I believe there is a typo in the title of this article. Drop the l in Players and it all likely makes even more $en$e. 😉
The consistent, central problem to AAA games on Mac is about the
money:
- Apple doesn’t subsidize development (with money) like the major players. Instead, Apple seems to have a recycling, “build it and they will come” philosophy.
- Apple consumers want no in-app purchases, no subscription models and no advertising (sucking the OPM revenue strategies out of games)
- Apple consumers don’t want the price of the game to be more than a dollar or two. Skim many recent comments about a $60 price for Resident Evil 4 to get a great sense of this.
Where’s the monetary motivation for Mac vs. much more lucrative opportunity elsewhere?
Show developers
more money on Mac than they can easily get developing for competitors and AAA games will rain upon the platform. Else the ever-recurring lip service of “we’re
serious about gaming
this time” always leads to the
same outcome.
Most simply:
money talks. Show them the money. Or don’t, see nearly nothing in AAA games actually show up and then repeat the lip service spin in a few years with how “we’re really, really, really pro max ultra serious about gaming
this time.”
Most tangible Apple move to show they are actually serious?
- Assemble a dedicated gaming team/department,
- give them a sizable AppleTV+ service-like content dev budget as subsidizing cash...
...and AAA games will come. Until then, a developer would have to build it out of naive, “we’ll get paid well later” faith or just love of the platform overriding the business side of things (it’s hard to pay the electric bill on love alone).
And add a #3 to the lower list: actually BUY good gaming studios when rumors fly that Apple is among the bidders... instead of those ALWAYS going to the entities
actually serious about gaming. Buying the talent will get Mac the exclusives to attract gamers to Mac. A great exclusive or two can forge a lot of desire for any hardware. But, in spite of having more cash than any of the competitors, Apple is only rumored to be among bidders... never actually winning the prize... which means never acquiring the talent and assets... which means that studio's games become exclusives on
other platforms.