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The thing is, I am willing to pay 2000 euros for a computer, because I need a computer.

I am willing to pay 1000 euros for a smartphone because I need a phone.

Now I’m willing to be convinced by Apple that I need another major tech expense, but it’s going to be a very hard sell if it’s not replacing something else which I know I need.
 
You can't ask how much someone will pay for something nobody knows anything about. Please define "clickbait" in a way that doesn't include this article's headline. MacRumors, I expected more from you.
 
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If it is well done, serves its purpose, and if I have a purpose for it, yes.

It will always be better than a cheaper useless heavy and bulky device that has no content that is of interest to me :)
 
The brave souls who buy the first-gen model are helping Apple recoup their enormous R&D budget for a new device category. This one is going to break wide open in the second generation, with double the performance and a lower cost. I'll be standing by for that.
 
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Apple hasn't come out with a new product category since the 2018 launch of the HomePod, and there hasn't been a new wearable since the 2015 debut of the Apple Watch. That's set to change in the not too distant future, as Apple's AR/VR headset is nearing completion and will likely see a launch in 2023.


Rumors about the first head worn Apple-branded AR/VR product have been trickling out for years now, so we thought it would be useful to provide a quick overview of what's coming, including the most recent realityOS information.

Hardware Features

apple-ar-headset-concept-2.jpeg

Render via designer Ian Zelbo

  • Overall Design - Apple's headset won't look too different from the Oculus Quest virtual reality headset, featuring a curved visor that slides over the eyes and a comfortable mesh base that rests against the face. The visor will completely cover the eyes, blocking out peripheral vision to prevent light leaks.
  • Headband - The headset will be held in place by a swappable, adjustable headband that could be made from a material similar to an Apple Watch Sport band.
  • Weight - Apple wants the final version of the headset to weigh between 100 to 200 grams. That would be far lighter and more comfortable than something like the Oculus Quest 2, which weighs 503 grams. Prototypes weigh around 300 grams, so Apple may not be able to get the headset's weight quite as low as its target.
  • Spatial Audio - One of the headbands that Apple is testing features spatial audio technology for a surround sound experience.
  • Display - Apple's AR/VR headset is expected to adopt two high-resolution 4K micro OLED displays supplied by Sony for a high-quality viewing experience that offers up to 3,000 pixels per inch.
  • Cameras - The headset will be equipped with more than a dozen optical cameras for tracking hand movements, eye tracking mapping the environment, projecting visual experiences, and more.
  • Control Methods - Apple may support multiple input methods, including hand gestures, eye tracking and iris recognition, and a finger-worn control device. It will also detect skin and could monitor expression.
  • Chips - Two Mac-level Apple silicon chips are expected to be used in the AR/VR headset to provide the computing power that Apple wants. The headset is expected to be a standalone device that is not reliant on the iPhone or Mac for processing power.
Software Features

  • realityOS - Apple is designing a new operating system for the headset, and it's expected to be called "realityOS." Just this week, references to realityOS were found in Apple's source code.
  • App Store - Along with a new OS, the AR/VR headset will have a dedicated App Store. Apple will focus on gaming, streaming video content, and video conferencing.
  • Media Content - Apple could be planning to work with media parters to create content that could be watched in VR.
  • VR FaceTime - Apple is rumored to be working on a VR FaceTime-like experience with Animojis and other 3D features.
Pricing

Bloomberg's Mark Gurman has speculated that the headset will sell for over $2,000, and The Information believes it could cost somewhere around $3,000.
Release Date


Apple has pushed back the planned release timeline of the AR/VR headset several times as it continues to work out development issues. There were multiple rumors suggesting that we'd see the headset debut at the 2022 WWDC event, but Bloomberg's Mark Gurman recently said that Apple may further delay the headset until 2023.

At this point, it's looking like we'll have to wait for 2023 to see the headset launch, though there is still a small possibility that it will see a 2022 announcement to give developers time to prepare apps for the device. Apple is said to be targeting the 2023 Worldwide Developer's Conference for a launch.

As for the development issues, Apple is having trouble with heat dissipation due to the high-powered processor, and there are still problems with the camera and the software to work out.

Read More

For all of the rumors on Apple's AR/VR headset, we have a dedicated rumor roundup that aggregates all of the information that we know so far.

Article Link: Video: Would You Pay $2000+ for Apple's AR/VR Headset?
Sure, only problem is Apple is typically few years behind. My Garmin Venu 2 lasts 8 days and tracks everything, has decent notification, great accurate heart rate monitor. Yet, Apple watch needs charging every night. I guess charging watch teaches apple fans discipline which they can then transform to regular exercise routines :) (FWIW, I love my 2021 iPad 12.9”)
 
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I’m not interested myself - certainly not for a first generation.

But - I don’t buy the comments on here for a minute. People are paying $1000 for a watch, almost $2000 for a maxed phone, almost $2000 for a maxed iPad - most of whom do so don’t get the full use out of these devices.

I’m not judging people for paying that much, but I think y’all need to calm your jets a bit about this product. Being apple, it will be hampered for sure, but what it does do, it will do very well. I’m just worried I’m going to WANT to spend the money but not be able to once they show what it’s capable of.
 
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Possibly. Assuming the hardware is there, there also has to be life-changing applications for it, particularly those that can be utilized for work, to bring in more money more efficiently, which is possible for my line of work. I pay much more than that for other work equipment.
 
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3rd gen of :apple: products is usually the sweet spot. That said, iPad 3 users were shafted when the 4 launched 6 months later.
If :apple: were really serious about maps & aggressively went at their version of Google's street view (Look Around) then this could be one app that could showcase stuff as google aren't on Oculus, & if the car ever materialises then Look Around with all it's AR stuff would have that crossover on the car's HUD.
Knowing :apple: though, they'd probably launch with a new App store & 6 developers or so & it'd take a few years to gain traction.
So 1st gen, £1.5k, forget it.
 
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I have a
  • laptop
  • desktop
  • tablet
  • smartphone
  • watch
  • wireless earphones
and they want me to get a VR headset? Will probably consider one if there is a health/work reason or by the 2030s.

If I was slumming it then it would be laptop + smartphone only
 
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Something Apple will likely cancel after a few years due to some random reason and drop support for like they did for the full-sized HomePods or any Mac desktop with Pro in the name. I no longer trust Apple to support and maintain any product line other than the iPhones. Might be willing to pay a few hundred to try it out as a disposable toy.
 
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It is worth $2,000 if:

• it can offer unreal engine 5 (and not anything inferior to that because developers wont cross develop any of their non apple VR hits).

• it does not need to be tethered to any other Apple device to do anything outstanding. All of the best features need to be accomplished by the base device.

• it is NOT the base model that will be eclipsed by even more expensive models every other year. If they come out with a better model it needs to replace the current model at the same price or better yet, gets cheaper every year.


I believe the first model will be better than the rest, thats not hard at that price. But it will be made cheaper as the integrating with the cloud gets tighter. Eventually most of the processing will occur on cloud servers and the glasses will simply stream the info to them, and not render anything.


Unreal Engine 5 has the ability to stream its data from the cloud because of the ridiculous amount of computations going on. So they better have a good backbone to handle that. But if all its going to give is high end ipad graphics its gonna be a hard pass till it gets cheaper. UE5 has the ability to render an entire city and make it possible to go inside every room of every building. THAT is worth $2,000. Having a nicer looking oculus experience is totally not worth that high of an entry price.
 
There will be plenty of people who will spend $3K+ to get Apples’s VR/AR gear, they will probably be backorders for a long time. Despite what MR says and what people believe now, nobody but Apple really knows what they are going to release.
 
Apple is nowhere close to that. Remember the report about having heating issues it was having.
On another thread I wrote what I wanted as an "end game" iPhone:

Self-upgradable device implanted in brain, optical and auditory nerves, and powered by body-generated electricity. Can use thought to turn on and off, type, make calls, take photos, access the web, etc. Might need a separate implant, probably on the hand or forearm, to use as selfie cam.
 
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