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It is different because it is your content/library. Where as Game Streaming from Microsoft servers can add/remove games at any time. And rules need to be fair for any developer, not just unique to Microsoft because they are Microsoft. I can certainly understand their situation as this could lead to apps that steam other apps just to bypass Apple's review process. If it is even a semi-opened hole in the iOS walled garden, hackers will be ALL OVER IT.

Just like if you built a website that is only intended to be used for employees of the company. Do you prevent SQL injection? But you trust all the employees! Yes, you should still assume some malicious input could be entered in the text boxes. Maybe the employee was just fired and wants to cause damage.

You want to make sure your environment is locked down. I can see Apple's position here as it could lead to hacker streaming apps. Unless people DO want Apple to play favorites here.

It's not about security breach, there will be no hack attack because of it, it's not about anything like that. There is no other logic or intention behind it but Apple protection of it's own native game market and it's own gaming services. That is all there is to it. Same reason why flash was not allowed on from the day one, cause it was alternative way to apps and games.
 
It is different because it is your content/library. Where as Game Streaming from Microsoft servers can add/remove games at any time. And rules need to be fair for any developer, not just unique to Microsoft because they are Microsoft. I can certainly understand their situation as this could lead to apps that steam other apps just to bypass Apple's review process. If it is even a semi-opened hole in the iOS walled garden, hackers will be ALL OVER IT.

Just like if you built a website that is only intended to be used for employees of the company. Do you prevent SQL injection? But you trust all the employees! Yes, you should still assume some malicious input could be entered in the text boxes. Maybe the employee was just fired and wants to cause damage.

You want to make sure your environment is locked down. I can see Apple's position here as it could lead to hacker streaming apps. Unless people DO want Apple to play favorites here.

How can it be anything security related though,
You are basically streaming the same things as a Netflix movie with some user interactions.
You're not downloading code or bad hacker software.
It's just a video stream of a game being played/run on cloud servers. Just the video output, that's all.
And by pressing buttons at your end, you can alter the video stream basically.

We all know Apple are simply doing this to protect their own gaming service.
It's funny really as the two have nothing in common.

Apple's games are a million miles, and on a different planet to proper full AAA gaming titles.

Apple WILL allow these services, believe me. The market is going to shift fast, for some areas of the world with good internet speeds. Microsofts gaming service, now they have purchased Bethesda, it's going to become a no-brainer soon.
 
or maybe you're just bad at the games

Just to say.... I don't agree/nor disagree with your point here.
But feel you should accept this is a very personal standpoint based upon your own experience.

You will find others who are happy with how these games play, and due to their location/provider have a far better esperience.

It's certainly not "NOW" perfect for everyone, and neither are Electric Cars perfect for everyone, as you may travel 500 miles a day and be nowhere near a charger.
However, simply because, for you, it's not a viable solution, that does not mean others may find it a good choice.

:)
 
You don’t stream from xcloud on your local Xbox, the xbox downloads, installs and plays the game, then streams to your device.
Why not - MS could implemented something like this. If the Xbox would forward a stream from Ethernet to wlan there wouldn’t even a bandwidth problem. Bypassing the whole AppStore rules would be so much fun. And theoretically you could start a Windows Remote shell on iOS and play streaming games ...
 
We all know Apple are simply doing this to protect their own gaming service.
It's funny really as the two have nothing in common.

Apple wants the App Store to provide native apps for users of their devices, i.e., apps that take advantage of the specific functionality and features provided by iOS/iPadOS. That's what they're protecting, which is why they're fine with web/browser based streaming for games or apps. Amazon's recently announced Luna game streaming service is web/browser based and Apple worked with them to help bring it to Macs and iPhone/iPad.

And anyone familiar with the iPhone/iPad knows that remote client apps that provide access to your personal library of software on a console or PC have been allowed by Apple for a long time.
 
These apps suck, so much latency to be useful even if your devices are hardwired on your network

Unfortunately I agree. PS4 Remote Play, hardwired over fibre optic, is still massively reliant on the network the streaming device; iPad Pro in my case, is connected to.

I have had fun sessions using Remote Play but I wouldn’t want to actually try to progress in an important game. Fun concept though.
 
Never understood this local streaming concept. If you are in same house as console why not just play the games on the console.

Over WAN there is just too much latency to make it really playable.
 
Why not - MS could implemented something like this. If the Xbox would forward a stream from Ethernet to wlan there wouldn’t even a bandwidth problem. Bypassing the whole AppStore rules would be so much fun. And theoretically you could start a Windows Remote shell on iOS and play streaming games ...
Why not? Because it makes no sense from a practical or technical standpoint. XCloud is not on consoles. XCloud streams games from MS servers. Consoles already have the games so there's no need to stream from MS servers. What you're describing is streaming a stream of another stream. That's nothing but lag on top of lag.

Which one of these experiences make sense?
1. Console → Stream → You.
or
2. Server → Stream → Console → Stream → You.

Why would anyone want 2? There's no advantage. Which is why MS doesn't have XCloud on consoles. It would be redundant and a worse experience.
 
In fact - If I were a developer, I would attempt to steer clear of making any apps for their platform. The public spat between Epic Games and Apple is another example. Both are in the wrong but I would tend to agree with Epic since their stance was to save users money.
Epic engaged in activity that in any other commercial field would get them the hairy eyeball from the FTC for encouraging bait and switch. I would like to point out again that Apple 30% is standard for the industry. (Report: Steam's 30% Cut Is Actually the Industry Standard)

More over both Humble Bundle and Itch.io already offered better deals and they aren't engaging in questionable business practices nor exclusive deals as Epic is.
 
These apps suck, so much latency to be useful even if your devices are hardwired on your network

Let's give this one a chance, huh?

If the app has latency, why tempt people to waste their time with it? Is their lifetime yours?
I do not have to show the "free, tolerant spirit" if such attitude supports waste of life time for individuals.
I have zero tolerance for software that comes on the market greedy for money and does not work 100% technically.
 
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In fact - If I were a developer, I would attempt to steer clear of making any apps for their platform. The public spat between Epic Games and Apple is another example. Both are in the wrong but I would tend to agree with Epic since their stance was to save users money.
🤣 “save their users money”?
 
Apple wants the App Store to provide native apps for users of their devices, i.e., apps that take advantage of the specific functionality and features provided by iOS/iPadOS. That's what they're protecting, which is why they're fine with web/browser based streaming for games or apps. Amazon's recently announced Luna game streaming service is web/browser based and Apple worked with them to help bring it to Macs and iPhone/iPad.

And anyone familiar with the iPhone/iPad knows that remote client apps that provide access to your personal library of software on a console or PC have been allowed by Apple for a long time.
Web browsers aren’t apps? What’s the difference between going to a website in a browser or launching an app? And what’s the difference between a streaming game and streaming video like Netflix? I remember Apple’s awful newsstand that required every magazine to be it’s own app. It was terrible. This is nothing more than Apple wanting to protect it’s App Store cash cow: game IAP.
 
Epic doesn't give a crap about saving you money.

Every week Epic has been giving away free games. Sometimes a couple at a time and AAA titles too.

Screenshot 2020-09-26 at 14.52.15.png
 
Any reason to switch from OneCast since that's working great for me across iPad and AppleTV?
Exactly, although this might be more for 'outside your home' and I think OneCast only works on the local network?
 
The big finding for me is that the Online streaming based services do not have better lag. Playstation Now, Stadia or Geforce Now feel the same to me, often worse than the Playstation Remote Play connection I get. Sometimes they do not even support certain regions when travelling.

With Remote Play on the PS4 there are numerous factors for quality and lag.

The stream on PS4 maxes at 1080p and 60HZ. So sometimes 720p 30HZ can be better for example. Travelling abroad the lag varies. Some hotels have 'very' good connections others are hopeless.

I used the Macbook Pro mostly with Remote Play client. PS4 controllers actually have lower lag via bluetooth than wired interestingly and are the current gold standard.
 
Every week Epic has been giving away free games. Sometimes a couple at a time and AAA titles too.

They aren't doing this out of the kindness of their hearts. They are doing this to acquire users from Steam and hope that the users then take the chance to buy a game or two from the store down the line.

That's why they also have a predatory strategy for getting exclusive games on their store.

They want users.
 
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Apple wants the App Store to provide native apps for users of their devices, i.e., apps that take advantage of the specific functionality and features provided by iOS/iPadOS. That's what they're protecting, which is why they're fine with web/browser based streaming for games or apps. Amazon's recently announced Luna game streaming service is web/browser based and Apple worked with them to help bring it to Macs and iPhone/iPad.

And anyone familiar with the iPhone/iPad knows that remote client apps that provide access to your personal library of software on a console or PC have been allowed by Apple for a long time.

However a full (as we call them) Triple A Game title running on hardware, arguable even more powerful than the best gaming PC on servers, will (if Apple allows) deliver a VASTLY higher quality gaming experience than anything that coudl run on the mobile hardware inside these devices.

Apple are in effect blocking higher quality content in a short term bid to protect their lower quality offerings.
Not one Apple user should be happy with that.
If Apple allow game streaming then ALL consumers win.
Those who wish to play the full quality games via a streamed version can enjoy that.
Those who wish to play the mobile quality games running directly on Apple's hardware can enjoy that also.

It's a win win for all consumers.

The "ONLY" person who may lose out is Apple losing some money from those people who'd rather pay for the AAA games service as opposed to paying Apple for the mobile quality games service.

It's odd and frankly worrying any consumer would not want the option to have a choice if Apple gave them that choice.
 
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