I haven't heard anything about storage capacity or if they will sell different storage sizes like iPhone and iPad? If they do, hope it starts with more than 128gb.
If you have an Apple Card with enough credit, you should be able to purchase it using installments. I personally will let early adopters like you do the trials though and help perfect it with feedback. Version 3 is looking like my likely jump in period. Hopefully by then cheaper, lighter and full app ecosystem and experiences are built out.Absolutely going to save, get one of these. Even if I have to not buy any other apple hardware for the rest of the year. An expensive computer, yes, but it’s like getting the first iPhone.
Good point, we honestly don't know when in 2024 this will debut and Apple honestly doesn't need to rush this. If I was advising them, I would wait until June 2024 and implement M3 with the power efficiency benefits of the 3 NM lithography. I wouldn't be surprised if they are likely testing it internally. Benefits could squeeze and extra couple hours or even just an extra 1 hour out.Dont make this comment make you think I don't like this product
but the m2 chip is already a year old, and by the time it comes out it'll be nearly 2 years old.
I cant wait to watch jerryrigeverything destroy it. I’ll need a box of tissues handyIt certainly is a remarkable piece of technology and I can’t wait for the ifixit tear down![]()
I’m with you; version 3 feels like a good point to jump in depending on how long they take to iterate new versions. If more than 18 months between releases I may not have the patienceIf you have an Apple Card with enough credit, you should be able to purchase it using installments. I personally will let early adopters like you do the trials though and help perfect it with feedback. Version 3 is looking like my likely jump in period. Hopefully by then cheaper, lighter and full app ecosystem and experiences are built out.
Good point, we honestly don't know when in 2024 this will debut and Apple honestly doesn't need to rush this. If I was advising them, I would wait until June 2024 and implement M3 with the power efficiency benefits of the 3 NM lithography. I wouldn't be surprised if they are likely testing it internally. Benefits could squeeze and extra couple hours or even just an extra 1 hour out.
I believe the considerations are more or less the same as for normal glasses. Most content will be mid-to-near-distance, exactly as you can see in the keynote presentation. Whether bifocal inserts will be an available option remains to be seen, maybe not very likely.Question regarding the prescription lens inserts...Would these match my distance prescription, or my reading prescription? I know the screen is literally inches from my eye, but since I'm looking at a virtual distance, which ones do I need? Or will I need bifocal inserts to see things that are "close" in the virtual world?
With this and other HMDs, I'm more concerned about the long-term effect on eyesight. Staring at a display a few feet away is bad enough. What happens when it's inches away?Question regarding the prescription lens inserts...Would these match my distance prescription, or my reading prescription? I know the screen is literally inches from my eye, but since I'm looking at a virtual distance, which ones do I need? Or will I need bifocal inserts to see things that are "close" in the virtual world?
The Quest 2 has much lower resolution. Resolution and refresh rate directly influence the required graphics power (and thus also battery usage). Apple can't just gratuitously crank it up.Didn't realize this was only 90Hz - seems kind of low. The Quest 2 can do 120Hz already.
Apparently someone found the RAM and storage....up to 8 GB ram and 2 TB storage...Here are the big questions nobody's answering:
- ports for I/O? (Looks like none, or maybe one thunderbolt?)
- RAM and SSD size? options?
- Wifi type? Wifi7 is plausible. Apple has certainly dragged their feet on wifi6e, but that's not necessarily an indicator. High bandwidth is especially important for 3D content at high resolutions, and low latency for casting well (like moving Mac displays into VR, especially if they're large and contain moving content).
Your eyes don’t focus on the displays, they focus on the VR/AR surroundings. They can do that because each eye sees a different display showing a different image. They look "through" those displays, as if through a window. With a 2D display your eyes only have to focus on it because it's the same display showing the same image.With this and other HMDs, I'm more concerned about the long-term effect on eyesight. Staring at a display a few feet away is bad enough. What happens when it's inches away?
Anybody know?
Just in case if you didn’t know. You can get an All-Day Use when it’s plugged into a wall plug. 🔌 ⚡️
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Would have been a once in a lifetime experience seeing Jobs announce the apple vision and the way he would have framed everything. He had a way of talking that made you think “i need this. I was an idiot my entire life for not having this new product. Just…take my money”
VRR as it exists today doesn't work well for VR. Because the screen is only on for a portion of the frame time, a variable frame rate would mean that the content would be changing brightness as the frame rate changes. They'd probably have to have a system that also dynamically changes the pulse width to compensate, and I don't know how feasible that is. Also, you don't want it to go much below 90Hz, or you'll start to see flicker.The most interesting question about them right now is if they will support any sort of VRR. The 96Hz mode suggests not, which is unfortunate, but it could simply be the upper end of the range, with 90 the default. That would be pretty great.
Every major VR headset, including the Apple Vision, have a fixed focus distance, so you won't need bifocal lenses. This deficiency of current VR is actually an advantage for those of us with less flexible lenses in our eyes.Or will I need bifocal inserts to see things that are "close" in the virtual world?
With less than 1/3 as many pixels. And only select apps will support that framerate. Some default to less than 90Hz. It would be a nice option, but it isn't essential.Didn't realize this was only 90Hz - seems kind of low. The Quest 2 can do 120Hz already.
The focus distance for the Apple Pro is likely more distant than the range at which a typical person views a desktop monitor.With this and other HMDs, I'm more concerned about the long-term effect on eyesight. Staring at a display a few feet away is bad enough. What happens when it's inches away?
I'd be more concerned if it had controllers. I've bonked my Index headset with controllers a couple times.Hopefully, the Apple Vision Pro Micro OLED Screen is strong and durable.
Don't want to end up looking like this.
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Do you always do "doom and gloom"?Hopefully, the Apple Vision Pro Micro OLED Screen is strong and durable.
Don't want to end up looking like this.
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Otterbox will make a caseHopefully, the Apple Vision Pro Micro OLED Screen is strong and durable.
Don't want to end up looking like this.
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