I don't like slowly regenerating health either. I prefer it when you have to find health packs or a "regeneration station."
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First of all the whole idea of respawning causes players to run around recklessly trying to get as many kills as they can not realizing that they themselves are dying numerous times...they're kill ratio will be like 1:1, but they'll brag that they have 20 kills!!! WHOOP-DEE-DOO! Then they start calling people who don't run "newbs"... even though he dies like 2 or 3 times but gets 10 kills (3:1 or 4:1) kill/death ration....what is going on here!?
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as somebody who plays team oriented shooters with objectives i personally hate player who sit around taking no risks "because it might hurt their ratio" .. while the team is loosing because a capture point jsut got lost or can't be taken because it needs 2 players
that's what i always liked about about day of defeat: captured a flag: 10 points with extra points for the last one
the problem is that even with all the voice and stuff people just can't get team based shooters ... look at battlefield bad company:
i got the game as my first console shooter since the james bond game on the gamecube and after playing an afternoon it seems like i hit the top 3 in my team all the time because i actually care about the objectives isntead of sitting around sniping
but it just seems that with the current way the online games are played, there is almost zero strategy. I mean, how awesome would it be if you had a team of 10 guys actually WORKING together...covering corners, holding down positions...working as a team with a team leader coordinating all the movements....Rather then just taking off running into a building on full-auto fending for yourself and hoping your team wins?
Then you're playing the wrong games with the wrong people. I used to play TF2 (PC) against friends and it worked perfectly, mics were used, strategies formed. It's when you play public that you're exposed to people who don't play properly.
Ok, waiting does suck, but then there should at least be more of a penalty for dying. Maybe they have to wait 20 seconds rather then 5...maybe their teams total points gets deducted rather then staying the same. (i dunno)
but it just seems that with the current way the online games are played, there is almost zero strategy. I mean, how awesome would it be if you had a team of 10 guys actually WORKING together...covering corners, holding down positions...working as a team with a team leader coordinating all the movements....Rather then just taking off running into a building on full-auto fending for yourself and hoping your team wins?
I dunno...it would be much more fun if people put their mind into it a bit.
Best FPS would be one with no spawns and no health regeneration...then it will be much more realistic...
I mean seriously. You're going to say it's more fun if you were dropping out of a zone 5 seconds from starting, only to have a sniper pick you off and then that's it for 5-10 minutes? I've played TF2 lately where one team will have 5 snipers.... that would be miserable with no respawn.
If you want to do stealth and strategy play a Tom Clancy game. That's ok too, just avoid the UTs, Quake Arenas, Team Fortress etc.![]()
- A team full of snipers would only be effective on a wide open map.
- If you were careful enough not to die first you wouldn't have to wait 10 minutes. So...Yes, I do think it would be better...way better. A team covering corners and "leap-frogging" from corner to corner around a city would be a very effective way to move a unit through a city.
Just think about how ridiculous COD is...most people basically run around and hope they see someone before they see them. Then, suppose you killed them before they saw you...they are then awarded with an after-action camera showing them your exact location so they can just sprint there and get there kill back. Its really ****ing stupid if you think about it. Its a rush around game. Throw in some big jump-punches and you'll have Halo. Its silly.
By the way, do you play any games that have save-points or auto-saving? What do you do in those games? Do you die and start back at your save point? Why don't they make games where if you die, you have to start the game over again? ... or better yet... make a game so that when you die, you never get to play that game again.
Don't get all bent out of shape about it. Like I said before, it's not your style of game, so find something else to play. I don't like God of War games but I don't say "What's the point" because other people obviously like them because they're fun "games" to them.
Play Hardcore (no HUD, no kill cam, more susceptible to damage) or Search and Destroy (no re-spawning), join a clan or just find a different, more team oriented game to play. B*tching about the transient style of play that is typical in MW is like going to the beach for a pick-up volleyball game and complaining that it's not as organized as a sanctioned AVP event.Just think about how ridiculous COD is...most people basically run around and hope they see someone before they see them. Then, suppose you killed them before they saw you...they are then awarded with an after-action camera showing them your exact location so they can just sprint there and get there kill back. Its really ****ing stupid if you think about it. Its a rush around game. Throw in some big jump-punches and you'll have Halo. Its silly.
Play Hardcore (no HUD, no kill cam, more susceptible to damage) or Search and Destroy (no re-spawning), join a clan or just find a different, more team oriented game to play. B*tching about the transient style of play that is typical in MW is like going to the beach for a pick-up volleyball game and complaining that it's not as organized as a sanctioned AVP event.Lethal
Many people enjoy playing like that because they have fun doing it. What is difficult to understand about that? Don't like it? Don't play. Problem solved.No actually nothing like that at all. Its more like going to a well organized Beach Volleyball pick-up game with timed games and very accurate score keeping. Except everyone on your team runs around your side of the court trying to get every shot, bumping into you, and not being a semi-positioned player all because they want to get as many possible individual points as they can with no care about the overall team-score. They just want to have the most points on their team. And not only that, but its the most popular style of play in Volleyball.
I'm sure you'd agree that you wouldn't enjoy that either. Wouldn't you, if that was the case, just ask yourself (or maybe on a forum) why people enjoy playing like that?
Many people enjoy playing like that because they have fun doing it. What is difficult to understand about that? Don't like it? Don't play. Problem solved.
Lethal
Yup. Stupid cliche in games. Instant health or health regen...both are dumb. If you get shot and its not deadly, you should be injured. If it a leg wound, then your guy limps or moves slowly. If its a arm wound...your reticule is wider and makes your aim harder.Yeah, and in real life you can't run over a health pack and be instantly better.
This really doesn't have much affect on the gameplay.Also, the weapons don't glow on the ground until you run over them either.
It's a game for a reason. If they made it like real life, people wouldn't play it.
Fact is.. video games are video games and although they're more realistic now-a-days, it doesn't change the fact that a lot of people simply wanna have fun. Running around and shooting people in the face is fun. Sitting in one spot trying to snipe people feels more like deer hunting and is not fun.
Many people enjoy playing like that because they have fun doing it. What is difficult to understand about that? Don't like it? Don't play. Problem solved.
Its difficult to understand because in no other aspect of life could you find this type of behavior unless you look into a grade school. Unorganized, effortless, mindless, clueless strategies.
Maybe that is the case here...maybe most of the players are children. Never actually thought about that.
blah blah blah
Curious...how old are you? I really think that this style of play is for a younger crowd. I'm 27.