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Absolutely going to save, get one of these. Even if I have to not buy any other apple hardware for the rest of the year. An expensive computer, yes, but it’s like getting the first iPhone.
If you have an Apple Card with enough credit, you should be able to purchase it using installments. I personally will let early adopters like you do the trials though and help perfect it with feedback. Version 3 is looking like my likely jump in period. Hopefully by then cheaper, lighter and full app ecosystem and experiences are built out.

Dont make this comment make you think I don't like this product
but the m2 chip is already a year old, and by the time it comes out it'll be nearly 2 years old.
Good point, we honestly don't know when in 2024 this will debut and Apple honestly doesn't need to rush this. If I was advising them, I would wait until June 2024 and implement M3 with the power efficiency benefits of the 3 NM lithography. I wouldn't be surprised if they are likely testing it internally. Benefits could squeeze and extra couple hours or even just an extra 1 hour out.
 
Question regarding the prescription lens inserts...Would these match my distance prescription, or my reading prescription? I know the screen is literally inches from my eye, but since I'm looking at a virtual distance, which ones do I need? Or will I need bifocal inserts to see things that are "close" in the virtual world?
 
If you have an Apple Card with enough credit, you should be able to purchase it using installments. I personally will let early adopters like you do the trials though and help perfect it with feedback. Version 3 is looking like my likely jump in period. Hopefully by then cheaper, lighter and full app ecosystem and experiences are built out.


Good point, we honestly don't know when in 2024 this will debut and Apple honestly doesn't need to rush this. If I was advising them, I would wait until June 2024 and implement M3 with the power efficiency benefits of the 3 NM lithography. I wouldn't be surprised if they are likely testing it internally. Benefits could squeeze and extra couple hours or even just an extra 1 hour out.
I’m with you; version 3 feels like a good point to jump in depending on how long they take to iterate new versions. If more than 18 months between releases I may not have the patience :D
 
Question regarding the prescription lens inserts...Would these match my distance prescription, or my reading prescription? I know the screen is literally inches from my eye, but since I'm looking at a virtual distance, which ones do I need? Or will I need bifocal inserts to see things that are "close" in the virtual world?
I believe the considerations are more or less the same as for normal glasses. Most content will be mid-to-near-distance, exactly as you can see in the keynote presentation. Whether bifocal inserts will be an available option remains to be seen, maybe not very likely.
 
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Question regarding the prescription lens inserts...Would these match my distance prescription, or my reading prescription? I know the screen is literally inches from my eye, but since I'm looking at a virtual distance, which ones do I need? Or will I need bifocal inserts to see things that are "close" in the virtual world?
With this and other HMDs, I'm more concerned about the long-term effect on eyesight. Staring at a display a few feet away is bad enough. What happens when it's inches away?

Anybody know?
 
Didn't realize this was only 90Hz - seems kind of low. The Quest 2 can do 120Hz already.
The Quest 2 has much lower resolution. Resolution and refresh rate directly influence the required graphics power (and thus also battery usage). Apple can't just gratuitously crank it up.

The 90 Hz also make sense in relation to the mentioned below-12-ms pass-through lag, which is just one 90 Hz frame.
 
Here are the big questions nobody's answering:
- ports for I/O? (Looks like none, or maybe one thunderbolt?)
- RAM and SSD size? options?
- Wifi type? Wifi7 is plausible. Apple has certainly dragged their feet on wifi6e, but that's not necessarily an indicator. High bandwidth is especially important for 3D content at high resolutions, and low latency for casting well (like moving Mac displays into VR, especially if they're large and contain moving content).
Apparently someone found the RAM and storage....up to 8 GB ram and 2 TB storage...
 
With this and other HMDs, I'm more concerned about the long-term effect on eyesight. Staring at a display a few feet away is bad enough. What happens when it's inches away?

Anybody know?
Your eyes don’t focus on the displays, they focus on the VR/AR surroundings. They can do that because each eye sees a different display showing a different image. They look "through" those displays, as if through a window. With a 2D display your eyes only have to focus on it because it's the same display showing the same image.
 
It’s clear Apple wants this to work and have no issues with the amount of excess redundancy in sensors on this thing. Just by eliminating half of them for an XR model or a superiorly trained 3rd generation Pro we will be getting cheaper headsets in the future. Definitely an extremely well made 1st gen from Apple as always like we expect from them. And to be frank NONE of us can truly understand this thing until we put it on ourselves. I truly think Apple will be the guy to make this category a ‘thing’. Edit: also does anyone know how long the cable is? Lol
 
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The most interesting question about them right now is if they will support any sort of VRR. The 96Hz mode suggests not, which is unfortunate, but it could simply be the upper end of the range, with 90 the default. That would be pretty great.
VRR as it exists today doesn't work well for VR. Because the screen is only on for a portion of the frame time, a variable frame rate would mean that the content would be changing brightness as the frame rate changes. They'd probably have to have a system that also dynamically changes the pulse width to compensate, and I don't know how feasible that is. Also, you don't want it to go much below 90Hz, or you'll start to see flicker.
Or will I need bifocal inserts to see things that are "close" in the virtual world?
Every major VR headset, including the Apple Vision, have a fixed focus distance, so you won't need bifocal lenses. This deficiency of current VR is actually an advantage for those of us with less flexible lenses in our eyes.
Didn't realize this was only 90Hz - seems kind of low. The Quest 2 can do 120Hz already.
With less than 1/3 as many pixels. And only select apps will support that framerate. Some default to less than 90Hz. It would be a nice option, but it isn't essential.
With this and other HMDs, I'm more concerned about the long-term effect on eyesight. Staring at a display a few feet away is bad enough. What happens when it's inches away?
The focus distance for the Apple Pro is likely more distant than the range at which a typical person views a desktop monitor.
 
Curious about the 90hz refresh and why they didn't go with 120. Just thinking about the dizzy feeling that some current headsets on the market provide and if increasing refresh rates help.

Also that R1 chip could be a variant like the Apple Watch chip and wondering what version of prior soc it is or if totally different from m1 line since there are 2 chips now. The fact that there is lot of tech and patents means they are indeed serious about this product in the long term I hope. I’m sure we might see small consumer level vision lite type headset in few years.

Crossing fingers !
 
Maybe this has been answered….


So we get hooked up online and log into our apple account for our pictures, movies, text etc and then a separate menu for other apple VR options.


I’m guessing we can log in and out as other family members want to use it?
 
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