Wow Elder Scrolls gets no love here?
Alright, let's give Elder Scrolls some attention. Morrowind was a decent game. That's it. That's all the good I have to say about TES...
Yeah that's one of the compromises I was referencing, but if it were to be a "true perfect" simulation corners can't be cut like that. If we assume they can, it amplifies the age old question, if a tree falls in the forest and nobody's around does it still make a sound? - Because in this case, if the world is a non-perfect simulation, it quite literally wouldn't. It'd no longer be a philosophical question about the perceived world, it would literally be the reality of the world that the sound waves wouldn't be, only their effect emulated if retroactively needed
Bethesda- By the time I looked at
Morrowind, it was really dated looking, so I did not play it and can’t speak for the story. Now
Oblivion, wowed the heck out of me, see that mountain, go climb it without a zone load, although there were zone loads for every town and dungeon. I played that and several of the DLC for over a year. Then
Skyrim grabbed me and I played that for over a year too. They were both excellent RPGs according to my tastes.
Then there was
Fallout 4, holy **** Armageddon, a post apocalyptic world, and trying to come back from that along with who took your son from a cyro chamber and murdered your spouse in the process?? I love that game and am still playing it. I like building settlements and making a difference in the Commonwealth. The main quest is stellar, it is the most compelling RPG I have played to date.
In certain aspects
Cyberpunk 2077 which is newer is more impressive regarding visuals, motion capture, character interactions in the main and major side quests, but overall, much more effort imo was put into all of the quests in Fallout 4, making it feel like a more fleshed out world and rounded, where in CP the ton of lesser quests called Gigs, felt more like filler, tactical opportunities to bust heads and earn XP. You could spend weeks never sleeping, traveling like a social hermit from conflict to conflict, bust some heads, collect some loot, next!
In
Fallout 4 there is a routine, driven by the main story, finding your lost son. You are given leads. When you discover the Minutmen, a whole new world opens up, establishing settlements, helping the Commonwealth change from a space full of roving highwaymen, to established settlements and relative order. You discover the (the evil) Institute and the stories about artificial humans (synths) who infiltrate the Commomwealth for it’s nefarious means sometimes murdering people, making them disappear, or replacing them. Then there are those who have suffered from exposure to radiation, gouls, feral gouls, and super Mutants some who are not all hostile. I know others will disagree, but I found all these elements to make for a very compelling world.
in comparison, Cyberpunk 2077 is mostly built on a single element in a cyberpunk setting, the story of a heist, the aftermath, and consequences for the main character which I also felt was excellent and worthy, as far as it went, with a very interesting group of characters, outstanding cyberpunk references, but it was more limited in scope than Fallout 4, although I thought V’s story was worthy and compelling.