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Its difficult to understand because in no other aspect of life could you find this type of behavior unless you look into a grade school. Unorganized, effortless, mindless, clueless strategies.

Maybe that is the case here...maybe most of the players are children. Never actually thought about that.

Wow, umm... You just don't like fast paced FPS. It's a diffrent style of game. I don't like playing games that are too tactical because they are boring. If I wanted realistic respawns with tactical strategies and no healing I'd be playing paintball or join the military.

The point is, I don't want something too realistic when escaping from reality...

The concept isn't that hard to understand. There are a wide range of games that aren't super-realistic and are a lot of fun. Also one of the concepts behind respawns is that it helps simulate a larger battle. It can be as if the battle was 100 vs 100 and people just come in waves. If you have other wise it's 10 vs 10 and you have people sitting in corners just waiting around for someone to walk by. That play is boring to me.

Health regen is not my favorite aspect of a game though. I much prefer games like Battlefield or MAG where it takes time to be healed and it needs to be done by a medic player. Also, both Battlefield, DoD and MAG use wave respawns rather than individual timed respawns. That means that you could be respawning really soon or really late, depending on the time you die. It's almost as if a truck with reinforcements arrived.

Another cool thing about Battlefield and MAG is that there are tactical assets like artillery, communications AA and such that can turn the tide of battle and delay respawns as well.

Respawns are not really the issue.

Also, I really enjoy games like Unreal Tournament. They get by with punishing players who die a lot by not scoring you based on kills but rather on Frags (Kills - Deaths). So someone who went 1-0 will be ranked higher than someone who went 25 - 31. COD:MW doesn't do this because it's not a strictly deathmatch game, so they use a Score system to reward teamwork as well. So you can do well even if you went 1 - 5 if you get points for captures, etc... In even more team based games like BF and MAG you can get points for doing a lot of things, not just kills, because there is a lot more to a large scale battle than killing. Things such as repairs, assists, revives, healing, capturing assets, destroying enemy assets, etc...

Basically... The games today don't suck. You either just don't like the feel of them or you are looking for an excuse for your poor performance. ;)

PS: Anyone interested in playing any of these games with me, send me a PM
Battlefield 1943 (360)
Battlefield (Any PC version 1942, Vietnam, BF2, BF2:Special Forces, 2142)
COD:MW/COD:MW2 (360)
MAG (PS3)
KillZone2 (PS3) I haven't played this one yet but I have it
Left 4 Dead 2 (360)
UT 3 (360)
UT 2004 (PC)
 
Its difficult to understand because in no other aspect of life could you find this type of behavior unless you look into a grade school. Unorganized, effortless, mindless, clueless strategies.
Ever played casual, pick-up games of paintball or laser-tag? Not really a lot of team work going on there when you have 20-30 people who don't know each other playing. The ones that came w/friends will usually stick together, just like people in an online party, and typically a few other strangers will form up, but it's mostly herding cats and taking out targets of opportunity from my experience.

I'm still not sure what you find so difficult to comprehend. I've been gaming online since '98 and it's always been this way. Just like how people typically interact over the internet differently than they would in real life.

Anyway, we all get the fact that you need a very structured, very organized and orderly game type in order to have fun. That's great. Everyone is is different. There's no need to stay on that high horse and repeatedly disparage people that enjoy a more free-style type of game. And, of course, there's people that like a wide variety of game styles.

There used to be a mod for Unreal Tourney called Infiltration that changed the game into a 'real world' shooter and that was a very realistic FPS. No bunny hopping, no spamming the sprint button, load-outs greatly affected your mobility and endurance (jogging and sprinting sucked your endurance meter very fast and it took a long time to recharge), one shot typically killed, etc., and I loved it. I also love arcade style running 'n gunning. It just depends on what I'm in the mood for and how much time I have to play.


Lethal
 
Also, I really enjoy games like Unreal Tournament. They get by with punishing players who die a lot by not scoring you based on kills but rather on Frags (Kills - Deaths). So someone who went 1-0 will be ranked higher than someone who went 25 - 31.

That needs to be added to every respawn game. So the people that die more times then they get kills don't receive all their kill points. They would then consider taking more care of their "life" on each respawn.

I just started BF: BC2 and I like how points are also awarded for other things such as spotting enemies etc...

I like the feel of MW2 way better then BF2. If the scoring of UnReal was combined with with the added point system of BF2 and then applied to MW2...wow...that'd be an amazing game.


You either just don't like the feel of them or you are looking for an excuse for your poor performance. ;)

I didn't bring this topic up because I perform badly in the games. I actually do quite well.


Anyway, you and LethalWolfe seem to be the only ones worth talking to. Others can't quite explain why they think the game is "FUN" and then get all defensive. Your input was actually helpful.

Thanks.
 
That needs to be added to every respawn game. So the people that die more times then they get kills don't receive all their kill points. They would then consider taking more care of their "life" on each respawn.

I just started BF: BC2 and I like how points are also awarded for other things such as spotting enemies etc...

I like the feel of MW2 way better then BF2. If the scoring of UnReal was combined with with the added point system of BF2 and then applied to MW2...wow...that'd be an amazing game.




I didn't bring this topic up because I perform badly in the games. I actually do quite well.


Anyway, you and LethalWolfe seem to be the only ones worth talking to. Others can't quite explain why they think the game is "FUN" and then get all defensive. Your input was actually helpful.

Thanks.

I said the same exact ***** thing they said. It's not my fault you can't comprehend it.

Maybe you should start designing video games for a living. By the way... I was never defensive, I was just trying to answer your question as to "what is the point?". Seems like you're just trying to convince everyone to not play respawn games. Who cares what people like to play. Let them play whatever they want while you go and play what you want.

We already explained why people like the arcade-style shooters with respawn, now go away.
 
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Have you not heard of Americas army?? Its one of the most realistic FPS' out there! No respawns, no talking when youre dead. You get shot in the leg, you walk. When shot, you start to bleed. You can even die from bleeding
 
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Have you not heard of Americas army?? Its one of the most realistic FPS' out there! No respawns, no talking when youre dead. You get shot in the leg, you walk. When shot, you start to bleed. You can even die from bleeding

Haven't heard of it, but it sounds like it'll be right up my ally. I'll look into it, thanks!




We already explained why people like the arcade-style shooters with respawn, now go away.

Dude. First of all, i started the thread...so i will stay and post what i want...if YOU don't like the topic, then YOU go away. You are joining my discussion and asking me to leave? (I laugh at you)

Second of all...i'm not trying to tell anyone not to play anything.

Third of all...you didn't explain anything. You kept saying its fun. Judging by sales of the game alone, i realize that a lot of people think its FUN. Buts thats not an explanation of anything. I got coherent replies from some people...but you weren't one of them. And repeating "FUN FUN FUN" doesn't quite help me understand it.

So if you don't have some type of additional information on the topic...then do us a favor and YOU leave.
 

What's the point of starting a thread and then ignoring what everyone tells you?

I didn't only say it was "fun" and it's not just about the number of copies sold. I said that most people don't like waiting around for their turn to play again. I, for one, am too impatient for that and it's obvious that a lot of other people are too. You see, games aren't meant to be real.. that's why they're called games. If you want a real game, go outside.
 
What's the point of starting a thread and then ignoring what everyone tells you?

I didn't only say it was "fun" and it's not just about the number of copies sold. I said that most people don't like waiting around for their turn to play again. I, for one, am too impatient for that and it's obvious that a lot of other people are too. You see, games aren't meant to be real.. that's why they're called games. If you want a real game, go outside.

i just went back and reread all your posts...maybe you should do the same. You contributed nothing to this topic other then saying it was fun, for me to go outside, and for me to not worry about what others think. You keep reposting the same stuff and making everyone else reread it over and over. I get it. You don't like realism in games and you enjoy the respawn free-for-all "get lucky" strategy. I understand your opinion and don't need to hear from you again. Unless you have something new to add, just stop posting.

Why are you even following this thread if you don't like it.
 
i just went back and reread all your posts...maybe you should do the same. You contributed nothing to this topic other then saying it was fun, for me to go outside, and for me to not worry about what others think. You keep reposting the same stuff and making everyone else reread it over and over. I get it. You don't like realism in games and you enjoy the respawn free-for-all "get lucky" strategy. I understand your opinion and don't need to hear from you again. Unless you have something new to add, just stop posting.

Why are you even following this thread if you don't like it.

I find arcade-style shooters fun and I enjoy playing them. My brother threw a throwing knife over a mountain in Afgan and killed someone with it! It was HILARIOUS!
 

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Fire Department. Like in the abbreviation FDNY (Fire Department of New York). Didn't want to shout out that it was total flame bait :p.

I just thought it was funny how the OP left because he knew that he has his own personal preferences for game types and other people have their preferences as well.

Fact is... play the games that YOU think are fun.... but don't go around saying "What's the point?".
 
I just thought it was funny how the OP left because he knew that he has his own personal preferences for game types and other people have their preferences as well.

Fact is... play the games that YOU think are fun.... but don't go around saying "What's the point?".

Yea, I think we can agree on that... I think the OP just left because posting in this thread now is like beating a dead horse.
 
Fact is... play the games that YOU think are fun.... but don't go around saying "What's the point?".

The OP has a valid point, though. There has been much more of a trend away from strategy to just mindless mass killing in FPS multiplayer games....which respawning focused games lends itself to. Constantly regenerating health and no health packs is what I have contention with. Respawning has been there since the start of FPS matches. It's fun...but so is last man standing....and the lest often, one shot kill headshot with permanent death. The problem is, respawning type matches breeds the high kill mindset instead of the, arguably better, skill mindset (achieving a low death/high kill ratio).

In my opinion, the most fun FPS multiplayer matches include the following:
1. A shot to he head is an instant death (or near a full health loss if wearing armor)
2. Being shot in the arm or hand slows your aiming and/or makes the reticule shaky.
3. I would say no reticule...however, without the ability to have true 3D depth perception (or a Wii remote type pointer), a reticule is needed to compensate.
4. Being shot in the legs slows your speed down.
5. No regenerating health (or extremely slow regeneration....which rewards you for surviving). Instead, primarily use health or stim packs to regenerate health. I like having to search for weapons and health.
6. One life or a limited number of lives.
 
The OP has a valid point, though. There has been much more of a trend away from strategy to just mindless mass killing in FPS multiplayer games....which respawning focused games lends itself to. Constantly regenerating health and no health packs is what I have contention with. Respawning has been there since the start of FPS matches. It's fun...but so is last man standing....and the lest often, one shot kill headshot with permanent death. The problem is, respawning type matches breeds the high kill mindset instead of the, arguably better, skill mindset (achieving a low death/high kill ratio).

In my opinion, the most fun FPS multiplayer matches include the following:
1. A shot to he head is an instant death (or near a full health loss if wearing armor)
2. Being shot in the arm or hand slows your aiming and/or makes the reticule shaky.
3. I would say no reticule...however, without the ability to have true 3D depth perception (or a Wii remote type pointer), a reticule is needed to compensate.
4. Being shot in the legs slows your speed down.
5. No regenerating health (or extremely slow regeneration....which rewards you for surviving). Instead, primarily use health or stim packs to regenerate health. I like having to search for weapons and health.
6. One life or a limited number of lives.

You can easily do no reticule. COD Hardcore mode. You have basically one shot kills, especially headshots. No crosshairs. You can bring up iron-sights or scopes to get a crosshair, but shooting from the hip gives you nothing. First game I played like this was Red Orchestra Mod for UT2k4 and it was awesome. :)
 
In my opinion, the most fun FPS multiplayer matches include the following:
1. A shot to he head is an instant death (or near a full health loss if wearing armor)
2. Being shot in the arm or hand slows your aiming and/or makes the reticule shaky.
3. I would say no reticule...however, without the ability to have true 3D depth perception (or a Wii remote type pointer), a reticule is needed to compensate.
4. Being shot in the legs slows your speed down.
5. No regenerating health (or extremely slow regeneration....which rewards you for surviving). Instead, primarily use health or stim packs to regenerate health. I like having to search for weapons and health.
6. One life or a limited number of lives.

Yeah, i'm with you on everyone of those. With that fix, and the scoreboard fix we were mentioning before (all coupled with the feel of MW2)...that would make for a really great game.


I guess he was basically just venting that he doesn't like Modern Warfare 2.

Its not so much that I don't like the game...actually I really like it. I just think the respawns make it not a 10. They just have too much of a negative influence on the skills of the players. Even a limited respawn, like Antares mentioned, would increase skill level and mind usage of each player.

Also, i stopped because no one was talking about the topic anymore....and SPAZboy...i am not sure you were EVER talking about the topic.
 
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