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I have no idea if this first vision pro is going to be a success or not, but it's always entertaining to watch all these folks who were once wildly curious, creative types, in the 80s/90s, who loved Apple, dogging on everything they do now as if any of you have a clue.

You've old. You've aged out. This might be a beta launch, but if you don't think this will be huge in a few years, it's because you've lost the ability to actually use your imagination.
 
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And seems incredibly isolating.
If Eyesight works well, it shouldn’t be any more isolating than a scuba mask (unless you want immersive mode). It’ll look strange for sure, but not really isolating. Not like a regular VR headset which is very isolating, although there is a time and place for that. But Eyesight working well is very much a question.
 
I have no idea if this first vision pro is going to be a success or not, but it's always entertaining to watch all these folks who were once wildly curious, creative types, in the 80s/90s, who loved Apple, dogging on everything they do now as if any of you have a clue.

You've old. You've aged out. This might be a beta launch, but if you don't think this will be huge in a few years, it's because you've lost the ability to actually use your imagination.

Ageism is a legitimate position to take?
 
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Not sure if you are being facetious or if you are trying to say reviewers felt discomfort and pain with the VP because they are lazy? Weird take.
One of them said they should have asked for the top strap, or an adjustment, but they only had a limited amount of time with the AVP and didn't want to waste it. The stock strap for the Quest is terrible. A $50 BOBOVR strap makes it way better. At least Apple is including a better/alternative strap in the box - they'd better for $3500

Also... Quest 3 weight is 515g and AVP is "Approx 453g to 680g" ... not much difference.
 
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One of them said they should have asked for the top strap, or an adjustment, but they only had a limited amount of time with the AVP and didn't want to waste it. The stock strap for the Quest is terrible. A $50 BOBOVR strap makes it way better. At least Apple is including a better/alternative strap in the box - they'd better for $3500

I have to reserve judgement for when I can personally try one on, I just kind of doubt an adjustment would make a big difference, maybe the top strap. When I had my Quest 2 I tried a variety of different straps as well as a rear battery to better distribute the weight, none of the solutions really made much of a difference, they were only trading off discomfort in one area for discomfort in another area.

One thing I was hoping Apple would do was at the very minimum revolutionize the ability to comfortably strap on what's 1-1.5 lbs. (not sure are there official weight specs yet?) to your head, but I don't see that in initial reviews. Still, these are only a handful of reviews so we really should wait for more and maybe a few of us actually go to a store for a fitting. IMO a "killer app" would easily have been ergonomics, not the only killer app mind you, but one that would probably have gone a long way in differentiating their headset.

Edit: Just saw this:
 
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I have to reserve judgement for when I can personally try one on, I just kind of doubt an adjustment would make a big difference, maybe the top strap. When I had my Quest 2 I tried a variety of different straps as well as a rear battery to better distribute the weight, none of the solutions really made much of a difference, they were only trading off discomfort in one area for discomfort in another area.

One thing I was hoping Apple would do was at the very minimum revolutionize the ability to comfortably strap on what's 1-1.5 lbs. (not sure are there official weight specs yet?) to your head, but I don't see that in initial reviews. Still, these are only a handful of reviews so we really should wait for more and maybe a few of us actually go to a store for a fitting. IMO a "killer app" would easily have been ergonomics, not the only killer app mind you, but one that would probably have gone a long way in differentiating their headset.

Edit: Just saw this:
I find the Quest 3 with a Kiwi Design battery strap +AMVR facial interface to be comfortable enough to be nearly infinitely usable. Sure, it's weight on your head, but that's just where we are today with tech and the argument MKBHD made months ago after the first or second hands on was that they're getting this out the door today in order to build a more mature platform and technology stack, resulting in a much better product in ~2028 than if they were to release the first gen product then. I'm all for it, because it does seem like the device as it stands today will offer an experience that's currently unparalleled. People that have adapted VR headsets and use them frequently will have no issue, but whether it's simply too heavy for the average consumer remains to be seen. t I think Apple knows they only need to move half a million of these things in 2024 to set the foundation. It just needs to be done well enough that the hype stays alive and I really hope the weight doesn't spiral it into negative reception for the future health of the platform.

The killer app, for me, is going to just be doing my day-to-day normal iPad/MacBook stuff in it. Safari, tossing together quick pitch decks in Keynote, email, messaging, slack, invoices, etc. Doing all that in mixed reality with the telepathic gaze/pinch interface, while also being fully integrated into the Apple ecosystem - meaning my keychain passwords, safari history/frequent sites/autocomplete, iCloud files from my other Apple devices, Optic ID etc are all going to make it a dream to use as an everyday computer. I'll whip out my MacBook Pro 16" when I need to do a heavy video project, but I think navigating on the AVP is going to be so novel-feeling that it'll easily win people over as they try it.
 
Point totally flew over your head. You’re both inside of a moment and completely outside of it, creating a jarring sense of half-immersion. E.g. you can look out and see a lifelike 3D video of a person, hear their voice, etc. and that causes the natural human inclination to want to interact with them. But you can’t.. they’re not there. Would be especially emotionally conflicting if that person is a family member or friend of yours — you can only watch.
It may be jarring, but is that a criticism? Or is it just that it’s a new experience we aren’t familiar with yet?

It seems this is just the next logical iteration of recording and reliving memories. First was oral/written/drawing, then photos, then video, then video with sound, then 3D video on a 2D screen, and now headset 3D video—and each of these with increasing quality within themselves. But ultimately each step tries to get you closer to being able to relive a memory exactly as it was first lived (maybe the culmination will be we will somehow be able to play a memory directly inside our brain like a dream.)

So I think the real question is, can reliving a memory feel too real, and if so how does one judge that boundary for everyone?
 
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I find the Quest 3 with a Kiwi Design battery strap +AMVR facial interface to be comfortable enough to be nearly infinitely usable. Sure, it's weight on your head, but that's just where we are today with tech and the argument MKBHD made months ago after the first or second hands on was that they're getting this out the door today in order to build a more mature platform and technology stack, resulting in a much better product in ~2028 than if they were to release the first gen product then. I'm all for it, because it does seem like the device as it stands today will offer an experience that's currently unparalleled. People that have adapted VR headsets and use them frequently will have no issue, but whether it's simply too heavy for the average consumer remains to be seen. t I think Apple knows they only need to move half a million of these things in 2024 to set the foundation. It just needs to be done well enough that the hype stays alive and I really hope the weight doesn't spiral it into negative reception for the future health of the platform.

The killer app, for me, is going to just be doing my day-to-day normal iPad/MacBook stuff in it. Safari, tossing together quick pitch decks in Keynote, email, messaging, slack, invoices, etc. Doing all that in mixed reality with the telepathic gaze/pinch interface, while also being fully integrated into the Apple ecosystem - meaning my keychain passwords, safari history/frequent sites/autocomplete, iCloud files from my other Apple devices, Optic ID etc are all going to make it a dream to use as an everyday computer. I'll whip out my MacBook Pro 16" when I need to do a heavy video project, but I think navigating on the AVP is going to be so novel-feeling that it'll easily win people over as they try it.

The fit and comfort, of course, are highly subjective and everyone is a little bit different. My favorite setup on the Quest 2 was a rear battery to help distribute the weight, but then it made it so I couldn't lean my head back on my office chair, or maybe sit on a bed/sofa and watch a movie, but even then that's an iffy proposition because the pressure on the back of the unit causes laxity in the side bands and the front would inevitably droop down.

Certainly we are going to find people with no issues at all wearing this thing for hours at a time, that's just not me. One hour was doable, and I even got into some high duty stuff; for a while all of my cardio was doing the boxing workouts and some of the boxing games. Looking back at it though, it was mostly novelty and something to stimulate my brain and make working out more fun. I could see that being a killer app IF the headset was lighter, I can only imagine this on someone with less muscle mass, smaller frames, some women, kids, etc.

I totally get your use case though, and it actually sounds really cool. For that I really wish Apple put in a full OS though, a desktop modified version of MacOS right onto the unit without the need to carry around a Macbook. That, or VisionOS better be robust enough for me to ditch my Macbook because I'm not carrying around another device and power brick. It's just that in your scenario do you really need the full VR? I mean the Xreal glasses Ultra edition has some limited head and hand tracking and attachments to black out the view including automatic darkening lenses. I get that this is really primitive versus the VP, I just keep thinking of how awesome something like the Xreal glasses would have been with Apple behind them.
 
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if you don't think this will be huge in a few years, it's because you've lost the ability to actually use your imagination.
My imagination is pretty damn good and I still can't see how this does 99.99999% of anything better than existing computational methods.

Vision Pro lets you see 3D things like models. That's it. My 2010 Mac Pro still does every other task infinitely better than Vision Pro. My 2010 Mac Pro fits the needs of 99.9999% of computation users better than Vision Pro.
 
But not a high-quality OLED TV. So it sounds like the Apple Vision Pro at this price point isn’t for you and your family 🤷‍♂️
There ya go. Something the whole family can enjoy. And our heads won’t hurt. And i don’t have to worry about battery life.

And I’m not saying all this just to bash this product, I hope this product succeeds and I see a future for it where they have a line of products that are more accessible. I’m just saying the value proposition for MOST people isn’t there yet. $3500 just to look at mostly 2d screens with 2 hour battery life. I’m gonna let it bake for a few years before jumping in
 

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There ya go. Something the whole family can enjoy. And our heads won’t hurt. And i don’t have to worry about battery life.

And I’m not saying all this just to bash this product, I hope this product succeeds and I see a future for it where they have a line of products that are more accessible. I’m just saying the value proposition for MOST people isn’t there yet. $3500 just to look at mostly 2d screens with 2 hour battery life. I’m gonna let it bake for a few years before jumping in
Yes, but don't forget it's more than a TV :) (and you can plug it in for power, which I often do with the Quest 3) You're right - right now, it's just not for everyone. No need for all the hate here LOL
 
People on this forum seem to really want this to fail. It was the same with Apple Watch, iPad, iPhone etc. Why?

I’ve been on these boards long enough and it wasn’t like this. Out of them all it was the iPad that was the least anticipated “it’s just a big iPhone” but there was underlying excitement which just isn’t here there with Vision Pro. Neither did we get these awkward demos on the run up to launch.


iPod, iPhone, iPad, Apple Watch were all treated to the same criticism.

They weren’t.
 
The killer app, for me, is going to just be doing my day-to-day normal iPad/MacBook stuff in it. Safari, tossing together quick pitch decks in Keynote, email, messaging, slack, invoices, etc. Doing all that in mixed reality with the telepathic gaze/pinch interface, while also being fully integrated into the Apple ecosystem - meaning my keychain passwords, safari history/frequent sites/autocomplete, iCloud files from my other Apple devices, Optic ID etc are all going to make it a dream to use as an everyday computer. I'll whip out my MacBook Pro 16" when I need to do a heavy video project, but I think navigating on the AVP is going to be so novel-feeling that it'll easily win people over as they try it.

Let us know how you get on
 
I’ve been on these boards long enough and it wasn’t like this. Out of them all it was the iPad that was the least anticipated “it’s just a big iPhone” but there was underlying excitement which just isn’t here there with Vision Pro. Neither did we get these awkward demos on the run up to launch.




They weren’t.

They were. I remember it very clearly. Apple Watch got tonnes of criticism. So did the iPhone and even the iPod. If you don’t believe me go digging up some of the old threads on here.
 
They were. I remember it very clearly. Apple Watch got tonnes of criticism. So did the iPhone and even the iPod. If you don’t believe me go digging up some of the old threads on here.

You better dig, because what he said is accurate. The closest analogue is the iPad launch. It was pretty roundly criticized here for being too heavy, too thick, too expensive, not enough battery, not enough screen… you name it. The same is not the case for Apple Watch, iPhone or ESPECIALLY iPod.
 
In all fairness all current VR headsets are uncomfortable and painful to some after a period of time. Besides being isolating from my family, the main reason I got rid of my Quest 2 was because of how uncomfortable it was to wear. I realized I was much lazier than I thought and preferred to just sit in front of a computer monitor and keyboard. But for $3500 this thing better massage my feet while I'm wearing it instead of causing headaches.
I agree on the laziness. It’s not just having the headset on that wears me down. It’s having to stand in some games is not enjoyable.
 
I agree on the laziness. It’s not just having the headset on that wears me down. It’s having to stand in some games is not enjoyable.
I am rather curious to why Apple still doesn't have any technical specs page for this product being allowed for pre-order in 2 days? It's guessed at 453 grams or .99 Lbs. Most people consider something slightly more the 327 grams/.72 lbs as tolerable for worn work headlight. The single band doesn't appear to be as appealing as the dual band support on your head per reviews. Thinking of the weight would be what you consider wears you down?
 
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I am rather curious to why Apple still doesn't have any technical specs page for this product being allowed for pre-order in 2 days? It's guessed at 453 grams or .99 Lbs. Most people consider something slightly more the 327 grams/.72 lbs as tolerable for worn work headlight. The single band doesn't appear to be as appealing as the dual band support on your head per reviews. Thinking of the weight would be what you consider wears you down?
I think that single band is terrible. People who are previewing this are using the dual band option. At least Apple is including both.
 
I dont understand the meditation at all....you are supposed to close your eyes. What does it matter what the visuals are?
When your eyes are closed you’re supposed to visualize internally. But now you can just keep your eyes open and see what they want you to think of I guess.
 
I have no idea if this first vision pro is going to be a success or not, but it's always entertaining to watch all these folks who were once wildly curious, creative types, in the 80s/90s, who loved Apple, dogging on everything they do now as if any of you have a clue.

You've old. You've aged out. This might be a beta launch, but if you don't think this will be huge in a few years, it's because you've lost the ability to actually use your imagination.

Remember in the 80s-2000s when Apple used to ya know, make a concerted effort to cater to creatives?

FCPX, Aperture, Mac Pro death by a thousand cuts, constant printer driver deprecation/destruction, unrelenting issues with monitors and external hardware.

Yea I can see why the creatives aren't happy with Apple.
 
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It might be what many experienced people have always said...AR/VR is by its nature not workable because the headset design. Not until apple makes it drop 50% of the weight.
Nothing wrong with the software experience at all, as far as I can see. But the hardware is just impractical. Not until there are miracle improvements in technology that can't happen yet.
 
The long and short of it is this: the hardware is objectionable, and is actually in the way of the software experience. If you want the software you have to tolerate the hardware. Not a single other Apple product falls even remotely into that description.

Most Apple hardware is a joy to use. This one is an obstacle.
I think to some extent all hardware except massage chairs is an obstacle. No one actually wants to carry around a slab of metal and glass, but when it can do for you all that an iPhone can, that’s when it becomes a joy. Same with AirPods—no one wants to stick plastic things in their ear, but it becomes a joy when it can do for you what AirPods can…
So I think the joy just stems from the good greatly outweighing the bad to the point of not even caring about the bad.

But it’s not the case that every Apple product is a joy for everyone. Like for me, the value that a large screen iPhone gives me doesn’t outweigh its inconvenience—so to me it’s an obstacle.
The difference with the VP is that being a head-worn device it has a higher hill to climb than most or all other Apple hardware. It needs to offer a lot in return. I don’t know if it will for a lot of people, but to those that it does, the VP will be a joy to use.
 
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