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Excellent news. This ALSO means that one of the last reasons for people to keep (unwillingly) their inferior PCs is practically vaporized now.

MS IS DEAD. AND SO IS DELL.

people you make me want to switch to windows.

This is fantastic news for mac gaming. Hopefully apple will get a bit more serious about the graphics cards they include in future macs
 
I think this is the most significant Mac gaming news in the history of Apple, seriously.

It's kind of funny that Apple's gaming history was rewritten in a matter of weeks by a company started by former Microsoft employees. :)

As for the rest of you: I expect to see everyone here on the Counter-Strike: Source servers ASAP in April. PC hardware (Me) against Mac Hardware. Bring it! :D
 
Does anyone else just see this as a move to try and get Blizzard/Starcraft II onto Steam? Valve had the choice of doing this years ago, but they're doing it NOW.
 
I think all the hard work Steve Jobs and Apple’s team invested into the PowerMac platform (which was perfectly suitable for high end gaming at the time of its release) finally paid off. 11 long years ! :D

Now it’s also a matter of time till others join the cup. At long long last.
 
they have my total respect for this, they could of charged us like a 20-50% fee to make my current games mac compatible and i still would of payed.

Thank you so much steam, you are shinning above the rest by offering this service to new customers whilst keep your current ones very happy.

Not looking to fleece your customers as say apple, no iphone to ipad tethering, complete bloody joke. I just wont buy one, simple as. Think im going to pay for ANOTHER monthly subscription, jog on. I have no problem in paying more for the ipad, just not the subscription.
 
Read the press-release AGAIN, please. It's not only about having Steam on both platforms (which IMHO is close to irrelevant); it's about announcing the AVAILABILITY of several popular games on the Mac by a leading developer (and hopefully NOT crappy Cider ports).

Once more I have to say: MS IS DEAD. AND SO ARE WINDOWS PCs.

While it's good to see Valve to reach out to other computer OSes like OSX (Macs are practicaly identical to windows PCs, unlike consoles, so there's no need to change anything gameplay-wise in them...aka...no dumbing down) you have to realize Mac is too small market to support majority of PC devs. Windows PCs die...pcgaming dies...without pcgaming...there's no mac gaming as it's bassicaly based entirely on ports from PC.
So by wishing Windows PC to die you are essentialy wishing mac gaming to die out completely :rolleyes:
 
Not looking to fleece your customers as say apple, no iphone to ipad tethering, complete bloody joke. I just wont buy one, simple as. Think im going to pay for ANOTHER monthly subscription, jog on. I have no problem in paying more for the ipad, just not the subscription.

Just to address this point.

Apple have two models, as you know, the WiFi and 3G + WiFi.

Allowing iPhone tethering with the WiFi model would destroy sales of the 3G + WiFi model ... you must know that's the reason why tethering is a non starter on the iPad.
 
Thank you for the link...this just confirms what most sensible people ALREADY knew...MOST PC users (including gamers) have machines that are WAY inferior to modern Macs.

That's what always amazes me when Winblows trolls come to populate this forum and brag about PC gaming advantages - UNLESS you're in the 0.5% of customers who really care about upgrading GFX cards, Macs are MUCH better on average than most PCs out there. A quick visit to places like MediaMarkt or BestBuy will show you that.

SLI GFX users: less than 2 per cent...average RAM, 2Gb. 'Nuff said.

BRLawyer, dude, this good news for everyone. PC gamers and Mac gamers. No need to bring infighting in to this. Leave it for April ingame. :)
 
Now there's just one single piece of software holding me back from removing my bootcamp partitions.
Oh and I'd imagine a huge bulk of my 91 game library wouldn't work on OSX too. :eek: Better than nothing though. The ball is in Apple's court now and how well they can improve mouse tracking and their OpenGL driver support.
 
I wonder when we'll get some word on the pricing model for games via Steam, or if the games will be available to buy off the shelves or will they be via online distribution only.
 
I wonder when we'll get some word on the pricing model for games via Steam, or if the games will be available to buy off the shelves or will they be via online distribution only.

what pricing model? It's not like the prices will be any different from what PC versions costed all this time :confused:
 
I wonder when we'll get some word on the pricing model for games via Steam, or if the games will be available to buy off the shelves or will they be via online distribution only.

I'm imagine on Valve's side, online only.

Their Steam platform is a money farm for them...i can't imagine they would box copy Mac versions as I don't think it would be worth the cost in their eyes.
 
Can't wait to get my L4D2 on!!! I'm super excited for this. I might have to put down my PS3 soon.
 
Awesome! Now I can play all of my Orange Box games without using Boot Camp...

I wonder if there will be any performance difference on the two platforms? Can't wait to test out Team Fortress 2 on the Mac side of things!
 
and yet .... there are those who rated this as a negative. :rolleyes:

LMAO. You beat to it.
What could be bad with this news?
I understand people might not get the iPad and be negative. This is nothing but good news to Mac gamers.
 
My only issue is that I don't want to see Cider ports of these games, I want to see them developed natively for OS X.

Cider just stinks of developper laziness.

Cider isn't my friend and I really hate it.
 
My only issue is that I don't want to see Cider ports of these games, I want to see them developed natively for OS X.

Cider just stinks of developper laziness.

Cider isn't my friend and I really hate it.

I'm pretty sure they said they'll be native.

I'll probably install Steam and a few games I've already purchased and check it out. I'm interested in how they made Steam, I wonder if they developed some sort of internal cross-platform toolkit for the UI.
 
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