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so 4-5 years after release when the launch model no longer supports the latest OS upgrades or apps; the whole thing gets thrown in the bin and you gotta buy a newer model?

That's going to be a tough
 
honestly $3500 seems like a steal for what you get, both hardware and software.

I agree...the underlying tech (hardware, the special see-through displays, and software) is astonishing and no doubt took a long time and a ton of money to develop.

IMO, it's just a start... to get a device into customer, and more importantly, developer hands.

The future looks bright!
 
It’s fascinating to me how all the other tech Apple has been developing over the years (like the audio tech in AirPods and the graphics processing capabilities of their own silicon) have been combined into the Vision Pro. Without that previous tech development, the Vision Pro wouldn’t have been possible. It’s like if Apple had to wait for all the fruit to be ripe before the pie could be baked.
this is exactly what I alluded to in another thread.

AirPods Pro / Max, Apple Watch, Spacial Audio, LiDAR…

so many things they have released over the past several years are all apart of this headset.

it’s REALLY cool. I HAVE to get it lmao.
 
so 4-5 years after release when the launch model no longer supports the latest OS upgrades or apps; the whole thing gets thrown in the bin and you gotta buy a newer model?

That's going to be a tough
Come on now, Apple stores have an acceptance program where they can recycle the components from these devices.

Anyone throwing an old Vision Pro "in the bin" is only being spiteful and petty and attempting to "own" people that otherwise wouldn't care.
 
VRR as it exists today doesn't work well for VR. Because the screen is only on for a portion of the frame time, a variable frame rate would mean that the content would be changing brightness as the frame rate changes. They'd probably have to have a system that also dynamically changes the pulse width to compensate, and I don't know how feasible that is. Also, you don't want it to go much below 90Hz, or you'll start to see flicker.
Very interesting. Source? I don't perceive flicker in LCDs at 60Hz. Is there some special property of xR that makes this more of a problem? Also, compared to their other work on this, altering brightness to compensate for different frame times seems like a very small challenge. The function doubtless isn't linear, but I also doubt it's greatly complex.

[...] Note that the headbands and light seals come in different sizes depending on head shape. Sharing will probably not be terribly practical overall.
On the contrary - from a physical perspective, it's trivially easy. The light seal is magnetically attached and the headband clips in and out. Replacing them is quick and painless. On the other hand, the software is a big question, and if it's like the ipad, personalized sharing is a nonstarter. I *hope* they have profiles, and it's not implausible, given the price, but I'm not optimistic.

Here's the "not gonna lie" part about this device: the porn industry will make Apple and this tranche of developers for this, um, niche...Billion$.
Now, this is really interesting. Porn has driven many major tech innovations. Just the backsplash of that effect has significantly contributed to the "ick factor" of my business. So, Apple hates porn, but if they really block it out, that might be the one thing that can drive enough competition to give them trouble.

I was thinking about this, and in the end I don't think it's going to matter. Apple will block apps that are purely porn, but they won't block "player" apps that have legit "experiences" that aren't porn. Like, they allow VLC, a generic media player, even though it can also be used for porn media. I suspect that this will be enough to keep porn from being a wedge that drives people away.

Even the big porn sites are unlikely to be able to invest enough to develop tech that is sufficiently superior for porn purposes, compared to more generic tech, that it will give them a strong competitive edge. They're more likely to buy in to content-playing toolkits and player apps.

Note, I'm not saying that such superior tech isn't possible, I just think the investment necessary to build it is probably too great for the marginal benefit.
 
So many impressive parts. The camera system is also fantastic. Also with the Vision Pro having an M2 chip, M3 chip may launch only after the headset launches
 
I’m with you; version 3 feels like a good point to jump in depending on how long they take to iterate new versions. If more than 18 months between releases I may not have the patience :D
yeah tbh… I don’t think this is a product you need to wait for Version 3 for. this is history right here. Version 1 is already INSANE.

I understand why someone would want to wait, but not this is such a different first gen product. I’m sure Apple will give five-star service to those who have one and if it’s faulty, they’ll replace it. if you want to sell it, I’m sure resale value will be super high.

all of Apple’s products so far have been incorporated into this and all of Apple’s products (except this) are matured…
 
Very interesting. Source? I don't perceive flicker in LCDs at 60Hz. Is there some special property of xR that makes this more of a problem? Also, compared to their other work on this, altering brightness to compensate for different frame times seems like a very small challenge. The function doubtless isn't linear, but I also doubt it's greatly complex.
Most LCDs and OLEDs show each image for the whole frame time, unless they use PWM (pulse width modulation) to dim the display. But PWM is usually measured in hundreds of Hz, so isn't directly perceived as flicker. There are some monitors that are made for gaming that can pulse the screen synchronously with the refresh rate, but they are fairly uncommon, and none allow pulsing and VRR at the same time.

VR screens have to pulse the screen, because if they didn't, whenever you rotate your head you'd see a huge amount of smearing and text would become unreadable until you held your head still again.

Even if using VRR and low persistence were possible, it probably wouldn't be a huge advantage because it would likely only work in a fairly limited range, like 90Hz-120Hz.
 
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That guy is just making troll videos.

One of the people who used it and was shown the court side NBA experience said it was so good he would pay the NBA thousands of dollars a year to see games this way, and he has been court side at an NBA game.

This guy.


He also has some comments on R1 on how it makes real time operating system possible and what that means. He does agree with the TikTok troll about the man watching the videos which just sounds like none of them have kids and have ever rewatched a video of their child…a very common thing to do.

I've been dreaming about that for years.
 
About the price: Yes, it's painful, but whiners should still stop whining:
- $3500 is less than half the inflation-adjusted cost of the first Mac, which has 128KB RAM, a single 400KB floppy, and a black&white 512x342 screen.
- $3500 is even substantially less than the inflation-adjusted price of my first Apple II+ (48KB RAM, *no* storage at all, *no* screen- oh, and no lowercase letters!), at $999 - itself a *big* discount from the common $1500 price.

OTOH, the best big-screen TV on the market at $3500 should definitely support HDMI in. And you know it won't. Hopefully inbound video streaming will be good enough that we forgive this.
 
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If I hold off buying M2 Mac Studio ($2000) and studio display($1500), I can use that same money to buy Vision Pro.

1 Vision Pro = 1 Mac mini + 8 Apple Studio display
Well, to be honest Apple Vision Pro does not work with Mac software, only with iOS apps as well as its own app store‘s apps, obviously. So you wouldn’t have a mac, but more like an iOS device that can virtualize the Mac screen. Moreover, you can only have one virtual Mac screen at a time. That’s because having more screens would require a wifi bandwidth that simply isn’t feasible.
You probably know this already, but just in case… ;)
 
Spending $3499 for a device with a 2022 M2 chip in 2024 that has a cable that goes to a big battery in my pocket that only lasts two hours and further isolates me from those around me unless I buy one for everyone in my family to watch movies on and have to buy separate glasses inserts for everyone in my family? Hahahaha no I’m not an idiot. This is gonna flop so hard until they can work on price, battery life, size, and utility.

They really need to lean more into entertainment with this thing. Focus on getting the best games and otherworldly experiences. Think thrill and wonder…that’s what this thing will excel at.

This video sums it up well: https://www.tiktok.com/t/ZT81d3n66/
The device comes with two cables: one you can plug in the power socket for all-day usage, and the other one attached to a battery.
 
Well, to be honest Apple Vision Pro does not work with Mac software, only with iOS apps as well as its own app store‘s apps, obviously. So you wouldn’t have a mac, but more like an iOS device that can virtualize the Mac screen. Moreover, you can only have one virtual Mac screen at a time. That’s because having more screens would require a wifi bandwidth that simply isn’t feasible.
You probably know this already, but just in case… ;)
False. In fact I think the demo showed multiple separate Mac screens at the same time, but regardless of that, your bandwidth argument is incorrect. It's conceptually (though not in implementation) like foveated rendering: you don't bother to update as often the windows that don't have the user's eye focus. You could probably get a reasonable result just discarding frames, but I bet they do something slicker.

I think that’s M2 and R1 computing power limitation. I’m no expert but logic tells me that 120hz would require 25% more power.
Logic might, but not math. :) You mean 33%.

I don't know this for sure but I suspect the issue is display power, not GPU power. 120Hz requires more juice than 90Hz. ...although, come to think of it, latency issues might be even more of a limitation here. Irreducible latency in the camera pipeline might be putting a hard limit at 90Hz. That could even explain the "special" 96Hz movie mode - with movies you're presumably darkening the environment and not observing it much, so latency problems getting to 96Hz may be ignorable. You don't get motion sick if you can't see the environment not moving properly.
 
The lack of microLED kills this for me. Along with the price, of course, but if I was going to pay $3.5K, I certainly would not want OLED. In fact I was assuming the price was largely because of microLED screens.
Apple is using microOLED. You prefer microLED over this?
 
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Of course, the biggest question is... "Why can't this thing boot MacOS, at least in a VM"? Technically it's *easy* compared to a lot of the things they've already done. But I think they're going to treat it like an iPad. It's a real shame - there's no reason for me to have to carry a Mac Air with me if I've got this, assuming enough storage and RAM. I could just bring this and maybe a kbd/trackpad. But for now, it looks like I'll still have to bring the Air. That *could* change over time, but I suspect they're going to avoid cannibalizing themselves here for as long as there's no real competitive pressure to do so... which is likely to be the case for a very very long time.

I don’t really buy the cannibalization argument. The fact that it only runs for 2 hours on a iPad-esque interface should tell you all you need to know. If it runs the full macOS I doubt it’d last more than an hour, even less if it runs something intensive. It would also mean that it would have to run macOS within the tracking/gesture interface, which is even more power intensive. Besides, Apple probably wants developers to adopt new AR experiences into their apps and not just slap existing apps onto a familiar interface and call it a day.
 
It’s fascinating to me how all the other tech Apple has been developing over the years (like the audio tech in AirPods and the graphics processing capabilities of their own silicon) have been combined into the Vision Pro. Without that previous tech development, the Vision Pro wouldn’t have been possible. It’s like if Apple had to wait for all the fruit to be ripe before the pie could be baked.
1. Spatial Audio from Airpods
2. Lidar from iPhone
3. U1 Proximity Awareness from multiple products
4. Continuity from iPhone
5. Facial Recognition from iPhone
6. Motion and Geo sensor from Watch
 
I don’t really buy the cannibalization argument. The fact that it only runs for 2 hours on a iPad-esque interface should tell you all you need to know. If it runs the full macOS I doubt it’d last more than an hour, even less if it runs something intensive. It would also mean that it would have to run macOS within the tracking/gesture interface, which is even more power intensive. Besides, Apple probably wants developers to adopt new AR experiences into their apps and not just slap existing apps onto a familiar interface and call it a day.
I doubt running the full MacOS would double power use over "native" mode, but even if so, so what? The point is to use this instead of a Mac. Right now, you have zero ability to do that. If instead I can use it for only an hour on battery, but indefinitely tethered, that is a HUGE improvement. For that matter, I could bring a big battery pack instead of the Mac itself and then I could use it for longer untethered. That's a LOT of extra flexibility.

It would, among other things, solve the problem of trying to get work done in economy class. Especially since more and more airlines are providing power at the seats now.

The argument about native apps is irrelevant; that will happen regardless, assuming enough of these are sold, because people will want the improved experience. How do you get enough of them sold first though? This would help (though I don't think it'll need help; it may take a few years but it's going to be huge).

I think this thing would *fly* off the shelves at $4499 for 32GB RAM, 1TB SSD, full Mac experience included (presumably in a VM). Even 16GB RAM at that price. Even at $5k I'd be hard pressed to say no to that, and I'm cheap.

Now that I think of it... I can easily imagine Apple selling an "upgrade" to the base unit for $500 or even $1k just to allow it to boot MacOS in a VM. It would do huge business. (You'd still want more RAM though, at least.)
 
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so 4-5 years after release when the launch model no longer supports the latest OS upgrades or apps; the whole thing gets thrown in the bin and you gotta buy a newer model?

That's going to be a tough
Ask the Apple Watch Edition owners.
 
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Not true. That's an old "wives' tale" that has been widely debunked. Sitting too close may cause eye strain, but that's not damage. Or it could indicate myopia.
Eyes use muscles to focus, the danger is to focus to long on the same distance so that these muscles strain in the same position. The same effect when keeping your arm in the same position for to long, aka the gorilla arm. Best way to avoid this is to take pauses and focus on other distances, it can even be trained to some extend.
 
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