Does anyone NOT like this announcement??
BTW, does this mean we will finally play Half Life 1 on the Mac after it was cancelled?
Yeah, but they are starting to mention PS3 more and more. I imagine that it's likely to happen in next two years or so.
It doesn't surprise me Valve is going for Mac first. I mean..hardware wise modern Macs are bassicaly exactly the same as PCs, while PS3 is alien architecture that most devs have problems with. Plus Steam is Valve's cash cow and it will work on Mac (even if it will support only fraction of games from pc catalogue), while the service is impossible to implement on PS3
Its a shame, but.. Awfully. If things load at all. :/ I wouldnt be surprised if portal ran and halflife2 ran ok(ish) with totally crippled settings.. I'd say pretty unplayable tbh if you can get them to load. I'd be really interested to see people's attempts though. My 950 based macbook used to cry when I tried to run this sort of thing on it.How well it run (if it at all) on Macbooks with integrated intel GMA 950?
I'll certainly welcome an upgradeable Mac mid-tower! However, being objective, even the lowest-end new Macs (with 9400M) are now better gaming-enabled computers than the vast majority of PCs in the world. Along with a growing OS X user base, all future Mac updates will only improve the viability of OS X for more game developersMaybe this will push apple to release a computer which a good graphics card now.
As long as I can play COD MW2, I will be happy and trash my Windows partition immediately.
Agreed! So I find it amusing, if not pathetic, that 40 so far have voted negative. Oh well, whatever floats their boat I guess.Seriously, there is nothing, NOTHING, bad about this announcement. Thank you Valve for kicking so much ass.![]()
You won't be able to. Modern Warfare 2 is not based on the Source Engine, it's based on Infinity Ward's IW 4.0 game engine. The only way MW2 will come to the Mac is if Infinity Ward ports their engine to the Mac as well.
I think the most important thing about this announcement is that this isn't some port of a few games to Mac. The Source Engine and entire development tool chain has now been redeveloped with Mac support and OpenGL support in mind. So essentially the same source code is being used to support Windows, Mac, and XBox 360 in lockstep. I'm sure PS3 owners will be disappointed since they are the odd one out since the Source Engine still can't natively/directly compile to the PS3. This was my primary concern about Valve porting their games, whether it'll be individual ports or fundamental changes to make the Source Engine and developer tools able to output Mac code directly and it looks like they delivered."We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."
And hardware requirements really aren't a concern for Source Engine games. Valve expects them to be similar to the PC versions. Even Left 4 Dead 2, the latest Valve game only requires a SM2.0 level GPU, something with the performance level of the GeForce 6600 which is equivalent to the slowest Intel Mac GPUs the X1600, HD 2400XT, and 9400M. Older games like the original Half Life 2 were designed to accomodate DX7 level GPUs like the GeForce4 MX. As long as you have a Intel Mac with a discrete GPU you'll be fine.Each game will have its own performance requirements in terms of CPUs, memory, and graphics and we expect they will be comparable to running on Windows.
Complete 180 from Newell's old attitude of, "Mac is a terrible platform and we have no plans to ever support it."
I've been running CS:S from my first-gen 2.0Ghz Unibody Macbook through bootcamp with decent results. Now that it's going to be ported over to Mac, will I see quality improvements or should I expect the same graphics capability as with bootcamp?
Oh how I've missed you CSS.
Soon, we'll be together again, and this time I a'int letting go.![]()
You won't be able to. Modern Warfare 2 is not based on the Source Engine, it's based on Infinity Ward's IW 4.0 game engine. The only way MW2 will come to the Mac is if Infinity Ward ports their engine to the Mac as well.
Who is Newell? Never heard of him...
Does anyone know how well I'll be able to play Portal on my Early-2009 white MacBook? It's got an nVidia GeForce 9400M graphics card. I'm sure that's not great, but I'd be happy sacrificing the graphics if I could still play the game smoothly.
Agreed! So I find it amusing, if not pathetic, that 40 so far have voted negative. Oh well, whatever floats their boat I guess.![]()
Thats up to the developers of those series.
As I said in a previous post, this is most def. a litmus test for gaming on the Mac Platform. I know that much of the current Unreal Engine (engine behind Mass Effect) makes a lot of use of Direct X specific programming it would be a bit tougher porting that engine over.
I mean not for nothing, the Source engine is 7 years old. Its not exactly cutting edge technology. (but some how they are able to add enough to it to keep it looking good.)
Yeah I saw that story as well. But seeing their response:
No mention of PS3 there. Just seems like they are still not 100% committed here.
EDIT: Oh to add, Apple honestly didn't get gaming 2 years ago. It sounds now they worked hand and hand with Apple on this...so it sounds like they are "getting gaming" now ha.