 10.2.6, with most of the settings set to their lowest: 640x480, everything low/off, 16-bit color, etc., I'm gettin around 15-25 fps avg.

Playing online on 56k isnt as bad as i thought it'd be. I do have to sign on to AOL to get online, so that runs in the background.

i dont mind the game looking like an N64 game, as long as it plays smooth. Hopefully, the game will be optimized to run faster on machines that barely make the requirement.

Maybe i'll get a $600 1.2GHz G4 chip from SonnetTech . I wonder if more RAM, a faster processor, or a better video card will do the trick.

You wold be better off with a faster graphics card then a CPU. At least with this game. Also the game is a bloated pile of crap when it comes to coding so you might go ahead and see how it does with some of the graphics turned on. It might suprise you and only drop your FPS 1-2 frames.
 
smp "1" ??? 😕

😀
 

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Originally posted by MacBandit
You wold be better off with a faster graphics card then a CPU. At least with this game. Also the game is a bloated pile of crap when it comes to coding so you might go ahead and see how it does with some of the graphics turned on. It might suprise you and only drop your FPS 1-2 frames.

So, would that drop me to 0-1 FPS? 😀

Also, what's with the above screenshot? Are you running in some kind of console window? I don't get it.

I started a new thread: are you gonna buy this game as is?
 
Hey BBob,

you have to press <option><return> to change to window mode ... and <command><tab> to switch to finder
 
Originally posted by 8thDegreeSavage
I love all the whiners talking about "Bloated code" like they coded it themselves....please.
And I love all the whiners pretending like it's not bloated. 🙄
 
And all those taxpayer whining about their taxes like they're the ones writing the budgets, and all the Burger King diners whining about their burgers like they microwaved them themselves, and all those people at WalMart on the first friday after welfare checks as if they're the managers who might anticipate the predicatbly dreadfully-long lines and put some more cashiers out there...

As if we would know. 🙄
 
I found a way to boost my peak FPS by about 8 frames. In the UT2003.ini file find this bPreloadAllSkins=false. Change it to true. I don't know if it will help game play but it did improve my benchmark tests. I tested it a total of 7 times with and without and it conclusively improved framerates. I messed with the CacheSize also and it didn't make a difference.
 
Originally posted by MacBandit
I found a way to boost my peak FPS by about 8 frames. In the UT2003.ini file find this bPreloadAllSkins=false. Change it to true. I don't know if it will help game play but it did improve my benchmark tests. I tested it a total of 7 times with and without and it conclusively improved framerates. I messed with the CacheSize also and it didn't make a difference.

I think I see a difference. Not necessarily an increase in frame rate, but it seems a bit smoother.
 
hey mac bandit what system are you running, on my powermac 800 with geforce3 and 1 gig of mem it is looking fine, i was thinking a new cpu but now ill wait, also this is probably pulling more then halo will so i feel good about my system. im sure doomIII will destroy that but in the mean time im gaming. Also for all those gamers out there that are loooking at new systems, get a powermac.
 
Shipping?

Is UT2k3 shipping already? On apple's website it's noted that UT2k3 is new to the store and Macsoft's site has UT2k3 listed in its "store". 😕
 
Originally posted by Dont Hurt Me
hey mac bandit what system are you running, on my powermac 800 with geforce3 and 1 gig of mem it is looking fine, i was thinking a new cpu but now ill wait, also this is probably pulling more then halo will so i feel good about my system. im sure doomIII will destroy that but in the mean time im gaming. Also for all those gamers out there that are loooking at new systems, get a powermac.

I've listed it a few times but it's deep in the bowels of this thread now.

MDD Powermac
2x1GHz
1GB DDR2700
80GB
G4MX 32MB

On the bot benchmark I'm getting around 73FPS peak with a 30FPS average. That's at 1024x768 32bit with nearly everything on.

Also I'm folding on both processors in the background. It shouldn't make a difference but it seems to make a very small one.

For anyone who was wondering UT2003 is SMP aware. Not to the point you would want but it will run the game on one processor and run the sound decoding on the second one. Here's a little faq from the developer.

http://icculus.org/cgi-bin/finger/finger.pl?user=icculus
 
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