I didn’t know Josh was still in the biz! Link to his blog or site?Seeing Engadget and The Verge get first dibs for first photos of staff wearing unit (since Robin Roberts in June) makes me really want to see what Josh Topolsky will think of it.
I didn’t know Josh was still in the biz! Link to his blog or site?Seeing Engadget and The Verge get first dibs for first photos of staff wearing unit (since Robin Roberts in June) makes me really want to see what Josh Topolsky will think of it.
Have you not seen an AR/VR headset before? In 5 years this will be half the size, half the weight, and half the price.
I'm going to try. My hypothesis is the order process will hinder/prevent re-sellers, so I will have a pretty good shot on Friday morning. We shall see.They hate it because they ain’t it.
Are you getting one?
I feel like the AVP has to be better for movies. Also, won't it be able to do AAA games better than the Quest? It's an M2 chip vs Snapdragon.
Your IMAX issue is due to the aspect ratio. It's unnatural to the human eye and thus causes fatigue. I have the same issue.Correct me if I am wrong but the problem is that there simply isn’t any good 8K+ content available to make 360 degree VR videos look amazing. Everything I have tried on YouTube VR for example is completely blurry, washed out. It basically looks like you are zooming in on a low res video. Once you return to a flat screen in 4K, it’s fine.
I am also trying to enjoy the huge virtual IMAX size screens but I can’t do more than a half hour show like The Bear at a time. Everything longer gets too uncomfortable. Not only wearing it, but also my eyes get tired (might also be my vision tho). Your eyes just have too much too process. The fake environment, which is also just a digital render after all PLUS the fake screen with a video on it
So stop buying the new ones. Problem solved. Also, don't by the Apple Vision Pro. Hope I helped solve your complaints.S
Just like my iPhone then.
Oh wait in 5 years it’s twice the size, twice the weight and twice the price.
Oh, I don’t think most people will need more than the amount they would get for an iPad. 256 is probably fine, but for $3499 it feels cheep, especially since we know the actual storage components cost Apple barely anything.Most current VR experiences just aren't that big. I have 256GB for my Quest 3, a TON of games, and have hardly touched the storage. I agree they could have started at 512GB, but I guess we'll see what the true storage needs are. I have a suspicion they're trying to sway people towards purchasing iCloud storage.
That is a good angle at it though that I didn’t think of though.
Agreed. If nothing else it would have looked like good will from Apple.Oh, I don’t think most people will need more than the amount they would get for an iPad. 256 is probably fine, but for $3499 it feels cheep, especially since we know the actual storage components cost Apple barely anything.
Yes and I wouldn’t be caught dead wearing any of them. And I say this as someone who wears prescription glasses.Have you not seen an AR/VR headset before? In 5 years this will be half the size, half the weight, and half the price.
Both ARM architecture. Now let's see what both companies do with it.It's an M2 chip vs Snapdragon.
Resellers need to sell for $5k in order to make a decent profit. Not sure if it will be that hotI'm going to try. My hypothesis is the order process will hinder/prevent re-sellers, so I will have a pretty good shot on Friday morning. We shall see.
I'm so happy we could learn your individual preference in a public forum!Yes and I wouldn’t be caught dead wearing any of them. And I say this as someone who wears prescription glasses.
As an AAPL enthusiast (and investor) but not an uncritical fanboi, the question is not "Will people buy it?" but "How many people will embrace it?" I'm old enough to remember AAPL products that consumers bought, but in insufficient numbers for AAPL to continue the product line—the G4 Cube comes to mind.Well just ONE of the use cases I’m looking forward to is a larger screen for Final Cut Pro, Logic Pro, and Photoshop, as I don’t have a 120” external monitor. If you don’t have a use case for it then don’t buy it
Maybe it’ll be like the original iPhone, where the 256 GB gets discontinued and the 512 gets a price cut.Agreed. If nothing else it would have looked like good will from Apple.
Agreed, but I think there's enough interest to sustain it. One of the problems with VR is the lack of good experiences. I'm hopeful that the Apple brand and ecosystem will get more interest from devs.As an AAPL enthusiast (and investor) but not an uncritical fanboi, the question is not "Will people buy it?" but "How many people will embrace it?" I'm old enough to remember AAPL products that consumers bought, but in insufficient numbers for AAPL to continue the product line—the G4 Cube comes to mind.
I feel like the AVP has to be better for movies. Also, won't it be able to do AAA games better than the Quest? It's an M2 chip vs Snapdragon.
Are you describing a headset or an OLED TV? Both are around the same price.
The original iPhone packing in all of that new technology into a body that was at the time the thinnest smart phone on the planet at a (chunky by today’s standards) 11.6 MM definitely set a benchmark.Honestly I don't think many on here realize just how uncomfortable VR headsets are, even for short periods of time, and these reviews are just illustrating a well known point that doesn't surprise anyone with any mileage on a VR headset. I suppose there is surprise that Apple didn't magically supersede the laws of physics and solve these issues, but personally I'm not surprised in the least.
Sounds like the usual set of pro/con/issues/caveats as with most all VR headsets basically
This is going to be underwhelming and niche, especially at this price
These comments aren’t going to age well…Loudest MEH ever.
Good job Apple. How about you go back to finding ways to innovate and streamline instead of trying to cram the market with whatever you’ve decided is “cool?”
If the foveated rendering works well, it won't necessarily have to render more pixels even with its higher resolution.No, it will actually perform worse in games. The Snapdragon XR Gen 2 is pretty close to the M2 in graphics performance, but has to drive lower resolution screens vs the VP's 4k screens. That's even before the M2's purported throttling because it has a higher power consumption, but I have no proof that's the case. Most of what I've seen gives the M2 about a 20% advantage, but all of that is using iPads as obviously no one has benchmarked the VP yet. Games in particular is one area where the VP is going to perform poorly on, or I suppose about the same as the Quest 3 if you lower the resolution.
Because that would require compromises in the lens shape, and the size/thickness of the device, and the quality of the optics. It would result in a worse experience for people who don't need glasses and also people who have vision issues that a simple diopter adjustment couldn't fix.Why dont they just have the adjustable lens things you get with DSLR/mirroless EVFs? I thought that would be simpler than swapping out lenses. Plus, if anyone wants to try your vision pro and have glasses they aren’t going to be able to.