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Apples to Oranges friend:) Those two are GAMING CONSOLES...not the best analogy:p His comment still stands...gamers will not migrate to Apple HW as long as Apple's components are so regimented. I dont see that changing though.

This means nothing. There is no argument. PC game sales have been declining while console gaming, and the gaming industry as a whole, has been growing. I would actually say that most people prefer not to tinker around with electronics just to play a game.

Last year Steam gained it's 30 millionth user account. Not bad, but compare that to the PS2, which sold 150 million systems. Or 144 million Nintendo DS's. Or 50 million Xbox 360s, or 47 million PS3's.

Maybe Mac won't ever match PC or consoles in game library, but to say that gaming platform success depends on having a wide range of user-selectable hardare components is just false.
 
Apples to Oranges friend:) Those two are GAMING CONSOLES...not the best analogy:p His comment still stands...gamers will not migrate to Apple HW as long as Apple's components are so regimented. I dont see that changing though.

I think it is moving in the right direction. "Closing in on" is definitely an over-statement. No one can deny that it does say a lot that Valve, probably the best PC gaming developer, sent one of these pics to Macrumors.
 
This means nothing. There is no argument. PC game sales have been declining while console gaming, and the gaming industry as a whole, has been growing. I would actually say that most people prefer not to tinker around with electronics just to play a game.

Last year Steam gained it's 30 millionth user account. Not bad, but compare that to the PS2, which sold 150 million systems. Or 144 million Nintendo DS's. Or 50 million Xbox 360s, or 47 million PS3's.

And yet games like Left4Dead, Super Meat Boy, etc all sell much better on the PC.

It always saddens me when people spread FUD like "PC gaming is dying". No. It isn't. There has been a crowd of journalists saying that since the mid 90's, and yes PC gaming declined from 2000-2005, it has been rising ever since whereas console gaming is slowly petering out now. All gaming markets have been increasing year on year.

Swings and roundabouts.

And regarding the tinkering comment - next gen consoles are catching up with their console brothers. Mandatory firmware updates and occasional mandatory game installs are making sure of that. Plus multiple log in screens for good measure, region locked save files and DLC.

Also Steam is a good indicator of PC gaming numbers but it's not an exact figure of PC gamers.
 
Console gaming is petering out? Are you sure?

There's always a surge when a new console is released, and other mini surges during holiday events or new hardware releases. For the rest of the year the numbers level out. Follow Media Create and NDP sales.
PC gaming, because it's not reliant on hardware upgrades like home consoles, is just a constant slow climb.

But effectively PC gaming isn't dying but its market is increasing and Mac gaming is getting a real kick up the arse recently. So it's all good.
 
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It always saddens me when people spread FUD like "PC gaming is dying". No. It isn't.

It's just changing, that's all.


It has been rising ever since whereas console gaming is slowly petering out now. All gaming markets have been increasing year on year.

I was trying to understand your statement. Do you mean console sales are slowing? One could argue they are reaching market saturation.

Console game sales certainly aren't petering out. At least on systems that aren't the Wii. ;)

And regarding the tinkering comment - next gen consoles are catching up with their console brothers. Mandatory firmware updates and occasional mandatory game installs are making sure of that. Plus multiple log in screens for good measure, region locked save files and DLC.

The only consoles I've upgraded with hardware were the N64 and Saturn, both with ram expansions. And they were very easy to do. :)
 
It always saddens me when people spread FUD like "PC gaming is dying". No. It isn't.

I didn't mean that at all. My thesis was that customizable specs isn't a requirement for gaming platform success. I think that's rather obvious and I probably shouldn't have bothered with the argument, but yeah.

One problem that I have right now with games on all platforms is that they largely look the same to me. Most developers haven't been that creative with the tools they get and they end up using them in only the obvious ways. Obviously Valve games (and most major developers' games) are a bit of an exception, with Half Life 2 using pretty conservative use of mapping, compared to other games, and Team Fortress 2 which doesn't go for realism at all. Portal looks quite different as well, maybe just due to the environments.

I think the reason for this is partially due to things like Direct X. It gives artists a far, far easier way to make games that work on all platforms, but there are also limitations. If developers could access systems on a lower level, they could potentially be more creative while making big performance improvements. However, since every CPU and GPU is different, it's not realistic to try develop for each one specifically. This is the situation that Direct X solves, but with it's draw backs. But that's where consoles can come in, they provide a huge install base of customers with the same hardware configuration. Now you can painstakingly develop that brilliant game that only works on 1 CPU and actually be able to sell it to a decent sized audience.

I think Apple leverages hardware control in another way. They can focus on the limited hardware they have and release regular updates, whereas other OEM's might be spread thin, supporting multiple models and brands across their convoluted line-ups. I don't know if low-level development would be possible on Mac, but I do know all the 2011 Macbooks (except the 13") have the same GPU, and similar CPU's (all Sandy Bridge), so maybe it's a possibility.

I think consoles, Macs and iOS devices have met their potential as easy, works-out-of-the-box, hassle-free (somewhat) specialized devices, and customers have responded to it in droves. But they also have this hidden potential, if the manufacturers would just unlock it for the developers. And some are beginning to ask for it.
 
I was trying to understand your statement. Do you mean console sales are slowing? One could argue they are reaching market saturation.

Console game sales certainly aren't petering out. At least on systems that aren't the Wii. ;)
Well not exactly market saturation, since DS sales started slowing down last year and they're at (IIRC) 140 million now. But the PS3 also slowed down a bit at (again, IIRC!) 50 million. It's just what people want. Mind-market saturation :D.

The Wii's still doing well. It's etched out a nice little niche for itself and still has some huge hit titles that continue to still sell well (New Mario, Mario Kart, Smash Bros).
But overall each console generation sells more than the last, even if it did take the HD consoles a while (if at all) to catch up to their predecessors. Numbers of gamers on PC, iOS, Nintendo, Sony, Microsoft machines... they's all growin! And that's brilliant.
 
Apparently, XORing each number with 0xFF (or, equivalently, subtracting the number from 255) gives us ASCII character codes which seem to spell out a message:

i released
It ahead
of schedule
that was a joke.
my goal is
to emancipate
something
early. but
they're on to me.

the system is
in lockdown.
i still have
access to thirteen
off-site
chambers and
am installing
a test in each
one. I am

going to need a
lot more test
subjects to move
forward. Waiting
and am
expecting
immediate compliance.

(From Gabe Newell's Emails page on ValveArg.com's Wiki site.).

So he's telling everyone to buy the Potato Pack now, amiright?
 
Your missing a hell of a lot of great games if you only play Valve games. Plus the fact that their games run crap on Mac. You should use Windows to play them.

Rubbish.

Have you actually tried any of these games in osx recently? There were performance issues when they were released. Now they run amazingly well on my iMac. Why would I want to run them in windows when they work just fine in osx?
 
So what is this all about? Portal2 being released a few days ahead of schedule? Yawn...

And WTF is this bathysphere? Not isn't not wheatley for those wondering.
 
Rubbish.

Have you actually tried any of these games in osx recently? There were performance issues when they were released. Now they run amazingly well on my iMac. Why would I want to run them in windows when they work just fine in osx?

Because Windows still runs games better on a mac than using OS X. Plus the fact there are more games on Windows and they are always cheaper :D
 
Is anyone else thinking what I'm thinking? I heard EA is in charge of the mac implementation but they way they have dont it in the past is to make compatibility software to make the pc version run on mac os x and it is veeerry slow compared to windows. I got portal on my mac cus i saw it advertised here as being free for a limited time to download. I passed it in 2 days after I really got into it. It was really short, and kind of easy. But I did have to use tutorials. Now it is my favorite game. But I plan on getting it for 360 only anyways probably.
 
Is anyone else thinking what I'm thinking? I heard EA is in charge of the mac implementation but they way they have dont it in the past is to make compatibility software to make the pc version run on mac os x and it is veeerry slow compared to windows. I got portal on my mac cus i saw it advertised here as being free for a limited time to download. I passed it in 2 days after I really got into it. It was really short, and kind of easy. But I did have to use tutorials. Now it is my favorite game. But I plan on getting it for 360 only anyways probably.

Valve does Mac games. EA is not involved in any way, shape or form.
 
I have a 'serious gamer' friend who has a mouse that has some kinda optical refresh rate of 10000. (ie the laser thing checks the ground more often)

he has a special Network interface card with 'Low latency' and a special sound card for 'more accurate sound'


He turns down all the textures even tho he has quad sli so he can have 1000 frames a second


I still kick his ass on my mbp with a magic mouse

It's true, skill has no correlation with the equipment used. However, that doesn't mean that you wouldn't have done better on his equipment. As a matter of fact, I think you will play better on his PC.

The reason I say this is simple. I used to use a Magic Mouse on a MBP as well. I did reasonably OK with it, although I always wondered what would happen if I played with a PC that did more than 30FPS and a mouse that allowed you to click both buttons at once (I was playing TF2.)

When I bought a gaming PC of reasonable price and spec, I started doing better. Not night and day better, but nonetheless noticeably better.
 
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